wildermods: (Default)
Wilderlands Mods ([personal profile] wildermods) wrote2018-01-14 11:20 pm

APPLICATIONS


APPLICATIONS

☙ 23 of 30 Player Slots Filled ❧

Current Player Reserves: CLOSED/b>
Current Player Apps: CLOSED
New Player Apps: CLOSED

THE GAME IS CLOSED AS OF 8/16/18



PLAYER CAP

Overall Player Cap: 30 players
Characters Allowed Per Player: 3

Because the game is so plot-heavy and involves all the characters working together as a team, Wilderlands has a player cap to keep things manageable.


CAST CAP

Cast Cap: 8

Completely original OCs will count as a cast. OCs based on tabletop or MMO canons will count towards the MMO or tabletop canons.

Versions of each character allowed: 2

We allow two versions of the same character in game, such as an AU and the canon version, or two versions from two different incarnations of a canon (ex: comics Barry Allen and TV show Barry Allen).


NEW PLAYER APPS

If your app is for your first character in the game, you cannot put in a reserve. You must app.

New player apps are handled differently when the player cap has been filled vs. not yet filled. If the game has new player slots open, the app will be considered immediately and you'll receive a response within 7 days. If no new player slots are open, you'll be put into a wait queue. Reserves are for current players only, to dibs a character they plan to app so they have time to write the app.

New player reserves: While new players do not have the option of reserving a character, a new player app in the wait queue counts as a reservation. As long as a character is listed in the wait queue, current players and any other new players that come along cannot reserve or app that character.

Regarding cast caps: If a cast is close to being capped, a new player app in the wait queue also reserves a cast slot.


CURRENT PLAYER APPS

The wait queue is only for new players, and will only be used if the game's player cap has been met. That means that current players may app for a new character at any time, and will receive a response back within 7 days.

If a character has not yet been reserved, and is not in the new player queue, you can RESERVE them. This is available only to current players.


SITUATIONAL APP CLOSURES

Both new player and current player apps may close on occasion due to RL holidays, mods going on vacation, and other mitigating circumstances. They may also be closed sometimes during particularly complicated gamewide plots that would create difficulties for people introing characters. These closures will usually be temporary.


APP RULES

Before Apping, please visit both the PLAYABLE CHARACTERS and POWER SELECTION pages to make sure your character is appable and to figure out their powers.

You may only app 1 character at a time.

You must wait 2 weeks between apps.

If you only have one character and you're swapping them out for another, please note on your app and your drop post that you're swapping out so we don't think you're giving up your player slot.

If you app for multiple characters from the same canon they must not have a lot of direct involvement (ie they can't be close siblings or SOs or anything like that).

All apps will remain screened until accepted. Accepted apps will be unscreened. Rejected apps will remain screened. If you have personal reasons for wanting an accepted app to stay screened (such as concerns about your contact info getting in the hands of someone dangerous) you may request for the app to stay screened.

For current players, if a character is not reserved or in the new player wait queue, apps are judged for that character as first come, first served.

Do not link to your application. Please post it as comments, it's fine if there are multiple ones.

We don't care if you reuse old apps you've written yourself but if we catch you plagiarizing an app from someone else, you'll be permanently pre-banned from the game. We'll also ban you if we miss it while approving and find out later, because come on.

In the subject of your app comment, please put "NEW PLAYER APP" or "CURRENT PLAYER APP" before the character's name and canon.

Ex:

NEW PLAYER APP | Bugs Bunny | Space Jam


APPLICATION

Player Name:
Plurk Handle: (If you have one. Note: If you have privacy concerns, you may opt out of this or request that the app remain screened)
Player Status: New Player or Current Player
Other characters: If you're a current player: any other characters you play here?

Character Name:
Fandom:
Character Journal:
OU, AU, or OC? Original universe, alternate universe, or original character?
If canon, canon point:
PB: (Played - By. PBs are optional, not required, for instance if you play an OC, your character doesn't have visual media, what visual media they have has ugly art, etc.).

Setting Background: If apping an AU or OC from a made up world or a canon world deeply changed by AU events, please give us some background on the setting here. Leave blank for OU characters.

(Please keep this under 1000 words.)

History: Links are preferred, however if you're apping an OC or AU we do want a thorough history. In the case of an AU please note specific points the AU diverges from canon.

(Please keep this under 1000 words.)

Personality: What is the character's personality like? Please take care to talk about both their thoughts and motivations and their outward actions. For AUs, please note how their development diverges from canon.

(Please keep this under 1000 words.)

Canon Powers: If they have superpowers in canon please list a full list of them here just so we have them somewhere.

Freebie Powers: If your character has any powers listed as "freebie powers" list them and their limits here so the mods can decide if they count as freebies.

Power Selection: Please list whether you're choosing "Native Superpowers," a "Magic Weapon," "Magic," or "Roughing It" here. If choosing a magic weapon, list what type of weapon it will be. If choosing magic, list the mage archetype you're choosing.

Game Powers: This will be different depending on what power selection you're choosing.

If choosing native superpowers: List the powers and how they fit the power nerfing rules.

If choosing a magic weapon: List the weapon's special abilities. If it is a cursed weapon, also list its curse effect. (You don't need to list the standard abilities that come with these weapons, like granting the knowledge of how to wield them to the wielder).

If choosing magic: If the character is one of the mage types that start with 3 basic spells, list their 3 starting spells. Make sure to spell out the full extent of damage they cause and try to give a sense of scale. For instance, if requesting a fire ball spell, note that the fireball can cause damage to a single human-sized target, or if requesting a healing spell, note the severity of injuries you want it to heal. (If the character is an Archivist or Alchemist mage type, leave this blank, as they come with set abilities.)

Non-Powered Abilities: Please list any abilities independent of any meta-powers or magic here. Martial arts, wilderness survival, diplomacy skills, etc. If opting out of powers and choosing "Roughing It," please explain how these abilities would allow the character to keep up with powered individuals in the setting.

Setting/Suitability: How do you expect your character to respond to the setting? What do you hope to do with your character long-term? Does your character currently have skills that would allow them to adapt, survive, and do heroic things? If your character doesn't, do you think they'd have the capacity to learn? If they're not used to cooperating with others, what makes you think they'll be able to adapt to cooperating with the group?

SAMPLES

Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

Additional info: Any additional info you think it's important to include. You can use this space to ask the mods if certain weapons, gear, belongings, or animal companions can be brought into the game with the character.




CASTS CLOSE TO CAP

NONE

CANON | # out of # | OPEN/CLOSED

NEW PLAYER WAIT QUEUE

Character | Canon | AU, OU, or OC | Player Name



EXPECTED WAIT TIME

For current player apps, or new player apps that are submitted before the player cap is filled, app review may take up to 1 week. Please do not contact the mods about your app unless 1 week has passed.

For new player apps that are submitted after the player cap is filled, we cannot give estimates on how long it will take to get into the game, as this depends on any natural drops that happen. However, when a player slot opens, we will attempt to process the next new player app in the queue within 1 week of the drop that opened the player slot.

For new players, we consider a new player slot reserved by an app until the entire review process is over, so if we ask for revisions, your slot is still reserved until the mods make their final judgement of the app. However, if we ask for revisions, you will have 2 days to respond. After that, you'll forfeit the player slot reserved by your app and we'll move on to the next app.

If apping, please fill out the following:


invisibleheir: (King of Knights)

NEW PLAYER APP ♦ Arturia Pendragon (Saber) ♦ Fate/stay night: Unlimited Blade Works

[personal profile] invisibleheir 2018-02-19 05:36 am (UTC)(link)
APPLICATION

Player Name: Emmy/Amelia
Plurk Handle: [plurk.com profile] escaramilo
Player Status: New Player
Other characters: N/A

Character Name: Arturia Pendragon aka Saber (also spelled Artoria or Altria in other translations)
Fandom: Fate/Stay Night
Character Journal: [personal profile] invisible
OU, AU, or OC? Original universe
If canon, canon point: End of the Unlimited Bladeworks path
PB: N/A

Setting Background: A brief overview of Fate: Mages summon the Heoric Spirits of historical and legendary figures to use like Pokemon in a battle to the death over the Holy Grail, which grants wishes. Arturia is one of the Heroic Spirits, also known as a Servant. The mages who summon Servants are known as Masters.

History: See the wiki here to see her backstory and human life. See here for her actions and story during the period encompassed by Fate/Zero and here for the Fate/Stay Night: Unlimited Bladeworks storyline. Her history includes the "Good Ending" where she stays on as Rin Tohsaka's familiar.

Personality: Arturia possesses the bearing of a regal knight and of a king. She insists the others pay no mind to her gender as she is a knight and king first before she is anything else. Likewise, she is steadfast in her own beliefs and moral code (especially that of chivalry) and refuses to take easier paths because they clash with this mindset. If something is not worth doing the right way, then she doesn't want to do it at all. During her battles with Lancer in Fate/Zero she strove to give her opponents the honorable duel he'd wioshed for and was horrified when Kiritsugu, her Master at the time, used deceit and trickery to force Lancer to destroy himself. During the 4th Holy Grail War, she bonds with Irisviel, Kiritsugu's wife and ultimately the catalyst for the summoning of the Holy Grail, and shares a warm friendship and emotional bond with her. She is not opposed to human connection, but finds it easier to be friendly with those who share her ideals.

Arturia can be single-minded in her focus on objectives and spends much of her time in canon focused on winning the Holy Grail War and the Holy Grail itself so that her wish can be granted. Arturia is also especially stubborn and hates losing, often fighting or competing well past the point of reason in order to secure victory or to prove a point. Her competitive nature shines through when she begins teaching Shirou her fighting technique during the events of Fate/Stay Night. When Shirou begins to imitate the fighting style of Archer instead of her own, and she becomes jealous and a bit insecure.

Arturia is a noble, reserved person who can appear cold and distant, thought this mainly arises from her desire to maintain the bearing of a king the suppression of her own feelings so that she can focus on her goals. This changes a little during her time with Shirou and Rin as she begins to let more of her true feelings be seen around those she has come to trust and care for despite herself. Beneath her cold exterior there is a kind heart that overflows with compassion and care for others, including those she dedicated herself to as their king. Additionally, Arturia is deeply insecure about herself and her rule. She feels that she failed her people, since her kingdom collapsed around her and broke into civil war and was then destroyed once there was no longer alive to unite the kingdom. Her deepest wish is to win the Holy Grail so that she can wish herself out of history in order for someone better than her to take her place as king in the history of Britain.



Canon Powers:
  • The inherent magical ability to create, maintain, and repair a suit of armor. This comes at the cost of significant amounts of magical energy and doing so means a greater degree of protection but also means she lacks the energy needed to magically heal her wounds.

  • As a Heroic Spirit she is faster, tougher, and stronger than normal humans. This includes the ability to leap tall buildings and to move faster than a human being can safely be expected to. Aditionally, her inherent magical energy (or energy given to her by her Master) repairs her body.

  • Due to a blessing from the Lady of the Lake, she cannot be impeded by water and is able to run across its surface as if were dry land.

  • As a Heroic Spirit she does not need to eat or sleep and does not fall ill.

  • Born (in life) with the magical circuits of a dragon. Her body therefore produces an enormous amount og magical energy much higher than normal human or magi. In her Heroic Spirit form, she does require magical energy from her Master in order to maintain herself on our plane of existence. This serves as a spark or breath of life to her own natural magic.

  • She has a natural resistance to magic and magical attacks

  • She has a natural 6th sense or instinct for combat which allows her to visualize the possibilities within a given combat and to let her choose the best path forward to victory. Something like a samurai visualizing the various outcomes of a given duel.

  • Mana Burst technique: An ability that lets her concentrate magical energy into her weapon and release it in an explosion of power and energy. THis also allows her to maintain her powerful fighting style even while in her rather diminutive natural body.

  • Noble Phantasm: Invisible Air - A magical ability that hides her sword from view, forcing opponents to wonder at it's length and also protecting her identity as King Arthur from being identified via Excalibur. This ability can also be used to blast away dust clouds or push enemies away from her.

  • Noble Phantasm: Excalibur, the sword of promised victory - The blade she used as king. Unleashing the name of this Noble Phantasm allows her to let forth a blast of light and energy which can cause massive destruction, wiping out buildings and other noble servants in a single explosion of energy. Essentially acts as a directed energy weapon. She generally attempts to aim it into the sky due to its destructive power, able to incinerate an entire military cohort of one thousand soldiers and turn the ground into scorched earth, leaving a great disorder in the land that would never fade. Briefly touching the ground against Rider, it leaves molten asphalt and burns away a forest, and used against Berserker in the Einzbern Forest, it leaves a large enough crater deep into the forest that can easily fit two people. When launched into the sky, it can be seen from far around, even cutting into the clouds. It's use like this (i.e. not just as a normal, if magical blade) uses a huge amount of magical energy and tends to leave Arturia exhausted.

  • Riding - In her Heroic Spirit incarnation, Arturia is capable of driving, flying, or riding just about any vehicle or other mode of transport she needs to.


Freebie Powers: If your character has any powers listed as "freebie powers" list them and their limits here so the mods can decide if they count as freebies.

Power Selection: Please list whether you're choosing "Native Superpowers," a "Magic Weapon," "Magic," or "Roughing It" here. If choosing a magic weapon, list what type of weapon it will be. If choosing magic, list the mage archetype you're choosing.

Game Powers: Native Superpowers

I realize looking at the above list, there's a lot to consider so I'd like to propose the following for her powers in Wilderlands.

Arturia is incarnated in a human body while in the Wilderlands. While she is still faster, stronger, and tougher than might be expected of a normal or peak human ability, she is still in a human body with all the frailties that implies. Additionally, she lacks many of her magical abilities. She maintains the ability to be unimpeded by water, but is no longer able to leap impossible distances or to perform humanly impossible feats such as running along the side of a building for any great distance or to manifest her own armor. While she has her magical blade, Excalibur, and can still use it to unleash a powerful blast of energy doing so means that she becomes so exhausted that she needs to spend multiple days in bed resting in order to recover her strength. If used too often she risks killing herself from the exhaustion. This magical blast is not nearly as powerful as what she can unleash in her own world, but is still a dangerous attack.

While in the Wilderlands, she is technically no longer a Heroic Spirit and cannot enter a contract with a magus to gain additional power, nor can command spells be used to boost her power.

She no longer has access to the Invisible Air technique.

While she is able to generate own magical energy for use with her weapons, she must eat, sleep, and rest like a normal human being.

Her combat 6th sense manifests more as a "bad feeling about this" when in situations where she's vulnerable or as a "spidey sense" then as a visualization of future possibilities. She retains her instinct for combat.

Her mana burst is still able to be powered by her magical circuits, but it is not as potent and is weaker when she is ill-rested or low on energy.

While she is still an excellent horseback rider, she is no longer magically gifted with the ability to drive or operate any vehicle she comes across.

Non-Powered Abilities:
  • Arturia is a highly skilled swordswoman. In canon, she casually disarms a Kendo master while unarmed and without taking a fighting stance. She is able to hold own with and defeat various other weapon masters from history, myth, and legend.

  • Extremely charismatic, able to grand encouragement and organization to armies or even a nation. In the terms of the Fate universe, she is considered to have Charisma Rank B, meaning that she can inspire a nation but isn't capable of welding together a multi-national empire or other larger polity.


Setting/Suitability:

I expect Arturia to respond with some degree of emotion (as she is inexplicably in a normal human body and separated from both Rin and Shirou) and with resolve to see this through to the end so she can get back to the people she cares for. As a legendary king, she possesses the skills she needs to thrive in a fantasy setting such as riding, swordfighting, heroic speech making, etc. She will carry on to her last breath in the service of a good and noble cause and already has some experience being whisked away to other worlds and new eras. I would like to see her crack her shell a bit more and emotionally connect with her comrades in arms in this quest. Co-operation is something she has done before but it doesn't come naturally, as she was a King and used to simply commanding.

SAMPLES

Prose Sample:
For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

Arturia recoils from the angry crowd of villagers that are threatening to close in around her with their pitchforks, torches, and farm implements. Instinctively, her hand drops to the sword at her side. Arturia's fingers close against the familiar contours of Excalibur's hilt. The king's first instinct is to fight her way clear of the angry, unruly mob that seems about to work itself up enough to charge her but she stills her hand. She is a king and if she cannot calm the fears of these people (people so similar to those she had ruled) then what use is she? How can she call herself a king? Clearing her throat, she straightens, staring down the man who seems to be the one leading the townsfolk.

"You call me a witch. I understand why! I'm a stranger here, I bring strange ways and strange powers. I don't fit in the way the world should be. But I am not a witch, but a knight! It is my duty to protect the people and I would sooner remove my own hand than betray the trust of the people in their sworn protectors." She straightens, almost seeming to fill the space around her with her presence as she glares at the crowd, which seems suddenly unsure underneath her imperious and regal gaze.

"I don't want to harm any of you, but I'll fight my way out if I must." With that last heavy proclamation hanging in the air, Arturia waits for the crowd to decide her fate.

Network Sample:
Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[ This whole situation left Arturia feeling cold and uneasy. She knew what she had desire as a child and what she had worked for in adulthood. Confronting it in such a raw way, though... It seemed strange and awkward. How could she face that young, bright-faced girl and tell her of the ways that she would fail. Another breath and Arturia peered into the mirror at a face that was so familiar and yet so distant. ]

Arturia. You are preparing yourself for a life as king, as you must. It is your fate. I cannot say that it will be easy--you will have triumphs and failures. The greatest of these will come because of who you are, because of what you must be--a king who keeps himself aloof from his people. It will be lonely. It will be hard...

[ It hurts to say this. Looking back on one's failures throughout life, failures which culminated in her death and the destruction of her kingdom no less, is a painful process. ]

It is not a weakness for a king to seek the council and the company of others. In the end though, the king must shoulder the burden of carrying his kingdom alone, no matter what it costs him.

[ Her teeth grit. She still holds to that truth, no matter what others might say. ]

Additional info: If you have any questions or confusion about Fate's wonky timelines or Arturia's history, please ask! I'll do my best to straighten things out.
googledox: (138)

NEW PLAYER | Brainiac 5 | DC Comics

[personal profile] googledox 2018-02-19 08:55 am (UTC)(link)
APPLICATION

Player Name: Korel
Plurk Handle: [profile] atippleofyourtears
Player Status: New Player
Other characters: N/A

Character Name: Querl Dox / Brainiac 5
Fandom: DC Comics
Character Journal: [personal profile] googledox
OU, AU, or OC? AUed from the post-ZH Legion
If canon, canon point: AU from slightly to the future of canon
PB: N/A

Setting Background: Brainiac 5 is a superhero from the 31st century of DC Comics, from a timeline that used to be the future of the pre-Nu52 universe, until it wasn't anymore. His timeline was destroyed in the Infinite Crisis, thanks the machinations of Alexander Luthor Jr. Brainy and his fellow Legionnaires briefly aided the Legions of two other universes in fighting Superboy Prime and the Legion of Supervillains. Then they wandered off into the multiverse to find other lost souls that fell through the cracks when they lost their worlds, never to be seen by their other allies in DC Comics again.

I'm doing an AU set 2 years into the future from Brainy's last canon appearance. He and his fellow Legionnaires are otherworldly wanderers, alien to every universe they enter, doing good in different places before mysteriously disappearing from each dimension and moving on. So far, due to the inhospitable nature of many universes and the fact that their group is comprised of many different aliens that aren't universally accepted, they still haven't found a new home to set down roots again, and fear that they'll be forced to wander homeless forever.

History: This is mostly complete.

After that, the Legion expanded and took on many new recruits, with Brainy in his usual role of acting as their tech support and Last Minute Solution Guy. However, this time of prosperity was not to last. Due to their enemies, the Fatal Five, cutting down the barriers between universes, the Legion was thrown into the void between worlds. They only briefly were able to return home - just in time to see their universe fall apart, due to the Crisis taking place in the past. Lost to the void again after, the Legion were found again by their other-dimensional counterparts and helped them in a final battle against Superboy-Prime and the Legion of Supervillains, teaming up with Superman, Superboy, Kid Flash, and two other alternate versions of the Legion in the process.

Afterward, they returned to the void once more, deciding to wander the multiverse to find other lost souls who had fallen in between the cracks due to their universes being destroyed, too.

This is where Brainy's canon history ends and his AU history begins. Game Brainy is from two years in the future of the Legion's last appearance. After starting their wandering, Brainy helped outfit them with a ship that travels dimensions. Not long after that, the Legion started to implode, due to many Legionnaires finally having the loss of their universe hit home. Brainy stepped up to make sure the team was properly equipped to survive their new life, and due to his relatively few emotional ties to their home universe he was able to stay much more collected than his friends.

To his surprise, because of his poise, he was elected Legion Leader. His tenure as leader was largely a positive one. He was able to help the team find its legs again after the tragedy. However, his leadership run ended terribly. Due to a bout of arrogance and overconfidence on a mission, Brainy made a mistake and was outsmarted by an enemy in a way that nearly led to the deaths of a large group of people. It was only the intervention of Lyle Norg, the Invisible Kid, that prevented a tragedy from happening, as Lyle managed to remove a dangerous device from a crowded congressional hall. But the device released a burst of radiation before Lyle could get clear of it.

Due to the limited medical technology in that world and the limitations of the Legion's Medbay on their ship, Brainy was unable to save Lyle's life. Despite the fact that it was Brainy's mistake that got him killed, Lyle's last words to Brainy were that it wasn't his fault, and he admitted to having feelings for his Coluan friend. But before Brainy could really respond, Lyle passed away.

Brainy immediately resigned as leader and Kid Quantum got voted in after him. After that, he abstained from anything even remotely resembling leadership, stubbornly eschewing being a field leader on any missions. He also withdrew emotionally from his friends and put up walls, reverting back to being colder and more irritable, like he was when he was in his teens.

