Wilderlands Mods (
wildermods) wrote2018-02-17 10:37 pm
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POWER BOONS

POWER BOONS


❧ This is the permanent power boons request page, where players who have a character that uses magic can request spell and magical ability upgrades with the power boons they earn with AC. A link to this page will be posted with every AC.
❧ This page will also be used for characters who are "Roughing It" to spend boons to make item requests each AC.
❧ For all but the Alchemist mage archetype, all requests to spend boons and earn spells or items must be posted during the 4-day period that the mods will open after each Activity Check to be honored and will only be granted if the character's AC checks out and the boon was properly earned.
❧ "Crafted spells" of the Alchemist archetype are the only requests that don't have to be made during the Activity Check week. Boons for these can be saved up and spent at any point during the AC period after they were earned, allowing Alchemists to potentially craft a spell based on plot need. However, they must be spent before the next Full Activity Check and cannot be saved any longer than that.
❧ Characters that have opted for "Native Superpowers" or "Magic Weapons" can only spend boons for items and cannot spend them for powers, as these types of powers are approved at a consistent level for the entirety of the game. These power types are meant to allow power alternatives for players that don't want to worry about a more complex AC rewards system.
❧ Characters with native superpowers or a magic weapon can spend the boon to gain (1) low-level, one-time-use magical item. These will be RNGed from a list by the mods.
❧ Characters that have no powers (aka are Roughing It) can spend the boon to gain either (2) low-level, one-time-use magical items or (1) multiple use or permanent high-powered magical item. The player can choose which type of item they'd like and the mods will RNG the items from a list or make up something character appropriate.
❧ For mage archetypes that have three starting spells (Necromancer, Seer, Sorcerer, Monk, Adept) players may request a spell be increased one level (for a total of three levels) or request a new basic spell. These boons must be spent during the 4-day Power Boons request period, after Activity Check.
❧ For the Archivist mage archetype, players can request to increase the level of their "Spell reflection" ability by one level (up to 3 levels) or add (1) additional spell slot. These boons must be spent during the 4-day Power Boons request period, after Activity Check.
❧ For the Alchemist mage archetype, players can request to increase the level of their "spell-weaving ability" by one level (up to 3 levels) or request a new crafted spell. Boons to increase the Spell-Weaving must be spent during the 4-day Power Boons request period, after Activity Check.
Meanwhile, unlike boons spent on other spell/ability types, a "crafted spell" boon can be saved to be spent at a later time during the AC period. However, it must be spent before the next Full Activity Check. If you want to save your boon to spend later on a crafted spell, you don't have to comment to this page until such time that you want to cash it in. You just have to post your AC at the proper time and save the boon for later.
ALCHEMIST: CRAFTED SPELL
OUTHOUSE SPELL
The Alchemist can cast a spell that crafts an random outhouse wherever they want to place it. This outhouse has a functioning sink with a soap dispenser that never runs out of soap, and the toilet paper roll never runs out of paper. The spell can be written on any surface (including the ground), takes up five square feet of space, and takes a half hour to inscribe. The outhouse stays there forever unless forcibly destroyed.
FIRE DRAGON
The Alchemist can summon forth a dragon shape made of fire and control what it touches for 1 minute. The dragon is ten feet long and three feet wide and can set fire to most combustible objects. The spell can fit on an object the size of a shield (which means it can be prepared before a fight) and takes fifteen minutes to inscribe. After use the surface it was inscribed on burns up and it can no longer be activated again until redrawn on a new surface.
