Wilderlands Mods (
wildermods) wrote2018-02-17 07:49 pm
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FAQ

FAQ

Please read the game's infopages before asking questions, as information that would usually be in a faq is gathered on pages like the game's GAME MECHANICS page.
What is the general pace of the game?
The game will have a somewhat atypical day ratio, where sometimes certain journeys and travel times will be variable, such as a period between plots allowing players to set up interactions that take place over a journey of several weeks.
We're also big fans of backtagging and "bendytime" where players handwave different things happened at different times. (Such as players posting two plots on the same day and handwaving that there was some time between them).
How is character death handled in this game?
When a character dies, they've kicked the bucket, shuffled off this mortal coil, run down the curtain and joined the choir invisible. They are an ex-adventurer. Revival from death in this game will be very limited and require very special (and magical) circumstances.
Can a character be apped post-death?
Yes. Dead characters can be pulled either from right before they died or magically revived by the Green to participate in the quest.
Does time pass back home for the characters?
It won't. The characters can eventually learn this when they start using the scrying glass pool in the Brugh that allows them to view home.
What is the comm's policy on NC-17 material?
This game is generally meant to be more about plotty action and character interaction than smut so we prefer that all smut be behind cuts and warnings. It's also a bannable offense to write smut with someone under 18. Alternately, if a minor player knowingly and purposefully lies about their age to get an older player to write NC-17 material with them they will get banned.
Will this game have a periodic gamewide hmd?
This game will have an optional HMD once per AC period. If players do not participate in the optional HMD we ask that they still provide some form of receiving crit such as a private HMD. Since we will not dictate that they allow anon communication for this, the mods are also willing to offer services in passing along anon crit via the MOD CONTACT/HMD post.
How do players have to handle spoilers?
If it's within one month of the release of the spoilers, we ask that any major spoilers be cut and warned for if a player puts them in a post. If it comes up during a thread, we ask that players make sure to check with the other players involved to see if it's okay to mention the spoilers.
After the month has passed, players won't have to cut or provide any warnings for things.
Would a character from a canon AU count as an AU or an OU character?
It would count as an OU! Some canons have multiple versions (such as a manga and a anime, multiple animes, comics vs. tv, multiple different comics timelines, etc.) and while characters in them may wind up duplicates of other incarnations, they're all considered original universe characters because the canons were all what was published, put on TV, etc.
"AUs" are strictly player-made AUs.
What happens if I fail AC?
If you have extenuating circumstances during the AC period, or something preplanned like a vacation, you are allowed to skip 1 AC per rolling year.
If you don't have extenuating circumstances or already used an AC skip, there is an AC Warning system in place. However, if a player receives a Warning and fails to make the required activity the following AC period, they can expect the following:
You'll be asked to drop the character(s) you failed with (if you failed with one, or a few, but not others). If you failed your only character or all characters, you'll be booted from the game. If you were forced to drop a character or characters but still remain in the game with at least one character, you'll be able to start apping or reapping characters again in 1 months' time.
If you failed AC with all/your only character(s) and must be dropped from the game, you can reapp again in 1 months' time as long as you communicate with the mods during the Activity Check. If you know you failed AC, please either still post your activity to the AC or communicate privately with the mods during the Activity Check. As long as there is contact with the mods while the Activity Check is still ongoing, we will consider this a failed AC but not consider this idling out. While you'll be dropped from the game, the time you'll have to wait to reapp will be only 1 month.
What happens if I idle out without using the drop post and without contacting the mods during Activity Check?
You'll be booted from the game and the time you'll have to wait to reapp will be longer. You'll be able to app back again in 2 months' time.
What can my character bring from home?
Generally, they can have anything they would have on their person at the canon point they're taken from, even weapons, though some of these weapons and devices will cease working, depending on their nature. However, if a player wants to bring a character from a canonpoint where they're missing a vital belonging, they can magically find it in their possession upon entering the game.
That said, if they have an item that's particularly powerful or setting breaky please let the mods know. If it's some kind of powerful weapon that grants superpowers or power source please see the game's power rules to see if it can be fitted into the game as a something powers can be modeled after.
There is a space at the bottom of the game's app where players can ask permission for belongings to be brought to the game.
Can I app a character even if they're already a mod-played npc in the game or from one of the fantasy worlds in the game's setting?
Yes, you can! It just means your character would be from an alternate version of the fantasy world that was pulled into the Wilderlands. For instance, if you were to play Gandalf from Lord of the Rings, he would be a separate Gandalf from the one native to the game world, from a separate version of Middle-Earth.