To their credit, the rest of his team doesn't blame him for Lyle's death and they're grateful for how he pulled the team together when they were grieving. They've made it clear to Brainy that they miss his company and his old warmth, and wish he would socialize more instead of spending all his time in his lab. Regardless of that, Brainy's firmly shut them out in the cold, refusing to let them in again emotionally, while simultaneously obsessing about keeping them alive in his usual role as the Legion's resident genius.

Personality: Brainy is a big, honking sarcastic dick. He's overly blunt, often insensitive, and prone to sounding callous and very clinical. However, this is partly self-protective front and partly being genuinely socially maladjusted because he was raised by self-serving politicians exploiting him for their political gain -- or rather, the unfeeling robots they brought in to be Brainy's caregivers. At heart, he actually is a sensitive person -- perhaps over-sensitive -- and has an easily bruised ego. He is very damaged because of his upbringing and abandonment by his mother and it does often affect his personal relationships. He's also deeply traumatized by the death of his best friend. There will be times that Brainy is able to act as if he gives no shits at all what anyone thinks of him but he is actually easily wounded and irritated, which is part of why he keeps many at arm's length.

While Brainy is obnoxious partly because of his upbringing and recent traumas, part of Brainy's dickishness is genuine blistering arrogance because of his intelligence. The average Coluan is an 8th level intellect but Brainy is right up there as a 12th level intellect -- off the Coluan intelligence scale entirely as it only goes to ten -- and he loooves to let everyone around him know it, largely because he doesn't have the best self esteem about who he is, so he clings more to what he can do. He is used to being the smartest person in the room and will always assume he's such unless it's proven otherwise, after which he'll pout like a ninny for a significant length of time because so much of his identity is wrapped around his intelligence and he likes to be the smartest. He sometimes feels threatened by other people's ingenuity and creativity, traits he sometimes lacks despite how intelligent he is.

That said, despite his crusty outer of shell, he is capable of some warmth and fondness for others, deep down. In moments where he perceives that he could cause genuine harm to someone with coldness or sarcasm, he sometimes softens his acerbic cracks to something gentler, apologizes if he's genuinely hurt someone, or tries to follow up with gentleness after realizing he's been too harsh. He is genuinely a good person at heart once you dig down deep past the arrogance, grief, and perpetual salt, and he does know how to sometimes act warm and caring even if he's very, very awkward and unpracticed with it.

Brainy considers his friends/teammates his family and loves them deeply and has spent most of his teen years trying to be someone they can depend on. He also tries his best to use his intelligence to protect the innocent and genuinely cares about keeping them from harm. Even though he sees everyone around him as apes (he thought that even of other Coluans, despite their intelligence) he still sees them as valuable apes that deserve to live and be happy and free. He may think everyone else is dumber than him but it doesn't mean that he doesn't value kindness or compassion or loyalty or creativity or the many other traits that make sentient beings worthwhile.

That means his fellow game-mates are going to see some genuinely heroic behavior from him at times, especially since the Legionnaires are generally balls-to-the-wall insane with their courage and Brainy is one of the most fearless, determined, and unflappable, often coming through for his team when every last chip is down and the whole team is hopeless. His selfless and compassionate behavior will often seem at tremendous odds with his very prickly demeanor, but despite his somewhat chilly manner he has a very strong moral compass. In general, he tries to resolve most conflicts with as little violence as possible, especially since the Legion has a rule against killing, but if he does have to fight to protect the innocent he does it with tremendous compassion, determination, and ferocity.

He has a lot of difficulties with allowing himself to be emotionally vulnerable, especially after Lyle's death, which can make it hard to relate to others. He mostly grew on his teammates through proximity (like a fungus) and it takes time for him to open up to people. He's never actually had to make friends with many people besides the Legionnaires and likely will find himself dealing with a lot of social difficulties in game - at least until the others realize how reliable and dedicated he can be.

Canon Powers:

Forcefield Generation

Brainy is capable of generating a forcefield that can withstand an antimatter explosion. The forcefield can be extended around others or around a small area and is also capable of forming simple constructs that he can use to break and bludgeon things. These constructs are typically somewhat crude, however, so it's nothing like, say, a Green Lantern ring would be capable of.

This forcefield is something he has to use conscious thought to create, so sometimes he can be taken out by surprise and knocked out or hurt before he can form it. Certain weapons and energies can also break or cut through it, or hit hard enough that even though Brainy survives he's still caused blunt force trauma or feedback that causes Brainy mental agony and physical injury.

Freebie Powers:

Superintelligence

Like his four predecessors, Brainiac 5 is a 12th-level intellect, capable of inventing very advanced machines, processing vast amounts of data, and feats of powerful mental control. Due to Coluan education being very versatile and Brainy's own self-education, he's been shown to act in roles helping the team with engineering, astrophysics, chemistry, and even medicine, and has 12 simultaneous tracks of consciousness, able to work on multiple problems at once or bear down on a single one simultaneously.

That said, his intellect has a few serious weaknesses. While he has a deep general understanding of many scientific fields, that's not the same as having the deep understanding someone who specializes in a field might. For example, Brainy had once admitted that his understanding of chemistry wasn't as complete and nuanced as that of his genius, chemist best friend, Invisible Kid. In general, he also has some difficulty with creativity or thinking outside the box, and has been frequently shown to be jealous of other intelligent people having the capacity to come up with more creative solutions he never thought of. His intellect also is so vast that without the personality inhibitors on his face he'd deeply unstable.

Power Selection: Magic: Alchemist.

Game Powers: N/A, since he'd come with the standard Alchemist power set.

Non-Powered Abilities:

Alongside his scientific and engineering skills, Brainy has:

Combat skills: Brainy has seven years of experience as a superhero and between that and extensive training with his team-mates (including one whose "power" is basically being a martial artist so good he doesn't need powers) he's a fairly skilled physical combatant. He's not as good as, say, a character like Batman who trains extensively in combat, but like many experienced superheroes, he still has solid fighting skills and has been shown to be fairly acrobatic, capable of doing flips and somersaults in fights. His fast brain speed means he also has very fast reflexes and good spatial awareness. At times he's managed to angle his forcefield to deflect projectiles so that the ricochets hit what targets he wants them to hit.

Medicine: Coluan basic education seems to include medicine and xenobiology, meaning that Brainy has acted as doctor to his team at various times during its history. However, his knowledge of medicine and xenobiology was always focused on field medicine and basic diagnosis and treatment back home. He was never formally trained to perform surgery or deal with major problems in specific specialties like neurochemistry or genetics. He's had to teach himself surgery on the fly, in harrowing circumstances while trying to save the lives of friends. In this, he's at least succeeded enough to keep people alive, but rather than having the skills of a 31st century robot surgeon, he's closer to a Hawkeye Pierce style meatball surgeon.
googledox: (137)

Re: NEW PLAYER | Brainiac 5 | DC Comics

[personal profile] googledox 2018-02-19 08:55 am (UTC)(link)
Setting/Suitability: At heart, Brainy is still a superhero and still cares about people. He has trouble showing it and allowing himself to be emotionally vulnerable, but he still has a desire to help. If anything, rather than not caring about others anymore, he simply has the nihilistic view that the capacity to really help is something he's somehow lost along the way. The loss of his universe and Lyle has made him feel somewhat powerless, and while he still acts heroically, he's going through the motions rather than believing what he's doing will really matter.

Long-term, I'd like to have him go from being jaded and nihilistic to finding his idealism again, and realizing that even with some extreme losses, he still does a lot of good in the multiverse, and that Lyle wouldn't want him to remain closed off to others. He already has a strong background of knowledge, skills, and resolve to fall back on, so he'll be able to handle dealing with conflicts in the setting, and while he'll start off very verbally put-offish with the group, he'll fall into helping them pretty much immediately even if he's very grouchy about it. Over time, they may see him relax a little and let his guard down and become friendlier.

Brainy really just needs to get his groove back.

Also, he's going to be hilariously mad at the magic in the setting, because he's a scientist to the core. While he can accept that the weird and the unexplained exists, he hates that it does, and hate that magic tends to violate known physical laws. He's been forced to work with magic in the past and he hated it every single time. He'll still hate it now. And probably forever. So he's going to be infuriated over his shield powers being gone and replaced by - gag - magic.

SAMPLES

Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

The villagers have broken in through the doors of the barn he was working out of while they were stuck in this festering, dung-covered collection of dilapidated shacks called a village.

"Affirmative, I am indeed green; your keen observational skills are unparalleled." He hasn't looked up from the rudimentary lab table he'd cobbled together while working on the vaccine that had been so vital to the town's continued survival. "However, I don't have time to indulge in your paranoia and antiquated prejudices. Places to go, other easily curable diseases to eradicate, new pox-riddled troglodytes to ingratiate myself with and then nearly get burned at the stake by..."

He pours the last bit of gunpowder in through a funnel, pulls down his goggles, pulls up his respirator mask, turns around with the chemical explosive he just concocted in his hand, and tosses it on the floor in between him and the villagers. It explodes in a cloud of noxious orange gas and the villagers all fall to the floor unconscious. It won't last long; they'll wake within the next half hour, and other than head aches they'll be perfectly fine.

Grumbling the entire time, his voice muffled by the gas mask, he gathers up what equipment he can carry into his pack, and primly picks his way through the bodies and dropped farming implements towards the barn door.

"-- Waste of perfectly good anesthetic, it only took me two weeks to synthesize, but you couldn't just let me go after saving the lives of your sticky, lesion-covered children, could you? Ingrates --"

Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[The child is looking at him like he's a bug, like he thinks all of this is some deranged fever dream, or a psychological trick being played on him by his overseers.]

[Brainy wonders if it is his actual past self, because time travel is absolutely possible, but no, there was something strange when the spirit pulled the child free from him. He feels as if something is somehow...missing. He's surprised something like this was was even inside him, and it almost makes him distrust what he's seeing, makes him wonder if it could be manufactured. An illusion.]

[But magic is magic and while he despises it, he knows that it's capable of just as much genuine illumination as it is misdirection.]

I'm unsure of what the entity expects from me, but I know that you despise pity, and that you eschew emotionality, and that you're blinded to the potential of emotional connection.

[The child perks up slightly at mention of emotional connection, actually interested.]

When it comes to the latter, stay that way. It isn't worth it -- [He winces as he's shocked.]

[He draws in a breath and lets it out. Then he tries again, refusing to change what he's saying.]

You were better off back when you refused to let anyone i - [He can't finish the sentence before getting shocked this time. He grits his teeth and then tries again.]

Embrace it. Your singular nature. Your essentiality to those around you. You don't need anything els -- Sprock! [Shocked again. There's silence for a time. He keeps his eyes closed, because of what's threatening to fall out of them.]

[He finally admits, eyes still closed.]

You were never meant to exist. [Colugov had tried so hard to deny that he had any innocence.] What am I even supposed to do with you?

Additional info: Brainy's going to come in with a fair bit of Legion gear, having been pulled from being deployed on a mission, but much of it won't work upon arrival. This includes a very rudimentary respirator mask attached to a small filtration system hanging from his utility belt, his omnicom (a handheld computer with sensors), a larger environmental analysis device on a strap (all it does is check an environment for toxins), the personality inhibitors on his face, his Legion flight ring (which usually allows flight), telepathic earplugs (a translator device), and a medic bag that will have a lot of tech that no longer works but at least has a few useful things like bandages and a few non-electronic medical instruments. His clothes will be somewhat alien in nature. When combined with the respirator, they can offer a fair bit of protection from environmental dangers.

I figure the respirator will still work but it's close to breaking down as is, the omnicom will still work but fritz out anytime its use could mess up a plot, the personality inhibitors will work but be very hard to repair if they break or malfunction, the environmental analysis device will work but only offer some basics (like that the nearby air is safe to breathe) also sometimes fritz out, and the Legion flight ring, telepathic earplugs, and much of the electronic medical devices will stop working.
followingdawn: pull the trigger, get a bfast sandwich. only good things. (Default)

NEW PLAYER APP | Sothe | Fire Emblem

[personal profile] followingdawn 2018-02-19 08:18 pm (UTC)(link)
APPLICATION

Player Name: Sam
Plurk Handle: [plurk.com profile] atkascha
Player Status: new player
Other characters: nope

Character Name: Sothe
Fandom: Fire Emblem: Path of Radiance
Character Journal: [personal profile] followingdawn
OU, AU, or OC? OU
If canon, canon point: The end of Path of Radiance, as he's getting set to return to Nevassa.
PB: nope

Setting Background: nope

History: Here is the game and here is Sothe's wiki page specifically; he's a little lighter on information prior to his canon point, because his plot importance doesn't really kick in until the sequel, Radiant Dawn. In PoR, he's an optional character who mostly is there to give Ike (and the player) a glimpse into how the civilians of Daein see the war and to pick locks for free if you're too broke to hire Volke, that cheap dick; by the time of RD, he's become a key figure in the Daein resistance movement that kicks off the plot, hit his growth spurt, and apparently failed to find a new shirt that fits since he shot up like a beanpole.

Sothe's age is never explicitly stated in canon; the best we get is "he was a child, and after the three-year time skip he's not." I'm putting him at 13 at his current canon point. ¯\_(ツ)_/¯

Personality: Sothe is not a warm and fuzzy kid. He's blunt, a little snappy, and doesn't waste his time on conversation if he doesn't have a good reason to be talking. He can come across as a bit of a jerk if the circumstances of a first meeting are bad, but he's not deliberately ornery so much as he just won't engage if he's not interested, and he isn't shy about saying so. Growing up as a penniless orphan has left him wary of the world in general, quick to keep an eye on the escape route, and very good at fending for himself and avoiding unwanted attention, to the point where he makes his way across most of the continent alone at the age of thirteen or so and doesn't seem to have much trouble with it.

He was more unpleasant, until very recently, but his experiences in the Mad King's War went a long way towards changing him for the better; he let go of his old racism, made some lasting friendships (even if he did only become friends with Tormod because Tormod wouldn't leave him alone), and gained a better perspective on right and wrong. Don't assume this has made him a complete idealist, though; Sothe's still a very self-interested pragmatist at heart. He's not one to stick his neck out too far for the sake of justice -- it's just that he also tries to avoid causing any serious injustice because it leaves a bad taste in his mouth.

The thing about Sothe is that while he's willing to be a good guy when it suits his purposes, he has one very big priority in life that takes precedence over absolutely everything else: protecting his adoptive sister Micaiah. She's the center of his world and he'll do anything for her, whether it's joining in a Fight For Justice that he'd otherwise be content to sit out, or whether it's taking part in a war of genocide that he believes is wrong with every fiber of his being. If it's for her, he'll suck it up and do absolutely anything. This doesn't mean he'll smile and nod and do it amicably; Sothe is as blunt with her as he is with anyone else, and he has zero hesitation about telling her that he thinks something is stupid and she shouldn't do it, and they have plenty of arguments -- but when he can't talk her down, he'll go along with what she wants, even if he's grumbling about it the whole way.

He's not all cynicism and arguments, and he does have a softer side -- when he meets up with Tormod again, Micaiah mentions that she hasn't ever seen him smile so much. He also can get surprisingly eloquent when talking about doing the right thing -- because his sense of morality was largely learned from Ike, who he still has a bit of a hero-worship thing for. This is actually a big point of contention between him and Micaiah, as she hates Ike, but when the chips are down, Sothe would even fight Ike for Micaiah (and does), no matter how much he hates it.

In a nutshell: Sothe's a little cynical, a little slow to warm up to people, and a little inclined to mind his own business instead of getting caught up in someone else's cause -- but get past that and one will find a resourceful, steadfast kid who's good to have at your back...as long as you're not crossing Micaiah, anyway.

Canon Powers: None. He's 100% normal human.

Freebie Powers: nope

Power Selection: Magic weapon, a knife.

Game Powers: Cursed weapon; it will allow him to fade into the shadows and become invisible to sight for short stretches, but pushing the limits will first cause extreme photosensitivity, to the tune of light-triggered migraine headaches. Persisting in pushing it over the long term will blind him entirely.

Non-Powered Abilities: He's grown up as a thief in the slums, and as such, has learned the normal suite of rogue-type skills - picking pockets, picking locks, sneaking and moving silently, how to aim for the vitals and shank someone hard and fast, and very good situational awareness; he's always got one eye on the escape route.

Setting/Suitability: Sothe's already trekked halfway across Tellius by himself, so despite the fact that he's young, he's equipped to handle himself and he'll take this as another leg of his journey to find Micaiah; his goal is still to get back to Daein and find her, but this is just...one hell of a detour. As such, he's got sufficient motivation to cooperate with the group despite his tendency to be suspicious of everyone by default, and it's my hope to have him gradually get comfortable and build some actual relationships.

SAMPLES

Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

This? This is why he likes to work alone.

It had been clear from the moment they set foot in the village that these were superstitious people, even more inclined towards snap judgments than anyone back in Tellius had ever treated the laguz or the Branded. That, Sothe had figured, wasn't an insurmountable difficulty. A few of them would have to lay low until they'd moved on to the next locale, most of the others would need to keep their mouths shut, but as long as everyone knew how to keep their heads down and not draw attention to themselves, they ought to be able to fake their way through easily enough.

He really should've remembered the kind of people he's traveling with.

"I can't believe you guys," he mutters under his breath as he - very slowly, almost unnoticeably - slides his hand towards the knife hidden under his clothes. The new one, the one that didn't come with him from Tellius.

There is one upside to all of the ridiculousness of his current companions, he supposes, even if it's not one that makes up for the fact that it got them into this situation in the first place: he may be guilty by association here, but the rest of the group is far more outlandish and drawing the lion's share of the attention. Thus, as long as he keeps it slow and subtle, nobody seems inclined to think that the otherwise normal-looking, scrawny kid towards the back of the group is all that high on the threat index, and he's able to get a hand on the knife.

And disappear from sight.

That got their attention, but it's unexpected enough to give him the chance to dodge and evade the grasp of the nearest villagers, and take a quick slash at their hamstrings as he ducks and rolls to get clear of the crowd - which gives everyone else an opening, which he assumes they can at least use to their advantage, even if keeping a low profile is apparently beyond them.

They better be grateful.

Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[ Even if Sothe doesn't actually think of himself as being a child, per se, he can't help but think that this particular trial must've been devised by a spirit who was expecting to spring it on people who are a little bit...older.

So here's a thirteen-year-old boy, faced with one still younger, and not entirely sure what the hell anyone expects him to say.

There's a very long and awkward pause. ]


Ugh. I think you're doing pretty okay, honestly? You're getting by fine.

[ It's sincere; he's learned some things during the Mad King's War, sure, but there's a lot that hasn't changed, either. ]

There are some people you can trust. You already get that. Micaiah, of course. But Ike's pretty cool. And... [ His face scrunches up a little, like he doesn't want to admit - ] Tormod's fine. Even if he's loud. You can let him be your...friend.

[ Oh. Oh, wait. There's one big thing he learned! ]

And the...they're not sub-humans, really. Laguz. Everyone's wrong, you'll figure that out when you actually meet some. Stuff's always scarier when you don't know about it, right? That's...that's all it is. [ A heavy sigh. He'd never seen a laguz until he left Daein. Most people there, he was sure, were the same. ] Everything's just...complicated. Good people doing bad things. Bad people doing good things. I guess that's really what a war is, when you get down to it.

[ What is it good for, absolutely nothing - He shakes his head. ]

But that's still big. It's too big for people like us. Just...take care of Micaiah. And yourself. That's what's really important.

Additional info: Nothing in particular! He's bringing along a few knives he already had on him (in addition to getting the cursed one as his power in-game), both of the regular and the throwing variety, and he also comes along with a set of lockpicks.
therevanchist: (Default)

NEW PLAYER APP | Revan | Star Wars Legends

[personal profile] therevanchist 2018-02-19 09:00 pm (UTC)(link)
APPLICATION

Player Name: Carolyn
Plurk Handle: [plurk.com profile] kadath
Player Status: New Player
Other characters: n/a

Character Name: [Darth] Revan (aka "Marila Khaar")
Fandom: Star Wars Legends (Knights of the Old Republic)
Character Journal: [personal profile] therevanchist
OU, AU, or OC? AU
If canon, canon point:
PB: Michelle Rodriguez

Setting Background:

The AU changes are pretty basic:
  1. Revan's a lady.
  2. I'm ignoring the terrible, stupid "the Sith Emperor from outside the galaxy mind-controlled and corrupted Revan and that's why he went evil" retcon because I strongly object to having the character's agency and moral culpability removed like that. Since that was, like, double-mindwiped and Revan remembers only flashes of her past anyway, it's not a big deal regardless.

History: Canon Revan.

Note: Since Revan's an amnesiac, everything before "Revan Reborn" is more or less irrelevant. The AU doesn't diverge from the events in KotOR, so canon point is relevant, and Revan is coming from just after the reveal of her true identity that occurs at the climax of the Leviathan mission. This triggers after three out of four plot missions--in my case, Tatooine, Kashyyyk, and Manaan, which is the same order the wiki presents them in. There are a lot of smaller decisions that don't affect the course of the game, but for the plot-relevant quests, Revan:
  1. Did not try to negotiate with the Sand People on Tatooine.
  2. Backed Freyyr on Kashyyyk.
  3. Did not destroy the kolto mines on Manaan.

For mechanical reasons (you can miss the character whose presence lets you take the peaceful resolution), the game considers the first choice to be morally neutral, but it's based on expediency and you're taking a bounty to kill people who aren't particularly nice but are resisting an occupation by a Sith-aligned corporation, so I personally think it's pretty Dark Side. However, the latter two decisions are unambiguously Light Side actions and the game treats them as such.

Personality:

Pop quiz: You're the Jedi Council. You've got a badly injured and comatose Sith Lord who used to be your Order's greatest hero. What do you do with her? If you answered "wipe her memory and set her up as a random Republic soldier," congratulations, you have a bright future ahead of you as a Jedi Master.