NECROMANCER
SOUL VAMPIRE SPELL | The character can suck away part of a target's life force, leaving them extremely weak. This spell is only powerful enough to weaken a human, but can kill some animals and creatures. | The character can suck away part of a target's life force, leaving them extremely weak. This spell is powerful enough to weaken or kill a human and most animals and creatures. It takes at least 30 minutes to siphon off the full life force of anything as large as human. The spell can only weaken and cannot kill any creatures larger than a horse or any powerful magical creatures like dragons. | The character can suck away part of a target's life force, leaving them extremely weak. This spell is powerful enough to weaken or kill humans and any sized animal. The spell can weaken or kill all but the most powerful magical creatures. However, even at its highest level, only one living thing can be targeted at a time and it takes at least 10-15 minutes to siphon off the full life force of anything as large as human or bigger. |
SEER
EXPECTO PATRONUM | Harnessing a powerful good memory, the character can summon an immaterial animal avatar of themselves for five minutes that can cause damage to enemies or provide a magical shield. The damage it causes to enemies is spiritual rather than physical, causing a repelling effect to evil beings. The shield can only shield one individual at a time. | Harnessing a powerful good memory, the character can summon an immaterial animal avatar of themselves for five minutes that can cause damage to enemies or provide a magical shield. The damage it causes to enemies is spiritual and slightly physical, causing a repelling effect to evil beings, and minor burns from holy fire. The shield can shield a small group of 3-5 people. | Harnessing a powerful good memory, the character can summon an immaterial animal avatar of themselves for five minutes that can cause damage to enemies or provide a magical shield. The damage it causes to enemies is spiritual and physical, causing a repelling effect to evil beings, and severe burns from holy fire. The shield can shield a group of 8-10 people. |
SORCEROR
FIREBALL | The character can create a small fireball that can burn a single human-sized enemy or set a structure on fire. | The character can create a medium fireball that can burn 3-5 human-sized enemies at once or set a large structure (the size of a merchant stall) on fire. | The character can create a large fireball that can burn 8-10 human-sized enemies at once or set a large structure (the size of a small shop) on fire. |
MONK
HEALING SPELL | The character can heal another character of minor illnesses (such as a cold) or minor wounds (such as cuts, scrapes, or minor puncture wounds). If the illness or wounds of the person they're healing aren't minor, the spell can at least help make the wounds less severe, such as causing a serious stab wound to close enough to prevent a character from bleeding to death, but being unable to heal it completely. | The character can heal another character of moderate illnesses (such as a mildly infected wound or moderately severe illness) or moderate wounds (such as more severe cuts, broken bones). If the illness or wounds of the person they're healing are more severe (such as a deep stab wound in a vital area), the spell can make these wounds mostly healed but capable of breaking open again if the healed character exerts themselves too much. | The character can heal another character of severe illnesses (such as a severely infected wound or plague) but the healed target is left weak afterwards. They can heal all minor and moderate wounds completely or near completely. If the illness or wounds of the person they're healing are very severe (such as a deep stab wound in a vital area), the spell can make these wounds nearly completely healed (with no risk of breaking open again) but the character is still weak, sore, and not quite fighting fit. |
The mods will sometimes provide extra Plot-based AC rewards to reward extra activity beyond Basic AC and the Activity Bonus, such as high participation in a plot, a character organizing important IC efforts for other characters, or a character being heavily involved in diplomacy with npcs.
These extra bonuses are only eligible for characters that have made both Basic AC and the Activity Bonus. The rewards will potentially be different each time; sometimes they will be certain important magical items that will help character further engage with the metaplot, or they may be rewards like additional power boons or items from home. If a player earns a plot-based bonus, the rewards are not locked to the character that earned them. Instead, the player can spend the boon or give the item to another character they play (provided that character has made Basic AC) or even to a character belonging to another player (provided that character has made Basic AC).
The requirements for Plot-based Bonuses will be different each time, due to the nature of plots and Camp periods changing each AC period of the game. They will presented to the game during the Full Activity Check and remain a secret until the Activity Check itself. Players are encouraged to participate as much as they can in plots to potentially make the required activity for when the Plot-Based secret bonus is unlocked.
❧ For each AC period the mods will post three comments. Two will be posted for Regular Boons and Plot-based Boons to be posted to during AC itself. One will be for players to comment to in between AC periods if requesting Alchemist crafted spells. Do not post to this page until those comments are up.
no subject
no subject
Name: Roach
Character That Earned the Boon: Bartholomew "Bart" Henry Allen II |
Character It's Being Spent On: Bartholomew "Bart" Henry Allen II |
AC Link: Link to AC Comment of Character that Earned the Boon
Upgrade Type: (1) mundane item or weapon from home
Upgrade: Bart's beat up old accustic guitar.
no subject
no subject
Name: Lisa
Character That Earned the Boon: Jason Dixon |
Character It's Being Spent On: Jason Dixon |
AC Link: Link to AC Comment of Character that Earned the Boon
Upgrade Type: mundane item or weapon from home
Upgrade: a frigging harmonica
no subject
no subject
Name: Allen
Character That Earned the Boon: Hiccup Horrendous Haddock III |
Character It's Being Spent On: Hiccup Horrendous Haddock III |
AC Link: Here
Upgrade Type: (1) mundane item or weapon from home
Upgrade: 1 half-gallon jug of Monstrous Nightmare saliva.