Fantasy characters from worlds in the game setting would find events to not be identical but the similarities would grant them at least some expertise on navigating the areas of the Wilderlands pulled from an alternate of their home world.
Can my character's canon pet come in with them?
Yes, as long as the pet is non-sentient and belongs to the character and not someone else. They need not have been with the character at the time they were abducted and can have been abducted separately. However, it is recommended that they be intelligent enough to stay close to the group and able to somehow survive battles.
Can my character bring in another character from their universe that is some kind of intelligent animal companion/parasite/talking animal guide? Or do these need to be apped as separate characters?
This will be handled on a case by case basis, depending on how sentient the other character is and how difficult it would be for the character to be played without them.
For instance, Toothless from HTTYD could be included in an app with Hiccup rather than apped separately. So could Jaime Reyes' scarab or Tikki and Plagg from Miraculous Ladybug. However, some Disney animal companions can stand on their own feet as a character, like Mushu from Mulan.
Animal companions will also be subject to the same power rules as their owners.
How would a character that has an occasional monstrous transformation (like a werewolf) be handled in the setting?
In the case of a monster that has some kind of occasional transformation, you have a few options! You can have the character find a way to deal with it entirely in game, such as the fellowship finding places to lock the character up during the full moon (or other cause of transformation), or the character or someone else finding ways to brew potions to keep it under control.
If you'd like to avoid it entirely the spirit of the Green can provide a talisman or charm upon the character's arrival that allows them to keep the transformation under control. It depends on how you want to handle it.
Will there be opportunities to expand the Wilderlands themselves with new (and permanent) additions from different worlds? Or is it set with what is already present?
Yes, the Wilderlands can and will be expanded! The mods have certain lands planned to show up later, that will be added to the game's info pages as time goes on, and players can introduce new lands in plots, too. The ones currently listed in the game info are only a few major locations the quest will visit during the game, but there will be more introduced by the mods, and players can introduce some as well.
Can my character change their power type after they've apped, if I decide it's not working for me?
Yes, they can. Players may change between the four power types ("Native Superpowers," "Magic Weapons," "Magic, "And Roughing it"). Players who have chosen a "Magic Weapon" for their character can also change the weapon, blessing, and/or curse if the current one is not working for them.
Players who have chosen the "Magic" option can also change mage archetypes (such as from "Alchemist" to "Sorcerer." However, this will result in having to start over from scratch, with only a basic spell set of 3 or magical abilities at their lowest level.
All we ask is that players take care to not do this frivolously. Switching is not something to be done at convenience, it's for when players find a power set was not as fun as they thought it'd be, or if they want to do a planned arc of a character coping with a shift from one power type to another.
For any power type or mage archetype changes, players should ask the mods permission for the switch on the mod contact.
Can my powerless character find their magic weapon in the setting instead of having it with them on arrival?
Yes! While characters with powers or magic will start with their powers or magic in the setting, players who opt for the magic weapon option can potentially find and bond with their weapon during the course of play if that would be a fun thing for them. Just let the mods know this when apping, and you can work it into a player plot or the mods will help you by working some loot into a mod plot.
We ask that this be handled by players by them apping in the character with the "Roughing It" option and requesting a power change to "magic weapons" via the mod contact when they want to make the switch. Then the mods will help the players work the change in via a plot.
Any magic weapons found in the Wilderlands must follow the same magic weapons rules as weapons characters come in with on arrival, and therefore will be bonded to that character alone.
Can a magical weapon change size to be more portable?
Yes! It can. If a weapon is any larger than a sword or a shield small enough to easily sling on a characters' back, it can shrink down to sword-size or small shield-size for easier carrying and revert to its full size when needed.
If an Archivist banks and uses Necromancer magic too often, do they start to show signs of the dark corruption they go through? Would it just be temporary if they did?
Yes, they would start to show some signs of corruption but it would be much more temporary.
With an actual Necromancer mage, the effects would start to be permanent, and start sticking around even when they don't use their magic. With an Archivist, if they were to stop banking and using Necromancer magic for a time, the corruption effects would eventually fade.
How often will TDMs be posted?
Frequency will be decided once the game has been open for a little while.
Do they count as game canon?
Yes!
TDMs will be magical testing grounds where the magic of the Green tosses the characters into a random real situation in the Wilderlands, testing out prospective members of the fellowship to see who might be a good choice to add to the group. That means that they count as game canon and current players can even count threads in tdms towards comment-based activity proofs. For players who don't want their characters to remember the events of the tdm, so their intro to the game or character interactions start off fresh, they can opt to have it so that the magic of transport erased the character's memory of the TDM events.
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