"Marila Khaar" has spent the entirety of her months-long existence believing that her combat skills and coolness under fire were the result of a life spent as a crook on the fringes of society and that it was purely by chance she'd suddenly been thrown into high-stakes missions to determine the fate of the galaxy. As a result she's been playing catch-up and knows it, staying cagey around all these people who seem to know so much more than she does and yet are depending on her. She couldn't square that circle until a Sith Admiral inadvertently did her a favor by blowing apart all the Jedi Council's secrecy.

It's been a couple of days since she was tortured and then had the rug pulled out from under her psyche. The numb disbelief has faded, leaving both horror and a very un-Jedi-like anger. She thinks the Jedi's pious insistence that they don't execute prisoners is pure sophistry and that killing her would have been far kinder. The Marila identity is falling apart under scrutiny that the Jedi's mental suggestion can no longer redirect, but her old memories aren't returning, leaving her very little of a self to build on.

A few things have survived from the old Revan to the new, though Revan herself is still figuring out which those are. One is her sense of humor, which is probably best described as "trollish"--when she was Dark Lord of the Sith, the political, military, and religious leader of half the galaxy, she still took the time to reprogram a droid to call all organics except her "meatbag." In general a smartass Revan is a relaxed Revan, but she also she uses sarcasm for defense when someone's getting too close to a sore spot. Otherwise, she treats serious circumstances seriously. For good or ill, she's too passionate for the kind of detachment quippiness requires in tough situations.

And yeah, Jedi aren't supposed to be passionate. It's gotten her into trouble before, like that time she decided she was gonna lead the Republic to war and screw what the Jedi Council thought. Add a highly risk-tolerant personality, a whole lot of confidence, and a can't stop/won't stop/don't know how to stop drive and you have the combination that made her the galaxy's greatest hero and then its greatest villain. She can feign patience when she has to and bide her time if it serves her goals, but Revan's natural inclination is to act and act decisively. She's curious and refuses to accept superficial explanations, always wanting to dig below the surface and learn more, wherever that may lead her. Last time it wasn't anywhere good.

The Jedi Council's mindwipe didn't take away any of these traits, but in the new Revan they're muted, especially the confidence. The Force is powerful, yes, but it couldn't create an entire lifetime, not really. Marila Khaar is a facade with nothing behind it, and Revan now lacks the life experiences that fueled her previous intensity. However, she's spent the last few months starting to collect a new set, among them finding out that her entire life is a lie. That'll make a girl real intense, real quick.

Revan isn't a monster, not anymore. She's someone reacting to an impossible burden landing on her shoulders, an appalling past she can't remember but the galaxy can't forget. She understands now why the Jedi acted the way they did around her and why they've pinned the hopes of the Republic on her, and she hates it. The Sith are bullies and sadists and she wants nothing to do with them, but she's also furious with the Jedi, their sanctimony, and their lingering fear of the woman they erased that they've transferred to the one they created. Revan feels she has nowhere to go, no possible right choice. It's not true, but she's unable to see past her anger right now, or the fear she won't admit to feeling. The fate of the galaxy rests on whether she lets those emotions consume her or finds the strength to release them.

So, y'know, good thing she's gonna get a breather on that whole Sith-tuation.

Canon Powers:

Jedi Knight: Revan's very strong in the Force and has the whole Jedi package--telekinesis, ESP, Jedi mind tricks, impossibly kickass fighting, plot-driven mystical insights, and access to various special powers like Light Side healing and buffs and Dark Side lightning and debuffs, amidst a host of other powers. It's easier or harder for her to use morality-aspected powers depending on where she personally is on the Light Side/Dark Side spectrum, but nothing is actually unavailable to her.

Freebie Powers: n/a

Power Selection: Native Superpowers

Game Powers:

JEDI OP PLS NERF

Note: I wouldn't expect any of this to be binding on future Jedi players if they want to take things in another direction for their characters.

I'd like to keep the metaphysical explanation that Revan is calling on something larger than herself with an ineffable will of its own, even if it's not the Force. Visions and all that narrativium-powered stuff would be at the discretion of the mods; I'm not taking precognition or clairvoyance as powers. Since KotOR's combat system is built around D&D 3.0, it's pretty high fantasy, and I want to take away the powers that might overlap with the magic users (so no healing, direct damage, or cleric/bard-style buffs/debuffs) and go with a feel closer to the movies:

3 powers:

    Telekinesis:
  • Line of sight, but effectiveness drops sharply with distance (as 1/r2 because science)
  • Weight limit of ~200 pounds (an average-size guy) within about 10 feet, dropping to 50 pounds at 20 feet, 13 pounds at 40 feet, etc.
  • Excellent fine control over multiple or fast-moving objects that falls off the same way as weight
  • Can be used on self to aid a jump/slow a fall, but not for flight

    Empathy:
  • Similar range and power limitations to TK
  • Can sense the presence of other minds (including those of sentient animals) and emotional states
  • Can communicate mind-to-mind with other Jedi (hey, someone might app!) with images/emotions, not outright conversation
  • And of course, the Jedi Mind Trick:
    • Conversational range (and not a shouted conversation, either)
    • Influence thoughts and emotions, but only in the moment ("I already paid the docking fee" rather than "in an hour you will get up and unlock the back door")
    • Works best on the weak-willed or bored; strong-willed or focused characters are less susceptible, sometimes entirely immune

    Jedi Combat:
  • almost meditative; not thinking about/doing anything else
  • peak performance: all attributes used to their maximum potential, but not enhanced
  • split-second clairvoyance/precog to dodge/block blows or deflect projectiles
  • seamlessly integrates telekinesis into combat
  • can fight through pain and exhaustion without losing effectiveness (but not indefinitely)
  • does not stop injuries/fatigue from worsening when ignored to keep fighting

Non-Powered Abilities:

As a Jedi, Revan's physically fit and an excellent melee fighter, especially with swords. She's good but not great at stealth, and also has a bunch of sci-fi-specific skills like alien languages and droid repair and that will all doubtless be of great use in Fantasyland. She knows a great deal of field medicine, and principles like setting bones and binding wounds are the same in any universe even if her more advanced skills require tech.

KotOR establishes that all of Darth Revan's old skills are still there, but that new, non-evil Revan can't get at them consciously. If she hits on a skill she used to have, it doesn't bounce back to end boss levels overnight, but does return easily and rapidly when she applies herself (like going zero to full Jedi in a matter of weeks.) The main areas where Darth Revan was untouchable but amnesiac Revan is merely promising are leadership, military tactics and strategy, and negotiation and diplomacy.

Setting/Suitability: Revan is a Jedi and thus perfectly capable of dealing with hardship and combat, and is used to people telling her that impossible bullshit is now her problem. She's currently not a very good Jedi in the sense that her needle is hovering near the center of the morality meter, but in all likelihood that will change over the course of the game. While the potential to become Darth Revan once more is there, the friends and choices she makes will determine whether she falls again. Without all the pressures she was under in canon, she'll be able to take the time to come to terms with her past in a healthy way rather than being forced into a confrontation with it, and I anticipate she'll go Light Side in the long run. Even a Dark Side Revan is capable of enlightened self-interest, and if the unlikely happens and she ends up a Sith again, she still won't screw the party over or seek to sabotage their goals, since her interests are best served by the metaphysics of the multiverse not collapsing...not to mention she's stuck with these idiots no matter what. I also don't plan on her memories returning beyond flashes and vignettes of the type that occur in canon, because a fully reawakened Revan is not the same character anymore and also much more likely to Sith it up again.
therevanchist: (Default)

Re: NEW PLAYER APP | Revan | Star Wars Legends

[personal profile] therevanchist 2018-02-19 09:00 pm (UTC)(link)
SAMPLES

Prose Sample:

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

"Wait, you do that?" Revan, a woman from a universe without witch trials, favors her accusers with a look equal parts bewilderment and revulsion. "Burn people alive?"

That doesn't seem to be the reaction anyone had been expecting, and confusion ripples through the crowd. Most wouldn't be so sanguine about their impending painful execution, but most can't cut through a pack of farmers with pitchforks like they're harvesting the wheat those farmers are neglecting while busy meting out a little mob justice. Still, they're scared peasants, not Sith, and Revan's at least going to try to resolve this peacefully.

"I'm sorry I frightened you," she says, spreading her hands in a conciliatory gesture, "but is that really a capital crime?" The old Revan could talk tears from a stone. The new one's not there yet, but she still radiates innocence wronged--made easier by the fact that this time she really hasn't done anything--and as much compassion as she can stuff into a conversation with people trying to murder her.

"What have I done besides be a stranger?" She looks over the crowd, gauging both their visible reactions and the ones she can feel from their minds, not to mention scouting out the best place to break through their lines if this goes badly. "If you were traveling far from home, how would you feel to get a welcome like this?"

Something about having all eyes on her is familiar, energizing, and Revan stands straighter without realizing she's doing it, confidence flowing from a source deeper than the knowledge she can win a fight with this entire town if she has to.

"Ugly things are happening out there, yes." She turns a little to indicate the dark forest outside the village, and to get them used to her moving around. "It's good that you want to protect your town, your families...and that you're brave enough to do it," she adds with a nod and a smile to the nearest of the armed men, diplomatically leaving out the fact that twenty-on-one does not, as a rule, meet the definition of bravery.

"But this," she sweeps her arm across the entire scene, "protects no one. Fear feeds on itself, grows stronger when you give in to it. Today, you turn on a foreigner. Who will it be tomorrow, when killing me has helped nothing? Who will it be the day after that?"

The mood of the crowd is shifting slightly, threads of hesitation and uncertainty and even a few of true courage now woven through the tapestry of fear. She hasn't got all of them, but she doesn't need all of them, just enough to turn them from a mob into people again, and for a few seconds she dares to think something might actually end peacefully for once.

Her mistake.

A sudden surge of anger from the back of the group alerts her in time to deflect the stone that comes hurtling towards her head paired with a shout of what she's starting to realize is a stock phrase: "Burn the witch!" That burst of very visible telekinesis does not help her case in the slightest, and the crowd regains the courage of numbers and the unthinking ferocity of a mob, a taut moment snapping as her would-be executioners charge her, yelling various threats they're not capable of carrying out.

"Fine." She sidesteps the first pitchfork and drops its owner with a sucker punch to the gut. "We'll do it the hard way."

How long does it take a Jedi to beat up a couple dozen farmers and shopkeepers? Less than five minutes.

"Unbelievable." She tosses aside someone's broom, the final makeshift weapon she confiscated in the fight, and gazes around the square at her former attackers, all of them in various stages of inability to get back to their feet. Revan sighs and pinches the bridge of her nose. "Does anyone need a bone set? I'm pretty good at that."

Network Sample:

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[It takes quite a few shocks--several more than any reasonable person would put up with--for Revan to realize she's not getting out of this one.]

You know my "adult life" is about six months, right?

[She's reached the point where she's not even surprised when total strangers demand she prove herself, but is is a new one. Logistical questions about amnesia notwithstanding, the...whatever-it-is doesn't seem inclined to chat further, so Revan sighs and turns back to that impossible mirror hanging in the air before her.]

Wisdom? You're at the wrong office, kid.

[Honest if not useful, which doesn't seem to be enough for this particular test. Revan regards her younger self for a moment, getting her thoughts in order, such as they are. Head cocked, her younger self regards her back in the sort of patient silence Revan suspects the genuine article only displayed when fast asleep. It takes real determination to strip away the protective layers of sarcasm, but...]

People are awful. They're selfish and afraid and they do terrible things. They'll use you, lie to you, try to kill you.

[Some real Jedi compassion there, Revan.]

It doesn't matter. You do the right thing because it's the right thing.

[Thaaaaaat's better.]

The second you start making excuses for yourself is the second you've started towards the Dark Side. They shouldn't call it falling. It doesn't happen all at once. It's little step after little step, until one day you just...stop making excuses.

[Revan shakes her head.]

The right thing is hard and thankless and it'll probably get you killed, but the alternative is a galaxy filled with pain and suffering for everyone...so, your life is a small price to pay.

[Cheerful! With a visible effort. Revan shakes off her bleak mood and gives her younger self a cockeyed grin.]

Oh, and when you get to lightsaber training? Dual-weapon is the way to go.

Additional info: Revan will be carrying a pair of lightsabers and a comlink and have whatever pocket cruft there is in Star Wars. None of the tech will work, though the crystals in the lightsabers will likely detect as faintly magical to a spell or mystical perceptions.

Also, I'm perfectly okay with being fourth-walled by characters from canons that have the movies, but only with general knowledge like the existence of Jedi/the Republic/Wookiees/whatever and not plot-specific details, not that even nerdy characters would necessarily know the plot of the KotOR games.
the_hit_list: (Default)

NEW PLAYER APP - Tim Drake - DC Comics (New Earth)

[personal profile] the_hit_list 2018-02-20 02:20 am (UTC)(link)
APPLICATION

Player Name: Marie
Plurk Handle: seemarierun
Player Status: New Player
Other characters: If you're a current player: any other characters you play here?

Character Name: Timothy Jackson Drake Wayne
Fandom: DC Comics, New Earth
Character Journal: [personal profile] the_hit_list
OU, AU, or OC? OU
Original universe, alternate universe, or original character? If canon, canon point: OU, Red Robin #26
PB: Comics images will be used.

Setting Background: N/A, not an AU.

History: Tim Drake @ Wikipedia, @ Batman Wiki

Personality:
Tim is very careful how he's perceived - he's compartmentalized mentally. He's able to suppress his emotions and parts of his personality as needed, and it's increasingly rare to see Tim just being... Tim. He doesn't remember how to be plain old Tim Drake anymore. When he talks to someone, there's a whole other conversation - monologue, really - going on in his head, all of the things he can't say because he doesn't want to reveal himself or his plans or else due to the fact that he's actually an introvert.

Even when he's putting on a show at a press conference or board meeting, Tim is not the over-the-top personality that Bruce Wayne is. Oh sure, he's a friendly, likeable kid. He smiles broadly, and people want to trust him. But he's not fond of attention, and so he usually comes across as nice, but, well... as boring as a cute, rich kid can be. The tabloid press follow him because he's Tim Wayne, not because he's the Lindsay Lohan of Gotham.

If he is in the company of people that he likes, trusts, and has been through a reasonable amount of fire with, they are capable of getting him to drop the veneer. He can relax (a little) and show genuine emotions like sadness and self-doubt.

All of this goes out the window when shit's going down, though. He won't have time for pretense, and he'll slip into Robin's mindset. Robin isn't quite all business (that's Batman). The sense of humor is there, but it's flatter and much more sarcastic. Smiles are few and tight, as if it hurts to pick up the corners of his mouth more than a millimeter. He will be ruthlessly efficient in his movements.

Unlike his external behavior, the inside never changes. Tim is a good person who strives to adhere to the Batman's moral code, even though he admits that the code forces them to basically hamstring themselves in the fight on crime. There are moments when he comes close to doing something despicable on purpose, but he always does the 'right' thing in the end. The word 'right' is in quotes, because, as Tim has aged and grown more experienced, he has started to have trouble seeing the world in black and white, good and bad. His worldview has more shades of gray than a Mac IIe, but he has enough self awareness to know that he's skirting the fine line between hero and vigilante. The best and most recent example of this is the intricate plot he came up with that basically lead to Captain Boomerang (the man who killed his father) nearly being killed by Mr. Freeze. Even though Tim had calculated the hundreds of ways Boomerang could have avoided this, knew that it was the direct result of dozens of decisions Boomerang had made, and thought that it was not his fault, he couldn't let it happen in the end.

Tim is loyal and has an astonishing sense of duty. Tim campaigned to be Robin as a youth because he felt that Batman "needed" Robin, needed someone to look out for and protect on the job so that he didn't get too reckless. The world needs Batman, and Batman needs a Robin, so he could be Robin. And he got the tights, because he doesn't quit.

He's suffered a lot of loss in the past 8 years. His parents were murdered in two separate incidents. His girlfriend and two of his friends were killed, and then his hero/partner/adopted father Bruce Wayne (Ok, they came back, but not until he had dealt with it for over a year). He feels that to walk away from being a hero, now or ever, is an insult to their memory, as all of them were killed as a direct result of him being Robin or being a hero themselves.

But saying that the deaths haven't affected him would be untrue. He's never truly taken the time to heal from any of the deaths; his grief occasionally manifests as a silent, behind-closed-doors breakdown or lashing out angrily at whatever friend is a convenient target for an argument. He tends to replace people with far-fetched crusades that will "fix" it (like cloning Conner, when he died, or believing Bruce to still be alive).

He's tempted at times to go what he considers "the Batman route" and emotionally cut himself off from the rest of the world. He hasn't completely; it's just that Tim is has such a logical mind that he can detach himself from an emotional problem and put it aside temporarily, bury it behind plans for his next step. He's very good at compartmentalizing his life, and, while he doesn't want to have a life devoid of attachments, he has only a tight inner circle of friends left - and all are superheroes or aware of his role of Red Robin. They're not above being shut out if he thinks it will spare them or him pain or that they're too much of a distraction from [X] purpose. He doesn't have time for a normal social life, and, when he tries to partake in uncontrived social activities, it's always very awkward.

Contributing to this awkwardness is his sneakiness. Tim's a terrible liar, in that he's an extremely good liar who lies whenever it suits his needs and to anyone. It doesn't always work in his favor because, no matter how solid a lie is, there's always a chance that the future falls into the place in such a way that the truth comes out.


Canon Powers: He's a Bat. It's not a superpower, but it's annoying as hell.

Freebie Powers: N/A

Power Selection: Roughing It

Game Powers: N/A

Non-Powered Abilities:

Physical strength/flexibility/agility/reflexes:

None of these can be described as super human, but peak conditioning for his size is accurate. For instance, as far as physical strength goes, he's able to catch his falling weight after firing a grappling gun and then make a controlled swing through Gotham, landing right where he means to. That takes incredible arm & core strength, not to mention coordination.

Martial arts/Weapons/Gymnastic ability:

Tim's been learning how to fight since he was in grade school. He's been taught in hand-to-hand combat by Batman, Nightwing, Barbara Gordan and Shiva (the last is one of DC's predominant martial artists, who also taught him how to use his trademark bo). He's proficient in thrown weapons with excellent accuracy. He knows how to use a sword, but has only been shown using one... once? He's often shown training on the pommel horse, parallel bars, and rings, presumably for strength, agility, and balance.

Hacking/Technology Skill:

Tim's computer skills are incredible. He's hacked clinics and hospitals, police databases, and government agencies for their records, broken into villain's computers, etc. He broke into the Batcave's computer after Oracle reset all the permissions (she did notice afterwards - but she's the best). Tim's hacking skills are so advanced that he was able to create complete records for a fictional "uncle" that successfully fooled Batman for weeks. He faked a personal note from his father and a will, picking a lawyer who had left the firm that his father used several years prior so it could not be verified, and broke into the office to put it in his father's file. He hacked into a plethora of computer networks and created social security records and medical records, tax history, past employment and residences, etc. When Bruce finally did figure it out, he was proud and pleased, and he even showed Tim how to cover his tracks even more.

Stealth/Tracking/Deceit:

As far as stealth is considered, if Tim was a heavy-footed mouth-breather, he wouldn't be Robin. He moves quickly and quietly - almost silently in a cityscape. He knows the value of surprise and will not start a confrontation by wandering up face-to-face - he's going to be trying to avoid any confrontation, with perhaps the exception of breaking up a fight already in progress. He's followed criminals all over Gotham and Bludhaven without being made. He'll be in the shallow shadows, looking for air ducts to crawl through. Examples of this abound, but perhaps the best one is when he snuck three other grounded Titans out of the Titan Tower without alerting four senior members AND without setting off the security system.

Tim's a master of disguise, not that helps in the arena, but his make-up/wigs/fake voices have fooled most of his friends. He's quite the liar, as well, and easily lies to everyone in his life, when he thinks he needs to.

Intelligence/Detective skills:

As if being a computer expert wasn't enough, Tim's just plain smart on top of that. He's literally a genius. He has a logical mind and a good sense of strategy. He can dissect a fight while he's in it. He met the same villain twice within a few issues. The first time he met him, the chase & fight took hours and left Tim wounded. The second time? From initial sighting to calling the cops to pick him up took 9 minutes, because Tim had gone over what had happened again and again until he knew what he needed and what he needed to do to take him down as quickly as possible.

He's a natural detective - he is one of the few in DC to have deduced the identity of Batman, and he did it when he was nine. Bruce has told Alfred that Tim is already smarter than he is.

Other pluses:

Tim has learned to get by on precious little sleep.

He's got a very high pain tolerance and has fought through injuries such as getting stabbed through the arm with an arrow.

I sincerely doubt Bruce has let him get to this age without basic survival skills like building a fire and finding shelter, because you never know when you're going to be in the middle of the woods of Oregon looking for fake aliens with Ollie and Kyle.


Setting/Suitability:

Tim's been doing there hero thing for years now, most of it with a partner and at least half on a team. The challenge isn't being a hero in a group setting.

The challenge is being a hero while just being Tim. The mask is about 60% of his intimidation. Tim is being taken at night, in his pajamas. This is about to be the longest he's gone without being Robin. He has the skills to survive and the will to be a hero, but he doesn't get to do it in the dark here. Everything he's put in place to keep hero and Tim Drake apart didn't make the trip, and that will be the real challenge. Whatever he does right or wrong is on his shoulders - not Robin's.

Along the same lines, trusting his new team with all of what he can do is going to be a big learning process. It doesn’t matter that they’re from another universe. You keep your stockpile of extremely specialized knowledge under lock and key.

SAMPLES

Prose Sample:

This is getting tedious, really. Salem is the third town to accuse someone in their group of witchcraft and the second to accuse Tim, but the first to point the finger at more than one of them.

Tim’s been expecting it since he saw the town’s name on a signpost yesterday, and he lets out a breath so heavy it feels like he’s been holding it since yesterday. He smiles carefully at the anachronistically enormous man who's glowering at him. “It’s not witchery, sir.”