no subject
no subject
Name: Drag
Character That Earned the Boon: Hanbei Takenaka |
Character It's Being Spent On: Hanbei Takenaka |
AC Link: Link to AC Comment
Upgrade Type: (1) standard spell/ability upgrade, (1) high-powered one-time-use magical item
Upgrade: Claiming freebies. Archivist Spell Reflection Level 2... Random magic item.
no subject
no subject
no subject
Name: Plague
Character That Earned the Boon: Trance |
Character It's Being Spent On: Trance |
AC Link: Link to AC Comment of Character that Earned the Boon
Upgrade Type: (1) standard spell/ability upgrade
Upgrade: Sunlight: Level 1 to Level 2.
Level 1: Encourages health and growth. Works on both plants and animals/people. Plants grow slightly faster/larger than normal. On people, skin may grow faster to close small wounds, broken bones may begin to mend, or the body may begin to replenish bloodloss. Basically it speeds up healing by a day or two depending on the severity of the injury.
Level 2: Plants grow much faster/larger than normal. On people, simple wounds and illnesses are cured, skin grows to close medium wounds, broken bones become stable but weakened, more serious illnesses and diseases are lessened. This level speeds up healing or growth by a few weeks.
no subject
no subject
Name: Nick
Character That Earned the Boon: Ange Ushiromiya |
Character It's Being Spent On: Ange Ushiromiya |
AC Link: Link to AC Comment of Character that Earned the Boon
Upgrade Type: 1 item from home
Upgrade: A photograph depicting a young Ange with her parents and brother -- it's a cherished photograph.
no subject
no subject
Name: Kelly
Character That Earned the Boon: Shuichi Saihara |
Character It's Being Spent On: Shuichi Saihara |
AC Link: Link to AC Comment of Character that Earned the Boon
Upgrade Type: Pick one of the following: (1) mundane item or weapon from home
Upgrade: A pair of prison-standard handcuffs (plus key), perfectly functional despite some heavy scrapes and scuff marks on the metal of the cuffs.
no subject
no subject
Name: Zita
Character That Earned the Boon: Kevin Ingstrom |
Character It's Being Spent On: Kevin Ingstrom |
AC Link: Link to AC Comment of Character that Earned the Boon
Upgrade Type: (1) high-powered one-time-use magical item
Upgrade:
no subject
claiming this late due to net outage
Name: Korel
Character That Earned the Boon: Seamus Harper |
Character It's Being Spent On: Brainiac 5 |
AC Link: Link to AC Comment of Character that Earned the Boon
Upgrade Type: (1) standard spell/ability upgrade
Upgrade: Crafted spell
Port-potty: This spell creates a small wooden outhouse (including the walls, floor, and ceiling). It is furnished with a wooden sitting board, a roll of toilet paper, a small sink of running water that comes from nowhere, and a small towel. Anything which is usually deposited in an outhouse vanishes with it at the end of the duration. Things like the towel and toilet paper are magically cleaned and dried and replenished for the next user. This outhouse cannot be used to hide in combat (whether hiding in or behind it is irrelevant); if tried it will vanish with a puff of smoke.
The outhouse spell lasts for three days until it needs to be recast. I'm figuring the spell has to be drawn on the ground and would probably take up lots of space and ideally take a fairly long time to cast, like forty minutes to an hour.
And using a second plot-based boon:
APRIL-MAY AC PLOT-BASED REWARDS
Name: Korel
Character That Earned the Boon: Kon-el/Superboy |
Character It's Being Spent On: Brainiac 5 |
AC Link: Link to AC Comment of Character that Earned the Boon
Upgrade Type: (1) standard spell/ability upgrade
Upgrade: Crafted spell
I'm saving this crafted spell to claim later in the in-between period.
no subject
no subject
Name: Drag
Character That Earned the Boon: Hanbei Takenaka |
Character It's Being Spent On: Hanbei Takenaka |
AC Link: Link
Upgrade Type: (1) high-powered one-time-use magical item
no subject