“He put his blade in the fire, he did, so Satan's demons could ride it into my child!” The woman can’t be more than thirty, but she’s had a hard life. “And that one encouraged him, speaking in tongues to each other the whole time!”

That made less sense than the initial cry of witchcraft. Tim lets the smile fall now that it’s appropriate (he wanted to scowl when she brought demons into it). “Please, it’s not for Satan, I promise you that.”

They could’ve avoided this if they’d chosen to ignore the boy with the open fracture or stayed under the radar of the upstaged and affronted town doctor. They never could’ve avoided this.

Tim is thinking fast now. “Please, we’re from the east. This is just how we talk, and the dagger – my father told me a hot blade cuts clean.”

The double meaning of clean is fortunate. It makes it ring true, even if they haven’t discovered sterilization. Tim risks a glance at his similarly held friend. Please don’t contradict me, just be quiet…

“It was a very tidy cut.” The doctor's apprentice, who has followed the commotion into the street, mumbles under his breath.

The giant of a silversmith looks from Tim to the apprentice to the doctor to the mother to the small house, and Tim can see him assigning motives to all of them. He knows exactly when they’re safe, because the man's expression softens when he stares at the house. He might only be a tradesman, but his work clothes are impeccable and his products are high end. He’s smart, comfortable financially, and huge. It follows that he’s respected in the village. “Take them to my workshop. I’ll lock them in the cellar for the night. If they’ve bewitched the boy, it will out by morning.”

Tim swallowed hard. It’s not freedom, but it’s not a death sentence. He nods slightly. Yes, let’s let them lock us up, because we can get out of we have to. They don’t need to be banned from another village.

Network Sample:

[ Tim takes a full minute to examine the mirror, which for all intents and purposes is a normal mirror. He doesn’t know what he wanted to find, some way to break out the piece of his psyche they’ve trapped there. There’s nothing to do except try to break the mirror or talk to stall for time.

A few seconds pass while he in the mirror. His inner child looks so young. Tim can’t remember what he was like before he discovered hair gel. It feels like a lifetime ago.
]

Emotional honesty and life experience.

[ He smiles and moves closer to the mirror. He wants to look at the ones making him do this, but refrains. ]

There will always be someone in your life that loves you. You’ll forget that, sometimes, but it’s okay. They’ll understand.

[ It’s an opinion that he believes is true, and Tim is pleased to find he doesn’t get a shock from it. Deliberately cherry picking truths that don’t reveal too much works. ]

You should play as much tabletop as you want while you can. It’s educational and you won’t have time for it when you’re older. I miss having time for games.

[ Still un-shocked, although Tim wonders if he’s pushing a fine line with that. It’s a lighter truth than they seemed to want. ]

I miss a lot of things about being you. I can’t get –

[ That draws a shock, albeit a small one. The difference between can’t and won’t get into all the reasons why he misses being that young is apparently enough to count as emotional dishonesty.

Tim smiles reassuringly at his mirror self, well aware that just because the younger one is silent doesn’t mean he didn’t notice the flinch.
]

Lesson 4: you’re tougher than you think you are.

Additional info: N/A

Re: REVISION

[personal profile] the_hit_list - 2018-02-20 04:29 (UTC) - Expand
konman: (Default)

CURRENT PLAYER APP | Kon-El/Conner Kent/Superboy | DC Comics

[personal profile] konman 2018-02-21 08:41 am (UTC)(link)
APPLICATION

Player Name: Korel
Plurk Handle: [plurk.com profile] atippleofyourtears
Player Status: Current Player
Other characters: Brainiac 5

Character Name: Kon-El/Conner Kent/Superboy
Fandom: DC Comics
Character Journal: [personal profile] konman
OU, AU, or OC? OU, preboot
If canon, canon point: Teen Titans #97, and I'm just going to handwave that a lot of the badly written Titans comics were...not as terrible as they were.
PB: Comic icons.

Setting Background: N/A

History: Here

Personality: Kon is an earnest, enthusiastic puppy of a person who wears his heart on his sleeve. While he's not incapable of lying or deceiving people, it's definitely not second nature, and he's usually very candid and sincere -- fitting for someone desperate to live up to Superman's example. Kon has done a good job of being carving out his own legacy as Superboy, but he has the same dark urges everyone else has, and struggles with it because he (falsely) believes Clark never does. Regardless, over the years he's gone from being a naive newly cloned teen doing good without really understanding why he was doing it to doing good because he's developed a deep sense of compassion.

When fighting for others, Kon is exceptionally brave. After losing many people in his life (like Tana Moon) and even dying himself, he understands the dangers of the life he leads - and still does it all anyway. When you get right down to it, he's also still a bit of a rebel, the type to get extra stubborn in the face of adversity or someone trying to control him. It isn't that he never feels fear, but he's very skilled in pushing past it to do the right thing, or even just to fight for his right to exist.

One of the things he legitimately fears the most has to do with his heritage rather than any battlefield threats. Being cloned with half his DNA from the one of most beloved superheroes in the world is great, but having the other half come from one of its worst villains is a prospect Kon struggles with constantly. While he no longer feels as hopeless about his connection to Luthor as he did in the past, and feels more confident in having control of his own mind after studying mind control resistance techniques with many telepaths, he still has deep fears of eventually turning out to be like Luthor, even without the influence of mind control. Logically, Kon knows genetics alone can't make you evil, and Superman has even reinforced the idea that Kon is entirely his own person, but Kon still obsesses about his own nature. He no longer keeps a notebook that tracks whether certain personality traits and actions seem more like Superman or more like Lex, but turning out like Lex is still a fear he carries with him.

Despite these fears and a sometimes self-reflective nature, Kon's not the broody type. For the most part, he's pretty upbeat, with a sense of humor that vacillates between dryly sarcastic and even outright silly based on his mood and who he's hanging out with. Being around his friends tends to bring out the goofball in him, and he sometimes purposefully prods at friends like Tim Drake in amusing ways to try to get them to lighten up.

Speaking of his friends, he's loyal to a fault and tries to always be there for his friends, whether they need someone watching their back in a fight, or someone just listening to them, and would gladly die for them. And when it comes to the Superfamily, Kon cares deeply about them, too - especially about Ma. She's the first parent figure in his life that's actually stuck around and he adores her for it.

He still needs that parenting a lil' bit because while he's had a lot of wild life experiences crammed into a very short lifespan, he's still only been around for a few years. Due to his background as a clone, he still lacks a lot of natural life experiences people the same relative "age" have developed. This means that sometimes he can be a little naive, something that's led to him getting exploited in the past, but he's also had things blow up in his face enough to at least learn quickly. Kon straddles a strange line between guilelessness and pragmatism. The second he gets burned for being too trusting, or not recognizing a certain situation for what it is, he wises up and is a pragmatist about it in the future, getting better about reading people or recognizing similar situations.

Overall, despite the powers and the "S," he's just a young man trying to find his place in the world -- one who just happens to be able to punch down a building. (Or, y'know, leap over it in a single bound.)

Canon Powers: Oh God, why did I do this to myself by making this an app requirement?

Kon has a full set of Kryptonian powers ala Superman: Heatvision, super hearing, super vision (telescopic vision, x-ray vision), flight, invulnerability, superhuman stamina, superstrength, superspeed/agility/reflexes, super breath (he can make hurricane force winds and also use it to freeze things).

Kon also has tactile telekinesis, a powerful touch-based form of telekinesis that can simulate superstrength and that's particularly good at dissembling things with complex parts, like machinery. (He used to never shut up about it but thankfully has stopped declaring that he has it every five minutes.)

Freebie Powers: Hopefully, this is a good place to put this, but while I want him to be depowered for the game in exchange for a magic set, I figure he's going to be at absolute peak human due to being so OP as a meta. As in, he doesn't have super strength but he can probably rip a phone book in half or win a strongman competition. That means that his senses like hearing and sight would be peak human, kind of like what you'd expect from a fantasy ranger.

So it won't be superhuman in nature, but I figure I'd have him just have hella good hearing compared to others, but still within human norms.

Power Selection: Mage: Necromancer.

Game Powers:

His starting three spells:

Soul Trap: Each time Kon casts the spell, he's able to grab onto the soul of one individual and give it a good yank. At its first level, he won't be able to hold on hard enough to actually pull a soul completely out, only pull it away briefly and have it snap back into place in the target. This rubber band effect stuns the person he attacked and leaves them with a sort of existential dread that takes time to fade. (It doesn't feel good to have someone getting all grabby hands with your soul, even if it snaps back into place.)

Essence Drain: This lets Kon drain the life force out of a target, weakening them and making it harder for them to cast magic. At its starting state, the spell only draws enough energy to kill plants and small animals, and to cause a human-sized person to feel very weak and sleepy. Larger beings wouldn't really feel the effects because the spell is too weak at this level. The stolen energy can help replenish Kon's energy, giving him slightly more stamina while spell-casting.

Shadow Snare: Kon can cause shadowy tendrils to spring out of the ground (or out of a wall) and grab targets. At level one, this spell is relatively weak. It's easier to hold someone stationary so Kon can't make the tendrils move someone around without expending a lot of energy. This means Kon can either opt to grab 1-2 people and have the tentacles thrash them around a little, or grab 3-4 people and keep them completely still. The larger the being he's trying to grab is, the harder it is for him to keep hold.

Non-Powered Abilities:

Combat Skills: While Kon is used to relying on powers and brute strength, he has been pretty thoroughly trained in hand to hand combat at this point, and even trained with some weapons. While Kon was at Cadmus, Guardian was shown drilling him in combat skills to cope with losing his powers. Until he got his powers back, Kon spent a time superheroing while armed only with gadgets and an S-emblem shield. Even when he was repowered, Guardian was also seen training him with weapons like a bo. Kon was also trained a bit by the older Titans.

Since he hasn't had any lapses in having his powers for a while, and since Guardian's training was a while ago, he'll be a little rusty when it comes to non-powered combat skills, but he at least has solid foundation to build on to help him adjust to a lack of powers again.

Resistance to Mind Control: Due to being mind controlled by Lex Luthor's programming, when Kon was revived from death, he traveled the world seeking ways to learn to resist mind control in the future. During Blackest Night, Kon was one of very few revived heroes controlled by the black rings that was able to resist the ring's mind control, enough that he was able to enlist Wonder Girl's help - and the use of his own corpse, left to heal in the Kryptonian chrysalis until its revival in the future - to escape the ring.

Kon claimed he'd visited close to half the telepaths on Earth and had learned dozens of techniques, mental shields, and mantras, and pointed out to Wonder Girl that, ironically, Lex Luthor's attempted control had led him to get enough training to resist the black ring's control, something he couldn't have done otherwise.

I'm assuming that these skills will potentially be useful in the setting, making it so Kon is harder to control with mind control spells like the Imperius Curse from the Harry Potter wizards.

Setting/Suitability: Kon is going to take to the heroing part of things with his usual enthusiasm, though being so squishy will take some getting used to and might cause a few missteps from him forgetting he's not as strong or invulnerable. Still, he'll adjust and be as dedicated to doing the right thing in game as he is back home. While his unpowered combat skills are rusty, he'll throw himself into brushing up and getting better at fighting without his usual power set.

He'll lean heavily on trying to avoid using his magic, because he'll dislike how shady it is and how it feels to use it. I'd like to have Kon struggle with the fact he's been given a darker form of magic. He has quite a few fears that he might still turn out like Lex and getting the Necromancer power set will make him wonder if he was given it because of some kind of internal darkness. I'd like to have him eventually realize that it doesn't matter, that control over being good or evil is entirely in his hands, and have him finally reach a state of walking his own path and becoming his own Superman.
konman: (002)

Re: CURRENT PLAYER APP | Kon-El/Conner Kent/Superboy | DC Comics

[personal profile] konman 2018-02-21 08:41 am (UTC)(link)
SAMPLES

Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

"Whaaaat?" Kon says, trying to sound completely innocent, but he drags the word out a little too long. "Do I really look like a witch? No flying monkeys at my beck and call, I haven't gone after anyone and their little dogs, too." He points to his head. "No pointy hat. I'm dressed all heroic even!" He gestures down at his clothes. "I've got a flowy hero shirt and...a jerkin, I guess? I know it's got some kind of old-timey name, like 'wimple.'"

They're not buying it. Kon ducks only just in time to avoid a bottle thrown at his head, which shatters on the wall behind him.

He doesn't have a weapon. He's been learning how to fight with a staff, with the help of Tim and a few other people in the group. It's a weapon he at least had a little bit of a foundation in, thanks to Guardian. But he's unarmed and pinned and...

"Please don't make me fight you."

He hates this. He hates that it's just going to make them think they're right about him. But they're not backing off. They're moving in with those pitchforks and he's a lot easier to poke holes into nowadays. They sure do look pointy.

One of them finally gets too close and Kon sighs. As he breathes out, his eyes cloud over until they're entirely black. Black tentacles suddenly whip out from the walls of the alley, ensnaring them all, making them drop their weapons and torches to the ground.

It's a heady feeling, using his powers, and it's uncomfortable every time. It's like getting a hit of pure unrefined shadenfreude, but it happens even when he's using them against people he doesn't particularly hate.

Kon walks past the ensnared townspeople. The villagers thrash at their bonds and try to grab at him but they can't reach. As Kon walks through a gauntlet made of shadows and angry villagers, he briefly sees his own reflection in the window of a shop, his eyes still blackened. He quickly turns away.

It keeps taking longer and longer for his eyes to clear...

"You could've just let me go, but you had to get all stabby about things, didn't you? Enjoy being part of the decor for a while. It's very feng shui."

The spell will wear off before long, once he leaves. For now they get to enjoy being a really morbid modern art installation. He calls it 'The Residue of an Experience.'

Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

First of all, get a damn haircut.

[The spirit separated out his "inner child" but Kon never was a child. He'd popped out of his test tube aged up to fourteen. This whole thing might be metaphorical or something, but the way he conceptualizes his life definitely takes his very limited years into account, so the "child" that he sees in the mirror isn't an actual kid.]

[It's a fourteen-year-old boy with a super lame fade haircut, a try-hard earring, and way too many belts on his costume.]

[When his "child" self self-consciously puts a hand to his hair, Kon sighs. Honestly, while he made plenty of mistakes back then, he'd still been pretty innocent. Some of the worst of his sins had been crimes against fashion, not like actual crimes.]

[So he gets a little kinder.]

Okay, listen, stop hitting on every girl that moves and get rid of the X-ray 'specs, they're just plain creepy. Do more normal people stuff. You need more of a life outside of the hero thing because one day you're going to eventually realize you barely know how to talk to non-superhero people your age. That's a whole world you're going to have to live at least some of your life in, you need to figure out how to navigate it sooner.

And normal people can be pretty cool sometimes. [He's had a lot of good non-meta people in his life. Ma and Pa. Roxy and Tana. All his friends and neighbors at that building he'd been a super at.]

Also, no matter how exciting a girl is, if she pressures you to do stuff you're uncomfortable with, get out of dodge, especially if she acts like she cares about you but treats other people like garbage.

[Thanks a lot for that one, Knockout.]

[He frowns. There's so much he could say, but there are also things that would just suck the joy out of a baby clone's life, and he doesn't know if this is going to affect his real past or not.]

[He doesn't need to know about Luthor. He deserves to not have that hanging over his head. He deserves those early years of unbridled joy, when the world was big and exciting and nothing else yet.]

People are going to be worse than you could ever imagine and better than you think. And all different things in between. [He raises an eyebrow.] Get ready for those shades of grey, kiddo.

Additional info: N/A.
Edited 2018-02-21 08:51 (UTC)
balladin: (Default)

Current Player App - Robbie Baldwin (Speedball) - Marvel comics

[personal profile] balladin 2018-02-23 04:14 am (UTC)(link)

APPLICATION

Player Name: Marie
Plurk Handle: seemarierun
Player Status: Current Player
Other characters: Tim Drake

Character Name:
Fandom: Marvel Comics
Character Journal: [personal profile] balladin
OU, AU, or OC? OU
If canon, canon point: New Warriors v 5 #11
PB: comics art

Setting Background: N/A

History:

As a warning, some of these links (and the personality section) contain references to Robbie's self-harm. As per usual, it won't turn up "onscreen" in the game, not even in his thoughts, unless it has been explicitly okayed by any other player participating in that log.

Speedball at newwarriors.com
Again at the Marvel Database
New Warriors at Wikipedia


Personality: What is the character's personality like? Please take care to talk about both their thoughts and motivations and their outward actions. For AUs, please note how their development diverges from canon.

Robbie had a decent, if not idyllic, start to his life in Springdale, CT. His parents, Justin and Madeline, were comfortably upper class, and Robbie had friends, decent grades, an after-school job, and a sunny personality. The only thing that was amiss is that his parents argued nearly constantly, sometimes about him, and Robbie played up the role of rebellious teenager with his ripped jeans and hard rock to get their attention. In spite of this, he was, all in all, a good kid. He made quips, was always there to lend a hand, and was fun to be around. He managed to be carefree without being flippant. Things like his parents' divorce and a friend's arrest for murder didn't leave him unscathed, but they didn't sink him into depression.

At his core, he's a good person with decent enough morals. He's just a little bull-headed and occasionally lacking in common sense. He might help steal a Quinjet from the Avengers, but they're stealing it for a rescue mission, so it all works out.

Everyone always has their own reasons for wanting to be a superhero. However, his real reason for being a superhero was because he was looking for the positive attention that he never got at home. The reality tv show fed into this, as well. Everybody knew who he was. He got fanmail and free hugs from grateful citizens, and Robbie was making a difference in the world. He loved it.

The Stamford incident, despite it happening several years ago, and what followed it effect him to this day. He still blames himself for it, quietly. He's still estranged from his parents, and that hurts to this day. Robbie's been trying to win their approval, both of himself and of being a hero, since he was first introduced at age 15. He might not be wearing his spike-lined Penance uniform anymore, but it's pretty clear that everything he does - even reforming the New Warriors - is about atonement and redemption. If he can just save enough people. If the New Warriors can be successful without slipping up again. Then maybe, someday, he'll get back to even.

Post-Stamford, Robbie went through a period of grief, mental illness, and increased capacity for violence while with the Thunderbolts. Once he was no longer in that detrimental atmosphere, he began to heal slowly. During his stint as a teacher at the Avengers Academy, the Avengers were concerned that he was too rough in training sessions with the students, and Robbie sometimes reacted harshly when things went badly. He hasn't become an angry person, but he doesn't have good coping mechanisms when it comes to stress. For example, when a student used a radiation blast in the training room, Robbie asked if she wanted to wake up shaking from nightmares full of screaming and the smell of burnt pork.

He's done this again recently, as well, When one teammate hits another with an energy blast, he yells at her, asking her if she was insane. These serious moments seem few and far between, and they always have similar triggers (Stamford, heroes using too much power, heroes walking away from their duty).

He still wants to atone for what happened, even though his life no longer revolves around it. His experience after a tidal wave in Newfoundland helped a lot. The citizens were posting nothing but nice things about him online. While it didn't completely erase the animosity, polls after that day showed that 70% of people had, in fact, forgiven him for his role in Stamford. It alleviated some of his burden.

Nowadays, he's a mix of the before and after of Stamford. On the surface, Robbie is back to his "old" self, but he's trying too hard. He's too much of a chatterbug now and he seems to be "on" almost all the time. For example, he's auditioning catchphrase battle cries again, something that he hasn't done since the reality show was in production, and strings several of them together in the same fight until he's ordered to shut up.

He can be over-the-top with his cheery enthusiasm, but it's so breezy and flippant that it doesn't hold up to close inspection. For example, when confronted with the knowledge that the man he attacked (because he looked like a demon) was actually a superhero, he said "Look, mistakes were made." It's hardly something that makes sense, given that he's been dragging around the weight of his last mistake for years, but it is the joke he would have made when he was young.

People tend to treat him with bewildered amusement or outright exasperation, and he doesn't care whether it's because they think he's funny or an idiot. Anything is better than being treated like you're about to break or already broken. The role of the class clown is safe and familiar, and he would rather command attention than simply have it thrust on him.

When Robbie's faced with death, there's a moment where he internally shuts down, doesn't put up enough of a fight, and thinks about about how he deserves this because of Stamford.

On his past/present self-harm, it seems to be ongoing. When his teammate was able to read his mind, his mental image of himself was that of Penance. It's implied that Robbie is continuing to harm when he uses the blue energy attack (see canon powers) and when Aracely telepathically says "You do it because it gives you power". He smooths it over aloud, explaining to the group that he was in a bad place after Stamford, but he's okay now. As this conversation is happening, mentally he is warning Aracely to stay out of his head, to never speak of this to anyone, and that this is the only time that he'll ask nicely.

Regardless of why he thinks he does it, it's an addiction that he needs help with, IMO.

Robbie will do anything for his friends and teammates. They're his family.


Canon Powers:


Robbie has access to other dimension of kinetic energy, which he is able to channel. He can manifest this in several, one with a predominantly orange energy signature (his traditional Speedball powers) and the other blue (his powers developed later as Penance).

Historically as Speedball, he is capable of generating a kinetic energy shield and, in fact, instinctively does so whenever he is hit above a certain force level. It used to be so uncontrolled that a touch, even snapping his fingers, could set it off. The downside to this field is that whatever hit him is ricocheted back to where it came from with the same force, and Robbie is sent flinging off in the other direction, making him the equivalent of a human rubber/wrecking ball. He refers to this as bouncing. He is very good at controlling his rebounds and ... not terrible at controlling where the things that were hitting him go, provided he knows they're coming.

The upside to the field is that he is incredibly hard to injure, bulletproof, etc. He seems to be able to bypass the field's activation with blades and spikes because there is not much force behind the cuts. Robbie has survived being thrown at a wall at 400 mph, headfirst. The field is generally orange, as are the bubbles of energy that he can generate (although they can be multi-colored like Skittles). These energy bubbles can be used for attacks, to cushion someone's fall, or to turn a dance floor into a ball pit.

After Stamford, it was theorized that Robbie had "burnt out" his kinetic powers with the effort that it took to survive the blast. In reality, it was more like his mind was suppressing them. His powers manifested again in another way; now with a blue energy signature, he was capable of generating hyperkinetic shockwaves, blasts and shields. He had never been much of a high-damage dealer as Speedball, but, as Penance, his attack power was devastating and near Hulk-levels. When he is using his pain-based powers, he does not bounce. Instead, his energy field allows him to levitate (IDEK this was only shown in a handful of panels - I'd never use it anyway).

As he healed, his original powers returned, and he is able to access both of them, often using them in tandem. He learned how to store up the blue energy with pain inflicted before a fight. Due to his conversation with Aracely in New Warriors, it appears that he is still in the habit of harming himself in order to stockpile this power.

Finally, there are a few side effects of his Speedball powers. When he's using his original power set, his hair wiggles around like Jell-O, and his voice sounds "hollow". Also, his Speedball costume isn't one that he actually takes off. It's either made from kinetic energy or stored in the other-dimensional energy field. Either way, he can summon it without changing and return to the clothes that he was wearing.


Freebie Powers: N/A

Power Selection: Magic (Monk)

Game Powers:

Healing spell: Lay on hands. LOH is generally a heavy duty healing spell that comes with the cost of not being able to cast it very often (In WoW, it's equal to the full HP of the caster and on a 10 minute cooldown which means you get it once per fight, for all extents and purposes). In Wilderlands, I'd like it to be a roughly a 25%/50%/75% heal (moving up with ranks) with a 24 hour cooldown at ranks 1 & 2. He must be within arm's reach of the target, best results require contact. The spell's effect is technically on him, causing him to glow with holy healing light for 12 seconds. He can transfer this to a nearby person (or persons, if they have been tightly grouped he could hit up to 3), but there is not time to dart around camp finding injured during the spell.

  • At level 1, the spell leaves him severely weakened, where if he himself had also just got through a fight it puts him at risk of unconsciousness. It heals the equivalent of a broken arm. Someone near death will have a much better chance of survival, but they'll still be at less than half strength.

  • 2, it wearies him, and he'll probably sleep 10 hours when he gets to camp, but he's not necessarily a vulnerability now. It heals the damage equivalent of two badly broken bones - a near death person would not be in great shape, but definitely conscious and possibly able to move under their own power.

  • 3, the first spell no longer troubles him beyond the energy used for any attack or spell. It will put all but the gravest injuries into anywhere from "battered but ready" to excellent shape.

Damage Reduction: Shield Bubble. The (hopefully ally) target of the spell is encased in a translucent orange bubble that ripples with the impact when a physical attack hits it. It either completely negates a small/medium/large attack (with rank 1/2/3) or reduces the damage a comparable amount.


  • At level one, it's good for not-too-serious damage along the lines of cuts becoming scratches, something that would've caused a bruise only leaves a red mark. The most it might do is keep a rib from cracking. Anything more serious than that, the damage is reduced but the amount of reduction is flat and not a percentage. In other words, using an example of everyone having 100 hit points, a level 1 casting will prevent perhaps 10 HP of damage, regardless of the actual damage of the attack.

  • Level two, those reduced cuts and bruises are completely negated, and a broken bone becomes a sprain (we'll call this 20 HP prevented).

  • Level 3, broken bones are now negated, or impalement becomes a stab wound (30 HP prevented).


O.stentatious P.urity P.ellet - A shiny ball of Holy energy that flies towards ita target. If the target is susceptible to holy damage, it's an attack. Those insusceptible (ie not evil, undead, etc) will feel renewed with the warm and fuzzies.

Non-Powered Abilities:

No, Robbie is useless. He can draw a bit, and he wasn't the worst teacher ever at Avengers Academy but the bar was set low. He's tech-savvy for your average person, not that it matters in this setting, and he seems to be able to sort of cook (with a stove, so not useful here either).

His outdoors knowledge is about Cub Scout level and not even a good Cub Scout. Robbie was that kid in the troup who only made every third meeting because his parents won't prioritize.

He does have some practice and training with non-powered fighting, though not as much as most superheroes. He has always heavily relied on his energy based powers (which also made cross-training difficult).

Setting/Suitability:

Due to the exact moment of his departure from his universe, Robbie will spend some time caught between thinking this is a pain induced hallucination, the afterlife, the work of Arcade (because what isn't), or... real. It's not out of the realm of possibility for him that it is in fact real.

He's not made for camping. He's not great with hiking. But he's full to the brim of heroics and stubbornness, and Robbie will have a particular hangup about not being the weak link, not letting THIS group down. He's in some weird second chance space - he'll bring his A game.

SAMPLES

Prose Sample:

The whispers followed Robbie through the town.

“Did you see his hair?”

“Did you see his eyes?”

“It’s unnatural.”

He had tried to ignore it. Robbie was only here to buy more food for the group, whatever looked the least likely to give them all salmonella.

But he stood out here, and this was not a good time to stand out This region had a darker population of indeterminate race, but there isn’t anyone who could even be called dirty blonde if the light hit them just right while he squinted. Robbie's long sunny hair was remarkably clean, too, in comparison, and that just made it worse. Half the stalls in the market mysteriously closed before he could approach them to try to buy supplies.

It’s about then when a pair of the braver town folks begin a loud, painfully staged discussion of whether 'he' – Robbie is a witch or merely the poor victim of a spell. “After all, them witches don’t waste time on each other when there’s good proper people to bring to ruin.”
balladin: (Default)

Re: Current Player App - Robbie Baldwin (Speedball) - Marvel comics

[personal profile] balladin 2018-02-23 04:15 am (UTC)(link)
“No, sometimes they fight amongst themselves. He could be her familiar turned human.”

They weren’t pretending to ignore him anymore. Dammit. Robbie started to ease his way out of the square, the relative slow pace only to not raise an alarm. The crowd around him was thin.

“Say, I think you’re right, Bill. Doesn’t he look like one of them, whattaya call em – warblers! With the yellow head and all?”

“I am not, nor have I ever been, a bird.” Robbie says blithely without stopping his steady escape. “If I was a bird, I would be a tufted titmouse, because who wouldn’t?”

He was maybe ten yards from the edge of the square. From there, a straight run would put him back at camp. Robbie was certain he could outrun them, as a product of 21st century nutrition.

“I’m not a witch, warlock, or wizard either. Woah, sensing a pattern. What problem do you have with the letter W?” They don’t seem to know what to make of his talk, but they’ve figured out where he’s going and have started to follow at a distance, keeping pace with Robbie as he moved out of the square.

They hadn’t even set him up for a really good line. He feels like he’s been waiting his whole life for an accusation like this and all of his ammo got left out in the rain this morning, with a camp full of hungry, sleepy compatriots that he doesn’t want raided by an angry mob. There’s nothing to be done. Someone else will have to do the shopping.

Turning on his heel, Robbie sprints out of the village, not looking to see if they’re following. The racket implied that some response is being mustered. “I’m not a witch – I’m your wife!”

Worth the extra oxygen.


Network Sample:

“Magic mirror in my hand, who’s the fairest in the land?” Nice to see somebody appreciates their classics undisneyfied.

[ Robbie considers the depths of the mirror. It’s late, and the Brugh is very still when everyone’s asleep. It’s too quiet, with no wind or crickets. He has nothing better to do than talk to an audience that may or may not be there, or else it’s silence until he hears somebody moving around again. ]

Mirrorculous, really, how they got these to work. Because no one ever looked at a mirror and said, “You know, on reflection, this mirror is trapping me, holding me back. What I need is a mirror that lets me talk to people who just so happen to be looking at their enchanted mirrors. So extra.
[ The thing is, no one does seem to be using right now. If he keeps babbling on through the night, how would that look if someone’s eavesdropping without responding?
Robbie rolls his eyes quickly, at his paranoia and the entire situation – including the uselessness of the mirrors - and his voice turns to sarcasm.
]

Yeah, I can see me using this a lot. Eyeronic, I'm on fire and nobody's here to appreciate it. If a tree falls in the wood, does anyone know how it fell? Sure, I saw it myself.

And now I'll see myself off.

Additional info: N/A
shipoftheseus: (Default)

NEW PLAYER APP | Phosphophyllite | Houseki No Kuni (Land of the Lustrous)

[personal profile] shipoftheseus 2018-03-01 05:19 am (UTC)(link)
APPLICATION

Player Name: Kelly
Plurk Handle: [plurk.com profile] tinybro
Player Status: New Player
Other characters: N/A

Character Name: Phosphophyllite
Fandom: Houseki no Kuni (Land of the Lustrous)
Character Journal: [personal profile] shipoftheseus
OU, AU, or OC? OU
If canon, canon point: Chapter 44, before the Lunarian encounter
PB: N/A

Setting Background: N/A

History: Phos @ the HnK wiki. Their canonpoint is at the beginning of the last paragraph under the Story header "Cairngorm".

Personality:
Phos is a wildly dynamic character, especially for a member of a species of ageless, unchanging rock people in a static setting. Their developments, both as a person and on a more physical level, are at the core of Houseki no Kuni's story, and the person they are now is significantly different from who they were at the beginning of the story a year previous. They're adaptable, and more than that, they've actively sought change in both themself and the status quo in general where the others in their group were content to leave things as they were. That desire and willingness to change themself and their situation is at the core of both their personality and their most major motivations.

Whether or not these changes are good is another matter entirely, of course. They've always been a curious individual, prone to disobedience and getting into trouble because of it, but these days it's evolved into a need to learn the truth of their world no matter how unhappy a truth it might be. Phos' search for purpose and answers has so far led mostly to trouble for everyone involved. They carry a great deal of guilt as a result, and its tempered what used to be an extremely impulsive, thoughtless nature into a much more careful one. They still have their moments of recklessness, but these days they're trying to act more cautiously for the sake of others.

While they are definitely doing better by their current canonpoint, it's only after coming through some heavy depression as a result of all that guilt. For a time they had horrible insomnia, and while it's eased up they aren't entirely out of those particular woods yet. They'd also been plagued by hallucinations and nightmares of a lost friend for a while, and only got over them because of the realization that they were probably subconsciously desperate for support of some kind. They've realized now that their attempts to figure things out alone left them feeling isolated even while still among others, and so they've made efforts to open back up, and to reign in their own drive for answers somewhat so they don't get others hurt by it again.

That care for others has been one of the most consistent aspects of their personality. Even from the earliest flashback we see, Sensei emphasizes that Phos is kind. And while they can be a bit selfish at times (though they've grown out of that somewhat), they've always been deeply empathetic even towards those who hurt them. They can't dredge up any anger towards the Admirabilis after learning the reason for their betrayal, and though they find Bortz's attitude intimidating and unpleasant they understand the care buried underneath it all. Most notably, they empathize with Cinnabar's feelings of uselessness and promise to find them a new job, even while Phos themself is without a real purpose of their own. The underlying motivation of their need to be useful was always a desire to help others, especially the Sensei they loved so much, and so their current goals leave them deeply conflicted. Not only do they struggle with their suspicions regarding Sensei, but they know all the others have recognized that something is suspicious as well and chosen to ignore it and keep things as they are. They're being forced to choose between letting everyone carry on as they are, purposefully blind but content, and finding a truth that might do nothing but cause grief.

Their struggles have led to them maturing a great deal as a person, becoming someone capable of greater understanding and seriousness when necessary, but their improved mental health these days has seen a return of some of their original self as well. They can be a little lazy sometimes, and they think a bit too highly of both their own appearance and that of the Gems as a whole. They hide their insecurities with humor and boisterousness and are prone to dramatics, but they aren't necessarily a very good actor, and it's often pretty obvious when they're purposefully trying to act cheerful for whatever reason. Overall, they can be pretty smart and they have occasional bouts of impressive insightfulness, but those qualities are often easily overlooked or lost in their generally easygoing and sometimes oblivious attitude.

Canon Powers:
+ They're a Gem, which is to say they are entirely made of inorganic mineral. They don't age or breathe, they have no sense of taste or smell, and they aren't bothered by cold or heat. They don't need to eat or drink, but they're energized by sunlight and need to sleep like humans. They also tend to hibernate in the winter when there's not much sunlight, but can manage to stay awake with some effort (though they'll still feel very tired). They can be cracked or broken (and phosphophyllite is a particularly fragile stone at only a 3.5 on the Mohs hardness scale, compared to human bone which is a 5) but they don't feel pain when damaged. Significant damage (such as losing all limbs or being entirely broken in half) is enough to leave them unable to function and might make them lose consciousness, and losing their head will always leave them entirely nonfunctional. They can be repaired if the pieces are saved, generally by pasting them back together until the pieces fuse back together (a few days at least for it to really set in properly), and pieces that are missing can theoretically be replaced with other materials. For most gems the materials need to be very similar to their natural mineral, but Phos is a bizarre outlier who takes on new pieces relatively easily. It's unknown if continuing to do so will cause problems in the long run, as they're already an extremely complicated mix of minerals with only barely half their original body left. Gems' memories are also stored in all parts of their body, so losing pieces loses an equivalent amount of memory seemingly at random. Extremely intense distress can also cause them to crack and break apart on its own.

+ Their legs, now a compound of shell and agate, are capable of extreme speed. However, the weight of their alloy has since rendered that mobility useless and now they can only move at about an average pace (on a human level).

+ Can understand the voices of sea slugs and ice floes back home. This is likely to do with certain aspects of the world back home, though, and thus won't apply to any slugs or ice here.

+ Their arms have been replaced with an alloy of gold and platinum, which has also spread throughout their entire body and also sticks out at the heels of their feet. They can control this alloy at will, changing the shape and solidity freely. This requires some level of focus, and surprising them can cause their arms to lose their shape and hardness. Entirely knocking them out renders the alloy useless, at which point it takes on mostly liquid state. They make creative use of the alloy, using it to propel themselves upwards, restrain enemies, stretch out to hit distant targets, shield them from attacks, form golden doppelgängers for distractions, hold their pieces together temporarily when they've been broken, and plenty more. However, they're limited by the amount of alloy in their body, and it has to remain attached to them at least by a thin strand to remain under their control. The alloy is stronger than their base strength (which is almost comically weak), but also makes them significantly heavier -- likely somewhere between 400 and 450 lbs now.

Freebie Powers:
+ Cosmetic differences. The body (aside from the legs and arms) is made entirely of the mineral Phosphophyllite. Their "skin" is really just a powder applied on the gemstone surface to imitate human skin and can get washed off, and their hair, eyes, eyebrows, eyelashes and the inside of their mouth are all just left in their natural crystalline state.

+ Ageless because...they are a rock. Currently 301 years old.

Power Selection: Native superpowers

Game Powers: Assuming their gem form doesn't count as a power on its own, they'll have their alloy manipulation as one strong power on its own since it can be used in so many different ways and the alloy is itself capable of greater strength than Phos' own body.

Non-Powered Abilities:
+ Decent-ish with a sword these days, though they don't often really resort to any actual swordplay or fighting skills, more often holding things still with their alloy or just using it to block attacks while they simply cut through enemies.

+ Generally a pretty adaptable person, especially coming from such species that is extremely static by nature.

Setting/Suitability: Having spent 300 years on their small island with less than 30 other people, this new setting will be a wildly novel experience for Phos. That said, they're also easily the most adaptable of all the Gems, the most curious and the most open to new things, so they'll handle the transition pretty well. It's likely to be better for them in the long run too, as their recent issues in canon have been largely about a conflict over the secrets they've learned, the things they want to know more about, and what to do about them, all of which is pretty inescapable when its so entwined with all aspects of their life back home. Getting away from all that and getting to experience a much larger world and so many other ways of life will probably be a welcome break.

It will probably also be good for them to get to be the hero for a bit, as despite all the power they've gained in canon, they've mostly just brought more trouble and grief for everyone. They are ultimately a very empathetic person who wants to work alongside everyone and help others, and having things go well sometimes would be a nice change of pace.

SAMPLES

Prose Sample: TDM sample

Network Sample: Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[Wow. This is...one hell of a task. Phos laughs weakly, trying for the sort of coolness and confidence they think their younger self would have wanted to see from them. It isn't very effective.]

Uh...hey. I guess you're confused, huh? We don't really look much alike anymore. It's, uh...well, a lot has happened.

[They attempt a lopsided grin, but after a moment it slips away and they sigh heavily. Crap. They used to be pretty naive, but they don't think even they themself would buy this act.]

I wanted...you want to be strong and useful so badly. But it's not worth it. It's just caused problems for everyone. Even if you're useless now, you're at least happy.

[Were they happy, back then? It's hard to remember for sure after everything that's happened. A pretty big part of them wishes they could go back to those days. But they do remember discontent under all the carefree cheer, a lack of purpose that drove them down this path. Can they really say anything that would quench that thirst enough to prevent everything that's happened?

Probably not. But they frown, trying anyway.]


You won't be happy. Or accomplish anything you really wanted to. Too many people are going to get hurt. And the things you learn are only going to make things harder.

[They pause, mouth thinning slightly with unease. They've been trying to ignore the suspicions and the drive to learn more, trying to stay calm and be smart about their actions. They don't know if finding answers will do anyone any good or if it will just make everything worse. But they don't think they can give this quest up entirely. They can't forget what they now know.

They smile sadly, but they can't bring themself to meet their own eyes in the mirror.]


You're better off just staying the way you are.

Additional info: The only item they would be bringing with them besides the clothes on their back is their sword, which isn't anything special beyond made of obsidian.

Also, I'm working on the assumption that Phos' natural fragility balances out their species' ability to recover from things that would kill a human (like decapitation) as long as the pieces can still be collected and put back together. If this is something that still needs nerfing then please let me know!
prisonerofsasskaban: (Default)

NEW PLAYER APP | Sirius Black | Harry Potter

[personal profile] prisonerofsasskaban 2018-03-01 05:27 am (UTC)(link)
APPLICATION

Player Name: Garshil
Plurk Handle: subtextequals
Player Status: New Player
Other characters: N/A

Character Name:Sirius Black
Fandom: Harry Potter
Character Journal: prisonerofsasskaban
OU, AU, or OC? OU
If canon, canon point:
PB: Aidan Turner

Setting Background: OU

History: His page on the HP wiki

Personality:

Sirius is brave, arrogant, and brilliant. The Sorting Hat made the right choice when it put him in Gryffindor. He was a member of the Order of the Phoenix and remained a member even while the Death Eaters were “picking them off one by one.” It took incredible bravery to stay in the Order and keep fighting, watching as his friends died around him, knowing that he could be next. When he explains it to Harry later, he tells him that he wouldn’t fully understand how terrifying those times were. It’s clear that he himself was afraid but he doesn’t show it to Harry and, at the time, he didn’t let it get in the way. The same is true for when he rejoins the Order of the Phoenix for the Second Wizarding War later in the books.

Sirius’s bravery is matched only by his recklessness. He loves both getting into and making trouble. At Hogwarts he broke virtually every rule, exploring forbidden places with his friends and creating a map of the school. He’s pretty much an adrenaline junkie. He needs stimulation. As he’s matured he’s channeled this need into fighting Death Eaters and acting very recklessly in attempting to kill Peter Pettigrew. But this recklessness has been tempered by experience. Having survived the First Wizarding War, he lived through a time of paranoia and suspicion. It took a great deal of wits, luck, and skill to survive. He carries this experience with him. Once he sees Peter’s picture in the newspaper and reads that the Weasley children at at Hogwarts, he immediately thinks about how Peter is perfectly positioned to hand Harry over, despite there being no other indications this may happen or Voldemort may return. Later, during the Triwizard Tournament, he goes over every scrap of information Harry gives him to try and determine who is behind putting his name in the goblet of fire.

Sirius is devoted to his loved ones. He will stick with them to the end. He was willing to die for James and his family and he would have done so without a second thought. He was also friends with a werewolf, Remus Lupin, and instead of rejecting him he stayed his friend and found a way to be with him during his painful transformations, going so far as to break the law to do so.

When Sirius confronts Peter about betraying the Potters he tells him that he “should have died… as we would have done for you.” The most telling moment of just how far Sirius will go for the ones he loves is when he escapes from Azkaban. What drives him to take action is when he discovers that Peter is at Hogwarts, where Harry is, and is in the perfect position to hand him over the the moment Voldemort returns to power. After learning this, Sirius escapes from Azkaban, the first person to ever do so, to save his godson’s life. But he also does this for revenge. He is single minded in his pursuit of Peter. For instance, he breaks into Hogwarts, slashes a portrait when she won’t let him into Gryffindor Tower, and breaks Ron’s leg in his haste to trap Peter in the Shrieking Shack. When it comes to the man who is responsible for his friends’ death and his imprisonment, he’s downright bloodthirsty and eager to kill.

Sirius can be cruel and vindictive. When he was 16 he told Snape, who he hates, how to to follow Remus during the full moon. Given how cavalierly he treats it years later, it doesn’t seem like he thought it through to its logical ending— with Snape being gored to death— and simply thought it was a funny way to show him up for being a nosy bastard. It seems the only thing that made him reconsider doing things like that in the future was his friends’ reactions as he is otherwise dismissive of any effects on Snape.

Because of his accomplishments and how he was raised to think he was practically royalty, Sirius is rather arrogant. He thinks he can do just about anything and get away with it—and he usually does. But like a lot of arrogant people, he is secretly insecure. Growing up, his family was far from perfect. The love his parents gave him was conditional. He had to be a good, pureblood son who associated with other like minded purebloods When Sirius went to Hogwarts and learned more and more how wrong his family was, he rebelled. When he turned 16 when he ran away from home and and cut off all ties to his family. Since he was exposed to that environment for so long, he absorbed a lot of their criticism and struggles with anger, self-loathing, and bitterness.

Canon Powers: Harry Potter magic. He is an animagus and can turn into a giant black dog. He’s also adept at nonverbal spells.

Freebie Powers: None

Power Selection: “Magic” - Adept

Game Powers:

Healing Spell - Same as the listed example: “The character can heal another character of minor illnesses (such as a cold) or minor wounds (such as cuts, scrapes, or minor puncture wounds). If the illness or wounds of the person they're healing aren't minor, the spell can at least help make the wounds less severe, such as causing a serious stab wound to close enough to prevent a character from bleeding to death, but being unable to heal it completely.” Requires the caster to touch the other character.

Sacred Flame - One “evil” creature/being (undead, orc, just straight up evil/unholy people) within 25 feet will be struck by a 2 foot fireball. The fire cannot spread to anything else. The target must be within line of sight upon casting.

Can Touch This (Telekinesis) - Any object under 200 pounds can be manipulated for as long as concentration is held. The larger an object the more difficult it is to exert fine control. Objects can be lifted and thrown. Objects can also be taken from someone-- but they have the chance to grab it back first. Fine manipulation of objects is possible. The object does not need to be within sight but the caster must be touching it and it cannot be moved as accurately.

Non-Powered Abilities:

Excellent at charting locations and making both mental and physical maps. Good wilderness survival skills as he was able to survive being on the run after Azkaban.

Setting/Suitability:

Sirius will be very disoriented at first, as he comes from when he’s on the run and recovering from Azkaban. But he is a survivor. While he’s mentally and emotionally in pieces, he can pull himself together enough to cooperate with others and to keep himself from dying. He survived a war, 12 years in Azkaban and one year on the run, without anyone’s help or the use of a wand.

He’s not used to people, but he was a member of the Order of the Phoenix and relied on others’ to survive. He knows the importance of teamwork and trust-- and has learned that last lesson the hard way. He’s also very protective and will want to help others. So he’s pretty much a team player, even if he can be a loose cannon at times.

SAMPLES

Prose Sample:

Sirius on the TDM.

It’s just a top level but the first prompt is over 200 words. [personal profile] grimbiker is my other younger, hotter Sirius username.


Network Sample:

[Sirius taps his fingers against the edge of the mirror several times, not caring how annoying it is to anyone watching. He regards it with interest if not admiration. Azkaban never succeeded in killing his curiosity.]

Does anyone know how these work? I’m still trying to figure out the magic here.

[Still. As if he hasn’t been here for all of a handful of days and should have the entire system worked out already.]

I had a mirror like this at home, but it is a specific link. It could only go two ways.

[His eyes seem to dim as he traced his finger along the the edge one last time. While he still faces the mirror, he’s no longer looking into it. The silence lasts for a moment and then a moment longer, stretching on until his eyes snap back into focus. When he continues, he speaks as if there had been no pause.]

No one else could listen in on it unless they were right next to you. This isn’t as selective, is it? How about testing them out? It would be better to learn their limitations now and not later.

[A well reasoned, analytical approach from a not very reasonable but definitely suspicious man.]

Additional info: None

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Hiccup Horrendous Haddock III | How to Train Your Dragon

[personal profile] wherenoonegoes 2018-03-01 05:36 am (UTC)(link)
APPLICATION

Player Name: Allen
Plurk Handle: [plurk.com profile] Radioactivearachnid
Player Status: New Player
Other characters: N/A

Character Name: Hiccup Horrendous Haddock III
Fandom: How to Train Your Dragon
Character Journal: [personal profile] wherenoonegoes
OU, AU, or OC? OU
If canon, canon point: After HTTYD2
PB: N/A

Setting Background: N/A

History: Here

Personality: Hiccup is something of an ex-outsider. He spent 15 years being seen as the village screw-up, by and large because he was functionally a Guile Hero trying to be a Boisterous Bruiser in a land of Boisterous Bruisers, and not being very good at it. The only really obvious similarity between he and his people were his massive stubbornness issues. Over the five years since he tamed Toothless and he started acting like he was instead of how everyone expected to him to be, he's seen as slightly odd, but this is more or less seen as a good thing, since his oddness is the very thing that allowed the current peace between Berk and Dragons to happen.

But, the first fifteen years still have a noticeable effect on his personality. Not exactly having been able to defend himself like a Viking, his usual first recourse is to use words as a weapon and defense measure, with sarcastic comments both used to mock and guard his emotions, both aimed at others and the occasional bit of self-deprecation. (For instance, in the latter case, the only time he ever brings up his missing foot is to make cracks about it.) That said, he is willing to get into an actual fight if necessary, being willing to and actually tending towards doing crazy, dangerous, things in defense of a friend.

His stubbornness can be both positive and negative. While he's a little more willing to take opposing viewpoints into account than his father was, once he's absolutely convinced of something, very little can change his mind. This trait both led to the peace with dragons, and also led to his father's death when Hiccup was convinced he could talk Drago into standing down despite everyone telling him otherwise.

While prone to being closed off and bit of a loner in his earlier years, Hiccup has opened up to other people in the past few years, especially Astrid, who, in addition to being in a relationship with her, he bounces ideas off of and chats about whatever happens to be on his mind, whether it be good or something that bothers him. That said, he still enjoys his time alone, by himself or with Toothless. He tends towards being introspective, often putting down his thoughts on paper in either words or drawings. . He rarely gets truly angry, but messing with his people or harming the dragons of Berk is a good way to get on his bad side. He also still tends towards trying to improve his combat ability with technology, but with less desperation than when he was a child, leading to his equipment being much more reliable.

He can be a little prone to babbling when nervous, at times even providing a running commentary on whatever situation has him flustered or panicking. He rambles even when not nervous. but it noticeably increases when he does, although he usually tries to cover it up with a thin veneer of sarcasm.

Canon Powers: Toothless has winged flight and breathes explosive balls of plasma. At full power, these blasts are strong enough break the horns off of mountain sized dragons. He is also a fairly large dragon with all the strength and biting power that implies, echolocation, and tracking ability enhanced by draconic senses, though not quite as good as a Tracker class.

Freebie Powers: Winged flight

Power Selection: Native Superpowers

Game Powers: Toothless breathes explosive balls of plasma. This has been dialed down to pre-Alpha levels. They're still fairly devastating, but only enough to destroy siege weapons. He is also a fairly large dragon with all the strength and biting power that implies, echolocation, and tracking ability enhanced by draconic senses, though not quite as good as a Tracker class.

Non-Powered Abilities: Hiccup is a skilled blacksmith, leatherworker, sketch artist, engineer, and inventor.

He also holds a basic understanding of the physics of flight, is an expert in aerial combat, can use swords, crossbows, and shields at a level considered functional for someone raised in a warrior society, and is an expert in befriending, training, and riding dragons.

Toothless is also a fairly decent tracker.

Setting/Suitability: Considering the rather medieval nature of the setting, Hiccup would fit right in, as he's from that time period. The magic will throw him for a loop, but considering the Viking belief system, it would be more surprise at the sheer amount of magic in the setting, rather than its existence. I'm hoping to, depending on how things go, have him end up into something of a leadership role.

SAMPLES

Prose Sample: Here

Network Sample:

[Hiccup sits, watching his younger self fidget. The boy clearly itched to run off and find something to do, rather than have to sit, waiting. Toothless is elsewhere. Hiccup didn't think his younger self was quite ready for *that* particular bit of information.]

Before you say anything, *yes*, I'm still a talking fish-bone. Well, more like the whole fish, I guess. I *did* put on a little muscle, but probably not as much as you wanted.

Look, I'm still trying to work out what to say here. Frankly, I'm not even sure what you'll actually believe. So much has changed between then and now, things I never even really thought were possible.

I guess, just to start us off here? It's okay to be you. You're not like the others, and that's not a bad thing, even if they say otherwise. You could probably stand to be a little less clumsy, and a little more careful. And maybe start testing inventions outside the village, because testing them in it when they're not 100% ready is a recipe for disaster, but at the end of the day you don't have to be someone you aren't.

Dad...[Hiccup pauses. Their relationship hadn't been the greatest at times, which was rather understating things, but it had gotten so much better in the last five years. Much, much too short a time.]

Dad tries. He doesn't get it, not yet, but that's because we're very different people in a lot of ways, and the same in all the least helpful ones. Stubbornness issues. Try to talk with him, not just at him. Try to listen, too. Sometime he knows what he's talking about. You only get so much time with him.

It may not seem like it, but compassion is your greatest strength, It needs to be tempered, not everyone is going to take an offered hand, but that doesn't mean you should just stop trying. Just...be realistic about it.

Lastly? Always, always aim high. They're going to think you're nuts, they're going to think you're insane, but sooner or later, you're going to do something amazing. Something that will change everything. Don't let what everyone else thinks stop you from doing it. Sometimes, you just need to do something crazy.

Additional Info: Bringing in the Dragon Shield along with Inferno.
Edited 2018-03-01 05:41 (UTC)

Re: REVISION

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noshadesofgrey: (9)

NEW PLAYER APP | Agent Black | Iconoclasts

[personal profile] noshadesofgrey 2018-03-01 07:15 am (UTC)(link)
WARNINGS: App contains mentions of suicide and spoilers for a lot of Iconoclasts.

--

APPLICATION

Player Name: Wing
Plurk Handle: [plurk.com profile] onwingsofvalor
Player Status: New Player
Other characters: N/A

Character Name: Agent Black
Fandom: Iconoclasts
Character Journal:
OU, AU, or OC? Original Universe
If canon, canon point: Prior to game start, short before Agent Grey's death.
PB: N/A

Setting Background: N/A

History: Roughly 200 years ago, Agent Black was not an agent, she was Madelyn Binoche, a young woman presumably devout in the teachings and the following of Mother and the Star Worm. A 'very clean man' suggested to her at the time that she undergo Transcendence, a risky process that submerges people in ivory - a supposedly divine liquid that will either kill them, or bring them to a higher state of being - supposedly based on the will of the Star Worm. Black's particular experience was an incomplete one, joining the ranks of the Agents - those who partially transcend, gaining effective immortality, power, and cybernetic enhancements. This also has considerable drawbacks that vary from person to person - in Black's case, she has constant headaches, and has had them ever since she transcended.

Presumably she had reservations about the process, but an unspecified factor other than 'a very clean man' prompted her to go through with it. Sometime after transcending, any faith she had was lost, as this new existence was torture. She states that she tried to take her life multiple times, but due to her nature as a transcended individual, via use of ivory and the healing factor it provides to transcended people, she was easily revived. Too useful to the One Concern - the military and industrial side of the world's religion. This disillusionment persisted and made her a bitter, spiteful person, just going through the motions.

Another agent, Grey, took interest in her, and persisted in an unknown, but significant amount of time in trying to woo Black. Right as her walls started to break down, however, a series of terrible dominoes started to fall. A One Concern mechanic, Polro, died in what officially was labled a terrible accident, but nothing is ever purely an accident within the One Concern. His son, Elro, was also part of the Concern as a chemist who was secretly working to undermine the Concern from within. However, blinded by grief, he had constructed a chemical compound to destroy transcended individuals by ejecting all ivory from their body, reducing them to dust. When visited by the agents, Grey gave Elro condolences, but Elro grew frustrated, finding them fake and injecting Grey with his concoction, and killing them in front of Black.

From that point, Black became consumed with vengeance, intent on hunting Elro down and killing him.

Personality: Ultimately, tired. A couple of centuries will wear one down, and a number of Black's mannerisms - slow movements, lounging in chairs unless necessary, and lethargic gestures show she's physically tired, while her deadpan speech and easy annoyance with enthusiasm show she's mentally tired. She's also very angry - she never asked for the existence she had, and when she's mad, it's the one thing that really gets her to be animated. Rationality goes out the window, and if pressed far enough, she goes borderline berserk after being blocked off in attempting to kill the protagonist, Robin, and her brother Elro over the course of the game, culminating in chasing after Robin with a rocket launcher, firing recklessly and tearing the building apart to follow Robin when she tries to get away.

She's also very bitter. She's been locked into this existence via transcendence. She can't die while working with the One Concern, even if she took enough damage, someone would inevitably revive her. She can't leave, she'll be hunted down and get locked into an even worse fate, and even in trying to do her job, she is consistently ignored, belittled, and shot down. In her own words, when told something is bigger than all of them, "NOTHING HAS EVER BEEN SMALLER THAN ME". Being called out on her feelings is also a hot temper button, as anyone who brings up Grey to her is quick to find out that this is a Bad Idea.

Despite her disdain for this existence, with nothing else to hope for, she is unhealthily attached to her standing orders, to protect the evacuation rocket the One Concern has stashed. Even when you're just a few steps from the endgame sequence, and have torn apart the One Concern and are making a last-ditch effort to stop the impending apocalypse by using that rocket to travel to the moon, she refuses to give it up, because it's the last thing she can hold onto. Her one friend is dead, her work partner is dead, the thing giving her life structure is destroyed even if she hated it, and she's been continuously robbed of the revenge she's wanted several times over - she's dedicated to protecting the rocket or dying trying, because nothing else matters.

Even among her tiredness, though, she has a flair for dramatic phrasing, even if it's done sarcastically, taking the piss out of other members of the One Concern that buy into the hype ("I tell you not to do these things, but what do I care? --oh wait, I'm being silly. I must flaunt my blackest cape and proceed with the exsanguinations!") - though if motivated by anger, she's more sincere ("I'll shove those old books up your ass, that way you may have enough spine to stand straight for five minutes!") - and even in the depths of despair and barely clinging to stability ("Let us mourn existence together.")

Canon Powers: -Functional Immortality - via regeneration from absorbing Ivory, either directly or from trace amounts in surrounding materials/terrain. Requires her to stop and focus to do so. Can bring one back from seeming death, and seems to stop the aging process, as she sure doesn't look 200.

-Enhanced Strength, enough to casually slap average people across rooms with enough force to knock them out, or by directly throwing them, bounce them off the ground. This strength can also be used to move her at such speeds in a short, instantaneous burst that she appears to have briefly stopped time.

-Mechanical Arms - adds to her strength, supposedly 'holy' technology. Seems to be durable enough that no repair requirements are ever mentioned for anyone with these prosthetics. Can channel electrical energy and punch it into the ground for shockwaves, and fire two types of energy-based explosive projectiles.

-Controller Summon - Controllers are devices used to take control of various types of technology in the world, but can be used to attack on their own via spinning like a nasty whirligig. Black seems to be able to call these out.

All these powers are demonstrated here in her boss fight.

Freebie Powers: Cosmetic differences - transcendence has made her skin pale, her eyes red, and made purple veins very visible on her.

Agelessness - side effect of transcendence.

Power Selection: Native Superpowers

Game Powers: Regeneration - going with the suggested substitution that she can tap the world's magic, since ivory is basically magic oil.

Enhanced Strength - going with the limitations on the powers page of down to 500 pounds, and similarly her short speed bursts are brought down to the superspeed limit.

Mechanical Arms - Tentatively going 1:1 since nothing seems to fall under the banned/limit list.

Non-Powered Abilities: Diplomacy - not the usual 'proper' manner, more that Agent Black is very good at intimidating people, even without taking into account the clout that comes with working with the One Concern.

Setting/Suitability: Initially, Black is going to absolutely hate the place. It's not home, Grey and White aren't here, it's not familiar, and powering her body with this weird magic stuff is like, fifteen different kinds of heretical. Why is everyone just screwing off to go be heroes? You're not divinely chosen, what's wrong with you all? She'll be uncooperative at the start, or at least selectively. (Case in point, eager to fight in test drives, but stubbornly refused to play korok caretaker.)

However, once it sets in that she can actually do something with her life here that isn't being bound to His divine will, and not get horribly screwed over for it, she'll soften up, and be a better teammate over all.

SAMPLES

Prose Sample: Primary TDM thread, test drive w/ Arturia, test drive w/ Phosphophyllite.

Network Sample:
Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[By the Tri, this was one of the most ridiculous things she'd ever heard of. The one time someone actually wants her input, and it's...herself. Like she hasn't been telling herself things for decades, things she would have done different. She's mad, but she's being quiet about it for once, rubbing her hand over her face before finally sighing.]

Listen, Made--me. Me.

By His standards, you're a good person. You'll continue to be, up until a point where someone suggests you undergo transcendence.

[She pauses, trailing off, and looking very weary all of a sudden. She pulls her gloves off, showing the purple metal underneath.]

...for years, I've hated doing it. It's hell. It's felt like knives are boring into my head ever since it happened, and these arms, they're so damn heavy. The pain gets to be too much, but there's no way to end it. I had too much purpose to just cease to be. Yet no one ever listens to my concerns, my objections. Everything surrounding Him, Mother, the Tri - it's all bullshit, it's just a scam for the One Concern to get all they can hoard and screw over the everyman - but there's nothing we can do about that. We should be lucky that we were chosen to transcend, but there's nothing lucky about this existence.

[She sighs again, looking up at the ceiling.]

If I had a lick of sense, I'd tell you to not take it up, but. You'll meet someone who makes it worth it. You won't think so, but they're...stubborn. In the best way.


Additional info: If there's any specific questions about the game, I can provide answers!

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astrarche: (Default)

NEW PLAYER APP * Sariatu/Monkey * Kubo and the Two Strings

[personal profile] astrarche 2018-03-01 07:50 am (UTC)(link)
APPLICATION

Player Name: Juliet
Plurk Handle: [plurk.com profile] glamazon
Player Status: New Player

Character Name: Sariatu - but she'll just let everyone call her "Monkey" if no one actually asks her name.
Fandom: Kubo and the Two Strings
Character Journal: [personal profile] astrarche
OU, AU, or OC? OU
If canon, canon point: After being murdered by her sister.

Setting Background: A fantasy version of historical Japan, where mortals lived under the occasional tyranny of the Moon King, the cold and cruel ruler of heaven, who sent his assassin daughters to kill mortals who grew poweful enough to threaten his rule. Sariatu is one of those assassin daughters - made mortal, murdered, shapeshifted into a monkey, then murdered again.

History: https://en.wikipedia.org/wiki/Kubo_and_the_Two_Strings LINK

Personality: Sariatu has her priorities, and maintaining a good public image is not one of them. Everyone she encounters will immediately identify her as impatient, aggressive, bossy, and occasionally even cruel, as she demands focus, efficiency, and a full understanding of the stakes from everyone who joins her on this mission to save the universe. Her own competence in battle and stamina for arduous quests meets the standards she sets for others.

It will be easy to assume because of this that Sariatu primarily respects warlike skills and persons, but Sariatu's love is for people whose natures involve the things that come with a bit more difficulty for her. Sariatu expects competence from anyone who attempts thrilling heroics, but she respects and even admires compassionate, empathetic people, who are capable of forgiveness.

She has compassion and empathy of her own, but these traits were never encouraged in her throughout her immortal life. She only began to practice them when she married her mortal husband and had her child, and though Hanzo and Kubo were easy for her to love, she does not reach out to strangers or trust easily. She's more likely to demonstrate care for her teammates in Wilderlands by the impersonal act of being harder on them, pushing them to train harder, learn more, make smarter choices, survive for their sake and for the sake of the world they're protecting.

While experiencing love, compassion, and empathy with her husband and son gave her the best moments of her life, she does not expect to add on to those memories by bonding with other mortals. This is half because Hanzo and Kubo were extraordinary people, in an extraordinary situation, who understood and loved her as she had no expectation of being understood or loved - half because that love was so great, she has no expectation of receiving any more. For centuries, she assassinated mortals just like these, enforcing her father's tyrannical rule without question, and she does not expect them to forgive, or even like her now that she understands how terrible her crimes against them were.

She does not expect forgiveness, or plan to ask for it. She does not expect friendship, or understanding. But she will do everything she can to keep these mortals alive, and everything she can to make them successful, because as long as they share her goal of keeping the Green alive, they share a mission that - however indirectly - protects her son.

Canon Powers: Her canon magic from her life as a moon goddess was very broad and minimally defined. She has charmed her son's robes so that he could (briefly) fly, sacrificed her body but attached her spirit to a wooden monkey charm, creating a flesh and blood monkey body from it, created a sonic wave of power to knock back opponents, play music so good it made leaves and paper get up and dance, and she probably had more, greater powers before she chose mortality and received a debilitating injury. In her monkey form, she has no powers, retaining only her physical fighting capabilities.

Freebie Powers: She has the heightened sense of smell and great strength and agility that comes from being a monkey.

Power Selection: Magic weapon - cursed sword.

Game Powers: The cursed sword will give her a varying level of invulnerability while she's using it. However, the degree of invulnerability is inverse to her sentience, and when she activates it, she goes a little deeper into the monkey mind, losing her fighting abilities last as she goes feral. Once she puts the sword down or stops fighting, the invulnerability fades and her mind returns, but if she uses the sword too long, her sentience will fade forever and she will become nothing more than a monkey.

An invulnerable one.

With a sword.

Non-Powered Abilities: Sariatu has a little wilderness survival skills, enhanced by her sense of smell, which allows her to more accurately determine what strange things are okay to eat or not eat in the wild. But her major area of competence is physical combat. She is a master martial artist and swordswoman, and as a highly trained assassin has competence in many other forms of close-combat weaponry. While diplomacy is not one of her favorite skills, she did receive training in it as a princess of a violent and rule-bound kingdom. A lifetime of having to watch her own back while following rigid etiquette has given her the ability to read a room and pick up on unspoken rules quickly.

She can also play the shamisen real good.

Setting/Suitability: Sariatu will immediately assume her role as the group's Bossy Mom, demanding that everyone fighting at her side take the fight as seriously as she does. While she'll probably develop compassion and affection for at least a few of her teammates, she'll still yell at them to take this quest seriously and get back to work.

Her chief priority in life was to keep her son alive, and as safe and happy as possible. In Wilderlands she can only do that by preserving the universe so that Kubo can continue to live in it. However, not knowing whether or not Kubo actually survived after she died, combined with the grief of her husband's recent murder, creates a motivation that is going to burn her out if not checked by the friendship and connections she will not be working hard to make.

She'll cooperate with others - at least, she'll think she's cooperating while she's telling them what to do and yelling at them for not doing it quickly or seriously enough - but until someone realizes that she's throwing literally everything that makes her a person into the fire on this quest, she'll come closer every day to dying in a way even she can't come back from.

SAMPLES

Prose Sample:

"Whoever comes closest to me with that rope in hand is going to be the first one to lose that hand," she warns.

The thing is, she can't even blame them for blaming her, even though she definitely wasn't the one who poisoned the magistrate. The magistrate was the sort of man she wouldn't have thought twice about killing under her father's order. He's the sort of man she was thinking twice about killing now, because she understands that people are more than their worst appearances, but that man enjoyed his imported feasts in perfumed halls while his people struggled to pry a few potatoes out of the ground. It's no wonder someone killed him after all.

But poison is too indirect for her. And arguing that she's not a witch, she's a shapeshifted fallen daughter of heaven would be technically true, but it also wouldn't get her anywhere. Certainly not out of this ring of villagers who are justifiably hesitant because she's got a sword, and do they really feel that beholden their magistrate even horiffic as his death was?

They have enough fealty - or few enough brains - to try closing the circle again. Sariatu locks eyes with a burly blacksmith. "You think it won't be you? How easy is smithing going to be with one hand? Are you that sure you won't have to find out?"

It helps that her teeth are as long as their fingers, when she grins, and the huge smith steps back.

"Someone has to be first," she persists, keeping her long fangs bared. "Which one of you is going to do it? Who's going to make the sacrifice?"
Snapping her jaws at them would be a bit excessive, so she refrains. But the thought is there.

"OR," she suggests. "OR - you could just step aside, get out of my path, and believe me completely when I say that I would have to be dragged by a platoon back into this town."

She flourishes her blade. She doesn't want to kill them. They're just mortals, just uneducated folk living their lives with imperfect understanding.

But they will not kill her. Not when her son may still be alive, and need her to do her part to keep the world alive for him.
Even if it means cutting off a few stupid, mislead peasants' hands to get back on her way.

Maybe that will be one more regret she carries on to wherever she finds her final death. And she'll carry it - but it won't be her worst.

"And it would take a platoon."

Network Sample:

[Listening in silence - obeying orders - is something the child is very good at.

But Sariatu perceives - and understands, with a choking revulsion, the haughtiness in the soulless child's face. She understands that the girl does not recognize her. She understands that if the girl did recognize her, she'd be overcome with horror. It would be impossible to explain to her that one day, she will be mortal, be mutilated, made subhuman - and consider that less of a punishment than it would be to return to the cold, beautiful halls of heaven.

She understands that the girl is will sit quietly, obedient, and not listen to a word out of her filthy, mortal mouth. Unless she shocks her immediately.]


Your father is wrong about everything.

[The child's eyes widen almost imperceptibly. Only someone raised in that environment of impossibly demanding perfectionism would even see the movement. Sariatu could roll her own eyes enormously. She used to be SO good at obeying orders, but at least this one galls her. But it needs evidence to stick.]

You already know that there's something missing from the way you live. You think obeying him will make the feeling go away. You think he knows everything, and that if you do everything just right - if you are the perfect daughter, the perfect princess, the perfect assassin, then the emptiness will go away. But you won't find what you're missing in your father's court. No matter how perfect you become. No matter how much honor you win.

[Her tactic has gone awry. The girl has heard this as a promise - you will be perfect, you will win honor - and her smile is slightly more perceptible than the widening of her eyes.

It's a smile of bloody, ferocious malice, on a mouth shaped exactly like her son's. Kubo never felt such malice, but even the thought of him feeling it makes her heart hurt.

The child - so good at obeying orders, and yet, always, ultimately, to in her best moments, disobey them, speaks, and her sweet, girlish voice is like the glittering of starlight.]


My father will kill you for this disrespect. [She lets her smile widen, turn more deeply nasty.] Maybe he will allow my sisters and me the honor, and I will wear your skin as a coat in winter.

[Sariatu cannot help the sudden snort.]

Oh you'll wear my skin all right. [What a note to end on. Her own horrible story endures.]

Additional info: She's her own animal companion.

Re: REVISION

[personal profile] astrarche - 2018-03-02 02:38 (UTC) - Expand
outofresets: (living in a fantasy)

NEW PLAYER APP | Bart Allen / Impulse | DC Comics

[personal profile] outofresets 2018-03-01 09:20 am (UTC)(link)
APPLICATION
Player Name: Roach
Plurk Handle: [plurk.com profile] Skittering_Roach
Player Status: New Player
Other characters: N/A


Character Name: Bartholomew "Bart" Henry Allen II / Impulse
Fandom: DC Comics
Character Journal: [personal profile] outofresets
OU, AU, or OC? Original Universe
If canon, canon point: Secants before having his knee shot by Slade/Jericho in Teen Titans.
PB: N/A


History: [x]

Personality:

Bart is the kind of person who has always been quick to fall into the role of quirky goofball among both friends and teammates. It's partly intentional, as he's just a naturally bouncy and energetic guy who likes making jokes, playing around and entertaining his friends (or the very least, himself). But it's just as much unintentional.

Between being a speedster from birth and being raised in a virtual reality, Bart has quite a few odd quirks that are often regarded as funny, childish or irritating. For one his impatience is legendary. Unlike a lot of speedsters who gained their powers later in life and had to adjust to going fast, Bart has only ever known a life with his powers and has had to force himself to be patient for others and move at their pace. Which goes against every instinct he has. He's gotten better at this over the last two years as he's at least improved at listening to people, but it's definitely still a work in progress and will probably be something he has to learn to work around his entire life.

He's also prone to dissociative issues because of growing up in a virtual reality. Again, this is something he's gotten better at dealing with, but the issues haven't been helped by the various people who have unexpectedly stuck him back in VR systems. Sometimes the world just doesn't feel real to him, and he can slip back into treating things like he's back in his game. Or he'll get caught up in his own thoughts and fantasies, get himself worked up over them as if they were real or lose touch with what's actually going on around him.

This can make concentrating or staying focused an even harder task when mixed with his impulsiveness and impatience. And while he has gained ground in reeling it in (particularly when it comes to letting his own fantasies get the better of him) it's an issue he's become particularly self-conscious about.

Because while he loves being seen as the lighthearted funny one in his various friend groups, he's been starting to feel more like the group screw up and has been become increasingly aware that those around him do not take him seriously, or worse, they don't trust him. And between almost losing his best friend/girlfriend Carol, getting a part of himself killed, almost killing his mentor's murderer, then letting him get away, and then screwing up in the team up with the Titans and letting Omen die, he's starting to feel like they might be right to feel that way.

He's in a major transitional period right now, trying to prove to those around him and himself that he can and will be better, and is looking at himself more introspectively than he ever bothered to before. For instance, rather recently he realized that his lack of fear of being hurt or dying, may not be a healthy thing. He even expressed fear that it might mean he doesn't care about whether or not he lives or dies.

Unfortunately, he's largely kept this to himself, with most of the people he felt comfortable talking about these things with being gone, or harder to stay in contact with. So as far as most of Young Justice or the Flash Family are concerned, he's just as well off as he's ever been. Which frankly is probably how he wants to keep it.

While he's not great at keeping secrets and would probably come out with it if a friend caught on and prodded him about it, he would probably prefer to not bother them with it, simply hoping they would catch on to whatever improvements he made instead. Being the one that tries to lighten the mood, cheer everyone else up or help them take their minds off their own problems, has become his wheelhouse. Putting his own problems on them, especially when they're already going through so many issues of their own, probably feels counter-intuitive.

He's fiercely loyal to his friends and teammates, most of them are like family or are genuinely the closest thing to family he has left, and he would probably do literally anything for them without a secants thought.

For better or worse he also tends to be easily trusting or at least willing to give the benefit of the doubt. It's generally not without warrant or some proof that the person can be trusted to an extent (he's seen enough villains turn over a new leaf to know that it's possible, and he'll encourage it if he thinks there's a chance of that happening), but it is something that has blown up in his face more than once. Leading to him being used, hurt or putting other people in danger.

Surprisingly enough though it's actually worked out for him for the most part, as he's liked or respected by at least a few villains/former villains that either find him endearing, amusing or tolerable, and some of them have even returned the favor in the cases where he's helped them out in some way. He's also managed to become friends with a few people and creatures that others were generally quick to call monsters. And while he's tried to be more cautious about who he decides to help out or let off the hook, he still tends to fall on the more easy-going side of the scale, even compared to someone like his cousin Wally West, who's best friends with a former villain.

Canon Powers:

Super Speed - Due to a connection to a cosmic force called the speedforce, Bart is capable of moving, thinking, and reacting, at super-speed, and he can run at nearly the speed of light if he really pushes himself (though it’s not recommended; running faster than that would push him into the Speed Force itself), but generally stays somewhere under the speed of sound. He can pretty comfortably move at any speed range under Mach 6, but anything above that is going to be more of an effort.

Whenever he is moving at inhuman speeds the speedforce surrounds him with an invisible aura to protect him from most deadly aspects of simple physics, like friction, as well as debris that may fly at him. It can also prevent him from receiving as much damage as he should if he were to run into something or fall while running. While it won't protect him completely it does provide something of a cushion effect, so he may end up with bruising or broken bones, but he's less likely to die. His body has also been slightly altered to handle the rigors of moving so quickly.

Molecular Vibration - Due to his connection to the Speed Force, Bart is capable of controlling his body on a molecular level, allowing him to vibrate his molecules so he can pass through solid objects. He can also control the molecules of anything he touches, making them pass through things as long as he retains contact with it. The more dangerous aspects of this ability are that he can phase an object into something (or someone) and leave it melded inside of it. He can also make an object's molecules vibrate at opposing speeds and cause it to blow up. But if done wrong this particular ability is something that could easily end in disaster. And depending on how much energy he has already spent, it may not work at all. The larger the object he is trying to destroy, or the more surface area he's trying to demolish, and the harder the material it's made from, the more energy it will take for him to destroy it, and the more he needs to consecrate to accomplish the job. If he keeps in contact with the object he's trying to destroy, it will inevitably backlash against him (as in, exploding in his hand, hitting him with debris, or something along those lines). This more destructive extension of his vibration ability is something Bart generally tries to avoid (though he has threatened to use it before, or rather 'jokes' that he would use it).

Heightened Metabolism - His connection to the speedforce has also altered his metabolism so that he can heal quickly (though not always accurately). Severe injuries, such as broken bones, can take a week or two to heal as opposed to months, and cuts and bruises can heal within hours, or a day or two, depending on how bad it is. Most, but not all, poisons and illnesses will also get burned up in his system before they have much effect if any. Unfortunately, it also means he needs a large intake of calories and has to eat a lot, and often, to keep himself from starving, becoming fatigued, or passing out. Bart needs a lot of calories to function properly. While most people can survive up to a month without proper nourishment, for Bart (depending on just how often he’s using his abilities, and how much energy he’s burning up) being cut off from a proper food source for even a few days, can turn fatal. This also means, he can need quite a bit of sleep, especially when he doesn’t have a proper food source.

Speed Clones - Bart is capable of making copies of himself out of speedforce energy. They have all of his memories, at least a fraction of his personality and the ability to move through all of time and space to do whatever task he's set them to. Any time he's done with one it will be 'absorbed' back into him, and he'll gain all of the clones memories. Though he's become very reluctant to use them outside of extreme circumstances after more than one traumatic incident involving them either dying or being used by a supervillain.

Time Anomaly - Due to Bart being born in the 30th Century and travailing into the past, he is what is referred to as a time anomaly; meaning he's immune to any tampering done to the time stream. If something is altered in the past and changes the time he's in, he won't be physically affected by it (though depending on the circumstance his connection to the speedforce sometimes can be), and he'll still remember the way things were.

Freebie Powers: While he's lost his super speed, he's still faster than most humans; capable of easily keeping pace with the likes of elves (although he's not quite as light on his feet as they are).

Power Selection: Magic: Archivist

Game Powers: N/A

Non-Powered Abilities:

Superhero Training and Experience - Having trained under three Flash Family members (though Wally's early attempts mostly failed) and spent time working with both Young Justice and the Titans, Bart's had plenty of training and experience in combat, emergency situations, and working closely with a group. While he's largely been trained in how to work with his powers, he's also been taught to fight unarmed, as well as with improvised weapons, and has general training in how to handle dealing with villains, monsters, and some natural disasters. And apparently, even without his powers, he can throw a real mean punch, having been described as a lot stronger than he looks.

Adaptable/Quick Thinking - One of Bart's greatest assets, and just about the only thing that's kept him alive. Due to his own impulsive habits and general lack of forethought (especially in his early days as a hero), Bart is very good at coming up with plans on the spot and dealing with problems as they're thrown at him. He can also be a pretty quick learner (when he's interested in what he's supposed to be learning, is patent enough to pay attention and/or doesn't have a grudge against the person teaching him), even when it comes to adapting to new skills (or sometimes a lack of them), or picking up on a foes patterns in a fight (like when he fought against Blockbuster and tricked him in to destroying his own home).

Puzzle Solving - A love of video games (and over half a life spent stuck in one) has its occasional benefits. Bart is a very out of the box thinker, often coming at obstacles and problems from an angle most wouldn't think to (for instance, occasionally, attempting to apply game logic to reality has actually gotten him, or his teammates, out of a bind). And while not all his solutions are game based by any means, playing so many puzzle-based games, and dealing with the chaotic ever-shifting nature of the VR simulation he grew up in, has definitely helped hone this skill. He's even pretty good at more conventional physical puzzles, games like chess (purportedly Tim Drake is the only one who's been able to beat him at it so far), and building things.

Scouting - Even without his super speed Bart is still pretty fleet-footed and agile for a human, and he's done a lot of scout work during his time with Young Justice. He might not have the same advantage he had when he was a speedster but he still knows the routine.

Eidetic Memory - Has almost perfect memory recall, though he has to of paid attention to something in order to remember it.

Setting/Suitability:

Bart is likely to be pretty excited about being pulled into the 'quest' once the confusion wears off, at least at first. It's new, and fun and he can throw himself into it, and for at least a little while, not have to think about everything that's been going sideways back home. He'll have to get used to not having superspeed anymore, and the switch over to magic, which will probably take some doing. While adapting to his new Archivist magic might be easy enough (given time to experiment with it), getting used to being in the slow lane with everyone else will be a much harder task, since he's hardly ever been without his powers. The closest he's really been to feeling like he had no superspeed for an extended time (more than just a few short hours or days) was his time spent in the virtual reality he was raised in.

Which brings us to the next issue he'll have to adjust to; the Wilderlands being so similar to his old VR world, is going to mess with his dissociative issues hard and he's likely to relapse to at least an extent. How badly it will affect him over time, or how easily he'll recover and learn to cope will depend on how things go. The more open he is about the problem and the more he seeks help with coping the easier it will probably be for him to deal with it. But in the case that things get worse, while he's not likely to have a complete backslide into his old game mode (since he's grown a lot since then, and will force himself to act like the situation is real, even if he's no longer sure it is), he may eventually get paranoid enough to be vocal about his fears that he's been trapped in another virtual reality prison.

But he's had plenty of experience with fighting, world-saving, and working closely with a group. Has a pretty decent knowledge of fantasy tropes (particularly those displayed in video games), and has some more mundane skills like knowing how to set up a camp and how to make and mend clothes, and has some experience with picking locks, which could all come in handy.
outofresets: (living in a fantasy)

Re: NEW PLAYER APP | Bart Allen / Impulse | DC Comics

[personal profile] outofresets 2018-03-01 09:22 am (UTC)(link)
SAMPLES

Prose Sample: Test Drive Sample [x]

As Bart wandered off through the markets, getting distracted and separated on the quest for supplies, the people of the town started to act more and more anxious around him the longer he stuck around. They weren't too fond of his costume (which he still wore under the bit's of more practical leather armor he'd managed to get his hands on), or the way he flits around the market district like a human hummingbird, and they especially didn't like all the odd little things he did or said.

The reactions were mild at first, a swirling of curiosity and confusion, but as murmurs about him being some kind of witch, fae or other unnatural thing spread, the situation quickly took a turn toward what was likely to be only the first of many incidents like this. While the group that attempts to corner him isn't exactly an angry mob, more a cautious collection of mostly low budget guards and a nervous looking priest, it's pretty obvious to Bart right off the bat that they aren't some kind of quest givers. The more decorated of the guards is the first to speak up.

"Boy, what manner of creature be you?" He asks with a calm tone that held just a hint of vexation, as if dealing with 'witchery' or asking what looked like an odd child whether or not they were a supernatural creature, was at the top of a short list of things he had not wanted to do today.

"...I be a human?" He replied after a moment of simply giving the group a confused look, unable to keep himself from imitating the guard's speech pattern in a way that probably came off as mocking. "Or really a metahuman. Or at least I was, I guess I'm not here. Not really sure what I am here yet, at least as far as class goes. I can cast spells and all, but I like to think I really don't main that. I guess I'm more of a rouge, or maybe a scout? Is scout a class? I know it is in some games, but in general?"

Now it was the guards turn to look confused, barely understanding even a third of what the teen had rambled out, the priest is quick enough to convene with him though, and whatever it is the two mutter to each other about, by the end of it the head guard is letting out an exasperated sigh. "You'll be coming with us, now."

"What for? I didn't steal anything, I'm not even going for a thief run." He argues, as if this was the most innocuous and rational rebuttal one could possibly give in this situation.The argument falls on deaf ears though as the guard is clearly not interested in hashing out the terms of Bart's imprisonment with him or stretching out this inconvenient task any longer than necessary, motioning for the others to move in and grab him.

It doesn't go well for the troupe as they quickly find out they gave the kid a little too much room to work with. Easily ducking and weaving around the initial attempt to snag him, he lets out a yelp of "Hey, I don't think so Rusty", and he positions himself between the clot of guards. As one of them makes the mistake of getting more aggressive, Bart once again ducks, letting her clock one of her own teammates, knocking him back into the priest. The group descends into desperate chaos after that, some of them more wildly fumbling for the kid, as others scrambled over themselves to try to help up their fallen comrade and the holy man.

Taking advantage of the chaos, Bart practically leapfrogs over one of the weedier guards that makes a grab for him, bolting from the break in their line as soon as his feet hit the ground. While a few make an attempt to pursue, he's quick to lose them with a borrowed illusion spell that sends them running after what was actually a rather shoddy duplicate.

Weaving his way back into the crowds of the marketplace, he takes a look back to see if any of them are still following, spotting the irritated head guard glaring at him from his spot next to the half of the group still apologizing to the priest, he gives the man a wave and cheeky smile before fully disappearing back in to the throngs of people.


Network Sample:

Okay, sooo...I don't know what kind of wisdom or life experience I'm supposed to impart on you.

[Bart's sitting looking skeptical about this whole 'giving his younger-self advice' task, obviously not taking it all that seriously even with that younger, creepy, way too still and quiet version of himself staring back at him. He's already fidgeting in his seat and cartoonishly wiggles his fingers near his head when he says the word wisdom. ]

It's only been two years or something since I got out of the virtual reality, which I guess is half our life technically but still, it's not like I changed all that much. And then there's the whole not giving too much information to your past-self thing, 'cuz you don't want to break the whole time continuum or whatever. If that's even what this really is, I'm kinda unsure on the details about that actually. Just...Whatever! I guess I could tell you some stuff that's gonna happen no matter what. Just like, try to act surprised, okay?

So obvious one first; hey, we get out of virtual reality! And the aging to death thing get's cure. Or at least we age like everyone else now. Which is awesome! No dying at age three or four or sooner. And we get to meet our family! Most of them anyway. Some of them are better than others [He scowls slightly as Wally comes to mind], but you'll figure that out pretty quick.

Reality isn't as fun as VR, though. Not even close. At least, not most of the time...It has its moments, just...prepare for a lot of boring stuff in between, cuz also, everything is WAY slower. If you take all those few times where you were unhooked from VR, and stretch that into infinity, you kinda get an idea of what it's going to be like in the real world full time. It can be really awful sometimes, especially at first 'cuz you have to learn to slow down for everyone else and it can be just maddening.

[Almost to emphasize his point, he unconsciously runs a hand through his bangs before tugging at his hair a little as he speaks.]

But...you get used to it...eventually [The hint of uncertainty in his voice as he say's that is rewarded with a sharp jolt from whatever fairy is overseeing this encounter.] AHht! Okay! Just kinda sorta used to it. [Another jolt, this time smaller but still enough to elicit a yep.] Alright! It's still a work in progress, okay?! Happy?! I guess it never really does get easier exactly, but it does get less frustrating, which probably doesn't make any sense right now, but it will later. Just...know that there is some stuff worth slowing down for or being patient about, and sometimes it can even be kinda nice.

I won't actually say what that stuff is, just in case this is some kind of time travel thing going on. I think Max would have said that figuring that out for myself was part of the experience or lesson or something like that anyway. So just trust me on that one, for now, kay?

But, hey! I am going to tell you one other future spoilery thing just so you can try and cut down on the mistake I kinda made. [He adds, voice taking on a light authoritative edge as he points at his younger self through the mirror.] Be nice to your cousin Jenni, okay? I know you're going to be ticked over stuff with Max and after literally running into her when you meet, but she's the coolest person we know, and you're not going to have much time with her, so don't waste it on being a butt head! Got it?

And...well, that's it! I think that's all I really got for ya mini me. So adiós for now, I guess. Really kinda hoping we don't have to do this again.

Oh, and...don't tell Kon about Jenni being the coolest person we know...Being the cool one is kind'a his thing. Just let him have that.
suckitblue: (7)

New Player App | Simmons | Red vs Blue

[personal profile] suckitblue 2018-03-01 03:13 pm (UTC)(link)
APPLICATION

Player Name:Zita
Plurk Handle: [plurk.com profile] zitasaurusrex
Player Status: New Player
Other characters: -

Character Name: Dick Simmons
Fandom: Red vs Blue
Character Journal: [personal profile] suckitblue
OU, AU, or OC?: OU
If canon, canon point: Shortly past the end of Season 13
PB: Tyler Hilton

Setting Background: -

History: The fandom wiki isn't great, so: Simmons is from a comedy webseries that takes place in a 26th century that culturally resembles the 21st (because it's a comedy webseries). He was a nerdy kid who loved math, science, and scifi/fantasy media. His father was ashamed of him, and made sure he knew it.

Simmons grew up to enlist in the space army to fight a xenocidal alien menace. Due to his anxiety, he scored very poorly on tests. Meanwhile, a highly unethical and secret supersoldier program (Project Freelancer) was taking many undesirable (therefore expendable) recruits to use in training simulations. Simmons became one of them. The soldiers were split into Red and Blue "armies", told they were at war with each other now, and set up in carefully-maintained tactical standstills for the Freelancers to disrupt as needed for exercises.

Simmons was assigned to the Red team in Blood Gulch, a box canyon on a hot, dry planet in the middle of nowhere. Their location was never used for an exercise. He spent three years exchanging gunfire with the Blues, trying to win fatherly approval from their sergeant (known only as Sarge), and having power struggles with an exceptionally lazy fellow-private named Grif. Shenanigans ensued, including a time where Sarge decided the team needed a cyborg and used spare parts, a robot kit, and (apparently) a fax machine to turn Simmons into one. Simmons was not enthusiastic, but also unwilling to argue.

Eventually, some extremely unplanned shit went down involving a rogue Freelancer agent and a homicidal AI. The Reds and Blues worked together to solve/survive the problem. It was an eventful time for Simmons. The Reds got separated, reunited, blown 800 years into the future (or so they thought), received instructions from Command in a language nobody spoke, and there was a memorable incident where Sarge declared Simmons a traitor and kicked him off the team for a little while. He was extremely upset about that part. Still, through the power of... perhaps not 'friendship' so much as 'being temporarily willing to stop shooting at each other', the simulation soldiers stopped the rogue AI and blew up a dropship and the day was more-or-less saved.

They still didn't know their war was a fake, but Freelancer Command separated the Blood Gulch crew across a couple other postings to cover up the mess anyway. If they were away from most of the others and given no free time to really think about it, the secrets were safe. (Meanwhile, Grif was Simmons's boss at their new outpost. Simmons hated it.)

Several months after the relocation, Project Freelancer was forced to send an agent to investigate the incident further when more rogue AI problems started happening. He found and reunited the Blood Gulch Reds and Blues, and they finally discovered what the project had done to them. It was pretty messy and complicated, but in the end they helped two of the surviving Freelancers to take down the Project and expose its crimes. They were publicly declared war heroes for this, and sent home. The alien war had ended while they were still in their box canyon, after all, and they weren't needed anymore.

...Then their ship crashed on a mostly forgotten colony planet called Chorus, where they were stranded for a while before the group was discovered by the locals. Chorus was in a civil war, and both factions were eager to have the famed war heroes on their side. Simmons was among the ones who fell in with the New Republic rebels, unaware that the Federal Army of Chorus had allied with their other friends. Despite the poor quality of the crew's soldiering, they were made captains and given teams to train. (It was hard for Simmons, Sarge wasn't around and his team were all women he struggled to make complete sentences in front of.) The teams mounted a rescue mission to get their friends back from the Feds, only to discover that their friends were perfectly fine and thought they were the ones in trouble.

The Reds and Blues discovered that civil war had been manufactured. A nefarious corporation and the mercenaries it hired were manipulating the people of Chorus. They managed to unite and rally the Feds and Rebels together to drive off Charon Industries. The day was saved and peace was restored.

The Reds and Blues were granted a place to live on Chorus's moon (because even if the people of Chorus do love them, they're exhausting and frustrating people to be around) and declared themselves "retired" as heroes.

Mostly, Simmons is back to seeking Sarge's approval and bickering endlessly with Grif. They're just a little friendlier with the Blues these days. Getting by on stubbornness, luck, and the power of friendship with some people for long enough will do that.

(This corresponds to just after the end of Season 13.)

Personality: Simmons, more than anything else, desperately wants to be respected. Failing that, and he's always failing that, he will settle for being liked by someone who is. Unfortunately for Simmons, he's not much better at this either. As a result, he's usually pretty miserable, has a lot of insecurity to deal with, and tends to pick out authority figures to follow around. In a way, he's still struggling to find a replacement for the approval he could never get from his father.

Another problem he has is with control. Simmons is used to having very little control of things in his life, so he latches onto what little he can get with a vice grip. He's a neatfreak and a rules lawyer. He reads all the fine print nobody else does, memorizes the manual, and tries to bludgeon his way into a position of respectability by knowing how things are supposed to be done. It frustrates him that the world is not an ordered place and people don't always live by the rules (because it's often impossible). To make it worse, it's extremely hard for Simmons to let things go or relax. If people around him disregard the rules and like to leave things a mess, Simmons won't hesitate to take his (admittedly ineffectual) frustration out on them and engage in potentially years-long petty power struggles over it.

When Simmons tries to do something, he tries very hard. He will burn himself out if allowed to, and tends to break under pressure. He was raised by a man who was never proud of his accomplishments, and it left Simmons with impossibly high standards for himself and incredible anxiety about not meeting them. This anxiety is what wrecked his test scores and got him thrown in with the Reds in the first place, and he can't even talk to women sometimes without becoming a stammering wreck. Even though he knows this about himself, he still aims high. He fantasizes about being in charge and having power (which would also give him the security of control he's never had), but Simmons would be a terrible leader because of this. He's too insecure, too nervous, and too willing to fall back on blame and micromanagement to try and make up for it.

Despite it all, though, Simmons is not actually a pessimist. Yes, he gets frustrated and upset and snappish sometimes. Yes, he has a thankless job and is constantly foiled in his attempts to keep things tidy and running tight. But ultimately, Simmons still believes the world is a good place and it's possible to make it better. His frustration comes from a very earnest belief that following the rules can make that happen. While his position would have worn many people down, Simmons still cares very much and is doing his (admittedly not always impressive) best.

Simmons can be an exhausting person. He's very needy and he has a whole slew of bad coping mechanisms. At his best, though? He's an enthusiastic, sincere person with a good heart. Simmons is fearful, but he's still the kind of person who volunteered to go fight aliens for the safety of humanity, questioned the rest of the group when they were going to let one person stand behind to fight (and possibly die) alone for them, and who grew up loving stories about heroes overcoming their fear to help others. Given all the human nastiness Simmons saw in Project Freelancer and the alien threat/emotional neglect he grew up under, he could really be doing a lot worse than this.

Canon Powers: He has robot parts, but they don't let him operate beyond a human capacity and honestly kind of suck.
He also has a set of space army armor, but all the technological aspects of it won't work in the game.

Freebie Powers: The robot parts probably count as a cosmetic difference from most people.

Power Selection: Magic - Monk

Game Powers:
Thematically, magic Simmons picks up is centered around clarity and order in the world.
  • Restoration - Basic-level healing, able to cure a cold or close cuts and scrapes, but unable to do more than lessen the severity of serious ailments. He needs to be within physical reach of a person to do this, and while he doesn't have to actually touch them, it helps.

    The magic tries to restore a body to its natural working order. If/when the spell gets more powerful, it will start to show a serious lack of flexibility about what it considers "natural order". It may do things like fade tattoos or try to close piercings. It takes concentration, care, and time to try to keep it localized away from such things. (Simmons will have to be very careful with it on himself as it strengthens. It's sort of a delicate miracle that his body even works, and it's very much not safe in the hands of order-magic trying to "fix" it.)

  • Shackle - Glowing chains of order-magic can bind someone of roughly human size and strength in place for about 10 minutes. Works within line of sight, but is easier to set when he can touch the objects being bound and give it a few seconds. Smaller uses of the binding might last longer, such as shackling someone's wrists and not their whole body, but not indefinitely. Shorter and weaker chains are easier than ones that need to be longer and/or stronger. The glow is a distinct and highly visible gold-white.

  • Illumination - Light radiates from part of the body (usually a hand) or an object being held. At a basic level, it's about equivalent to a candle and has no unusual properties. Order-magic uses light as a clarifier of circumstances, illuminating things so they can be seen and understood. A possible way for this spell to grow would be to start exposing things that are hidden, or to force weak-willed creatures to tell the truth.

Non-Powered Abilities: Simmons is a soldier from the 26th century. He's from a group specifically selected because they're terrible, but that was due to his extreme test-taking anxiety more than a true lack of ability. (He's still not great, but.)

He has some weapons skills, but mostly with future weapons. He's actually pretty good with computers and wrangles a mean spreadsheet, but that's noooot probably gonna come up at all here.

What might benefit him here is his genre savvy from years of being a goddamn nerd. This man is going to die when they meet some Tolkien elves.

Setting/Suitability:
Simmons is going to love this. I mean, being out in the woods sucks, but Simmons is a huge nerd. He's on a fantasy quest with magic and that's the best, oh my god. He'll fumble a bit at first because of the low tech level, but the Blood Gulch crew are nothing if not weirdly resilient and adaptable. He's accustomed to doing teamwork with people he doesn't like very much, so it shouldn't present a problem.

SAMPLES

Prose Sample: Here

Network Sample:

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[ This has to be a joke, right? Simmons feels like he's being mocked, if not by this spirit then at least by the universe. What the fuck does Simmons know? …Okay, a lot of things. But what does he know about life? ]

Oh god dammit.

[ How could he have done life better? He doesn't know how any other path would've gone, and what if it's worse? His history is a litany of bad luck and frustration, much of it that he had no real choice about anyway, but some of it's good and maybe it's not the worst and he just can't get a handle on the underpinnings of how it all fits together.

Especially not here, with a face he'd almost forgotten in the mirror, a pale and weedy kid who looks just as uncomfortable about this whole thing as he is. He remembers being that age. It makes the artificial heart in his chest clench, and he feels a familiar tingling numbness crawling down his scalp and neck and shoulders.

Simmons takes a long, deep breath and lets it back out as a heavy sigh. Fuck. Pull it together. Say words. ]


I don't… I don't know.

[ It's almost harder to spit that out than it is to deal with maybe being shocked. ]

I don't know what to tell you. There's a lot of things you just don't know and are never going to, and it's not the end of the world.

[ Even if it sure does feel that way, sometimes. ]

I'm probably supposed to tell you what you should do different than I did to make your life go better, but the thing is that so much stuff gets messed up I'm not even sure how you could fix it. It's not your fault that stupid things keep happening to you, they just do.

[ Comforting! Cheerful! Great! He imagines being that kid again and hearing this, and just winces. ]

It sucks. But you're going to make some really good friends, and at the end it's going to help a lot of people. It's not going to be what you wanted…

[ And he's still not over that, really. ]

But sometimes, it turns out you want things that are really bad for you anyway. You get to be a hero to people. And that's a pretty good way to be.

[ He should say something else to this kid. He knows how much it hurts to be Dick Simmons, age… whatever age this is. When he's honest, it still hurts. ]

And… the things that are bad right now aren't forever. So go easy on yourself sometimes, okay?

[ He knows he won't. He still doesn't. But even if it's hollow, there is meaning in the act of trying. ]

Additional info: LMK if anything doesn't work re: my ideas for projected spell growth, or anything else.
lamentingly: (watch the time go)

New Player App | Son Gohan (Future) | Dragon Ball

[personal profile] lamentingly 2018-03-03 06:11 am (UTC)(link)
APPLICATION

Player Name: Luis
Plurk Handle: [plurk.com profile] megasquip
Player Status: New Player
Other characters: N/A

Character Name: Son Gohan (Future)
Fandom: Dragon Ball
Character Journal: [personal profile] lamentingly
OU, AU, or OC? OU (Canon AU)
If canon, canon point: Post-death
PB: N/A

Setting Background: N/A

History: Dragon Ball Z: The History of Trunks | Future Gohan

Personality: Gohan is a warrior; a child that was pushed into his father's world of fighting at a young age, and left alone to mature and grow into that world's defender. As such, he takes his role very seriously, and is both determined to stop any threats to his home, and fierce in his battle tactics. This is shown when he faces the androids on numerous occasions, his battle tactics always consisting of putting on the pressure just so that innocent civilians can get away. He's constantly putting himself in the front lines, willing to take any abuse from the androids so long as other people are safe. And this ties in to two very strong aspects of his personality.

For starters, Gohan is an idealistic person. He believes strongly in right and wrong, and he's confident in his ability to distinguish between the two. As such, he truly believes himself to be the hero of his world, the person that people can look up to in times when hope is lost. And he believes this because he wants to carry on the spirit of his dad; the person Gohan idolizes the most. Like his father, he will fight to defend his home, but he will not kill someone. Like his father, he will attack with ferocity, but he will always give second chances. Like his father, he will take whatever beating is necessary, but he will never give up. And like his father, he'll make sure that his spirit carries on in someone, should he fail to protect the world. This brings us to the core of Gohan's personality, his compassion.

Gohan is, and forever will be, a gentle person. He may fight with the strength and determination of his Saiyan ancestry, but the fact of the matter is, Gohan was born and raised human. Most of all, Gohan loves life; He loves the sounds of nature outside the window, of his mother arguing with his father in some meaningless squabble, of a fire crackling in the fireplace as they all gather around it. He loves the smell of a flower in the spring, of a large meal his mom is cooking, of a boiling oil drum as his father takes a bath. He loves the feel of a warm blanket as he sleeps, of a warm dinner with the whole family. And it's the small things like that that he cherishes above all else; those moments where he can truly be a human being and not just some warrior or hero; those moments that he will never get back because of the androids.

This is what he fights to protect, the life that all people should live. The life that the androids are preventing people from living, by terrorizing the world.

And this leads to one of Gohan's strongest character flaws, his sheer anger. Something that has served as both a strength and a weakness, ever since he was a young child. He's been shown to have a strong temper, which has manifested itself in the way of tantrums and, most notably, a hidden power. This can be attributed to his Saiyan heritage, but nonetheless, it is the most exploitable aspect of his personality. The angrier Gohan gets, the more powerful he becomes. However, the angrier he gets, the more unreasonable and blinded he becomes. He may become downright brutal, unleashing a torrent of power unlike anything anyone has ever seen before. But he will forget to conserve his energy, will forget the nuances of tactics. He will just be an unstoppable force, without any finesse.

Ultimately though, that is why Gohan is the person he is. Because as human as he may be, and despite how much he would rather be sitting down and reading a good book, all the while listening to his family and friends in the background keeping things lively... the world needs a hero. And Gohan needs to force himself to be that hero. The androids are killing people, making them suffer. And Gohan is simply not the type to let this pass. His ideals, compassion, and anger simply do not allow for it.

Canon Powers: Life Energy (Ki) – Thanks to his martial arts and survival training, Gohan can freely manipulate his own ki. This makes him capable of using it in a number of different ways, such as to fly, sense energy, manifest energy blasts, create barriers, and power up his physical attributes. Ki is extremely malleable though, so this is only a basic generalization. His main energy techniques consist of the Kamehameha, the Masenko, and the Makankosappo.

Saiyan Physiology – As a Human-Saiyan hybrid, Gohan's physiology allows for him to posses beyond superhuman strength, speed, reflexes, and stamina. It also makes him that much more adept at the art of freely manipulating his ki, due to Saiyans having naturally higher ki reserves than most other species. Lastly, his physiology gives him the ability to gradually get more powerful when faced with intense adversity, a genetic trait known as zenkai.

Super Saiyan – Due to his Half-Saiyan physiology and intense combat experience, Gohan can transform into a state that grants him incredible levels of power. This state is capable of enhancing his physical attributes even further, and increases his power level by fifty times its normal amount. When in use, his hair turns blonde and spiky, and his eyes turn green. In addition, he is covered in golden flames, and his muscle mass increases slightly. However, in this form, he is much more susceptible to anger and other negative emotions.

Freebie Powers: Gohan will keep his hybrid physiology, but its traits will be severely downplayed:

Enhanced Physique: Without ki, just a moderate increase in baseline attributes. Slightly more powerful that someone at peak human condition.
Ki: Non-accessible. Ki reserves may be there, but they will not be tapped into. Will not be able to hide his ki due to lack of control.
Zenkai: A slight increase in his ability to handle pain from attacks he's taken before, or dodge said attacks. Not guaranteed to always work.

Power Selection: Magic Weapon (Blessed)

Game Powers: Power Pole – Can extend up to sixty feet, for a grand total of six minutes. The longer the pole extends, the less time it can remain extended. Example: 60 feet = 1 minute | 10 feet = 6 minutes.

Non-Powered Abilities: Wilderness Survival – From the age of four, Gohan's learned how to survive in the wilderness by himself, thanks to Piccolo's training. He's learned how to provide the basic necessities of food, water, and shelter, as well as interact with the local animal and plant life, so as to sustain himself. Through his survival, he's learned how to fight for his life, as well as draw out his ki to increase his chances for survival. As such, he's capable of surviving in most environments, so long as he's surrounded by enough elements so as to provide for himself.

Martial Arts – Following his six months of survival training, Piccolo trained Gohan in the martial arts through intense sparring matches. His martial arts style closely resembles Piccolo's, which entails close quarters combat, and specialized used of ki to trip opponents up. His training continued with his father for the next few years after that, incorporating elements of more traditional martial arts, with more emphasis on waiting for openings, and hitting hard. Eventually though, he learned to train alone, the discipline and experience gained from all that training (as well as his hybrid physiology) making him into a very formidable fighter.

Combat Experience – The biggest difference between this Gohan and his alternate counterpart, is the amount of combat experience he has. Having spent thirteen years fighting androids much more powerful than him, Gohan's become a hardened warrior, his academics having fallen to the wayside. He has experience executing guerrilla tactics, providing strategic expertise, and training more inexperienced fighters. However, his experience in this department doesn't come from a fighter's standpoint, so much as a survivor's, so he has a difficult time improving himself as a fighter.

Setting/Suitability: I think, first off, Gohan will have a hard time coming to terms with the fact that he's alive. He was prepared to die to the androids, so to suddenly find himself alive again would be a big blow to his supposed sacrifice, and make him feel like he failed somehow. I think that's gonna be something he'll struggle with long-term, the idea that he's useless, due to how little he could do to stop the androids. However, he'll be making an effort to not let that consume him, given he's already well aware of what it feels like to have the weight of the world on his shoulders, while at the same time struggling with self-doubt.

Having said that, I think the setting will be good for him. The weirdness of the fantasy aspect will intrigue him, and having a second chance at life will help him take a long hard look inward. Lacking his ki will be frustrating at first, but he'll make an effort to be positive about it, and focus on refining his other skills. Putting his combat experience and wilderness survival to work for the group, maybe even helping train people in martial arts, if it becomes a talking point.

More than anything though, he'll enjoy having allies again. Carrying the weight of the world on his shoulders by himself has had a profoundly negative effect on him, and being able to share that burden will help pull him out of his self-doubt. Since he spent a good chunk of his life fighting the androids, not gaining any ground, and eventually dying, he doesn't have the best view of his own ability to affect change. As such, having other people around will help him feel hopeful, make him want to help more, and eventually make him more confident in his ability to actually help, now that he doesn't have to do it alone.
lamentingly: (or do i try)

New Player App | Son Gohan (Future) | Dragon Ball

[personal profile] lamentingly 2018-03-03 06:11 am (UTC)(link)
SAMPLES

Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

Gohan wasn't sure when it had happened, or how it'd progressed so quickly. One moment, he was exploring the markets of this small village; the next, a mob had gathered around him, chanting something about a monster. It started when someone tossed an apple core at his head, the hybrid flinching in surprise. Shouts of him having the mark of a monster rumbling through the streets, before he was surrounded by pitchforks and torches. Gohan was too confused to really think about the danger of the situation, still trying to figure out why they thought he was a monster.

So, in the face of an angry mob, he did the worst thing. He tried to get some answers.

"I-I'm sorry, I... did I do something?" He said, his one hand extended in an attempt to both keep people at bay, and calm them down. Having been cornered up against a wall, but looking less like a man fearing for his life, and more like he got a question on a test wrong, and wanted to know why. "This is my first time here, I haven't upset or hurt anyone... can I please ask what I did wrong?"

"You have the mark of a monster!" Someone in the mob cried out.

"A-Alright, I get that," Gohan sighed, not sure what exactly he'd been expecting there. "But what mark? What do monsters even--"

"A tail mark!"

"A tai--" He was stunned into silence, the warrior blinking in astonishment. Were they calling him a monster because of his tail scar? And, wait, how did they even see his scar in the first place? He was wearing his uniform, and it wasn't like he had huge holes on his clothes that could--

Oh.

"... Okay, um. I can explain that."

Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[ Gohan took a breath, looking away from the mirror. His expression tense, as the air grew thick with tension. This wasn't something he wanted to do, not like this, not with his past self. It felt too much like he was being scrutinized, like he was being judged for being a failure. ]

... So uh... I bet... this wasn't what you were expecting, huh?

[ He was trying, god was he trying. Deep down, he knew he wanted to have this conversation, but... at the same time, it was a terrifying prospect to confront. ]

I bet you thought you'd be a scholar by now... [ He gulped down the dry lump in his throat, still not looking at the mirror. ] That everything would be okay, and you'd go back to studying, and... you wouldn't have to worry about fighting again.

[ He wasn't looking at himself, but he caught enough of a glimpse to know how old he was. The bowlcut, the replica of Piccolo's gi, it gave him enough of an idea. It told him he hadn't even gone to Namek yet. ]

... But that's not what happens.

[ His breath was shaky, making it hard for him to gather his thoughts. ]

I tried. I really tried. I did my best to save everyone, to make sure everything could go back to normal, but... I just wasn't strong enough. [ It was the truth, and it only made it harder to look at himself. ] And I hate myself for it. I hate that I can't do anything about them; that they can just go around, kill indiscriminately, and not pay for what they've done.

[ Finally, he cast a tentative glance at the mirror. Getting a good look at himself, as he gulped again, fighting back the tears in his eyes. ]

... I miss my dad. [ A simple statement, but one that made his eyes water. ] I'm trying to be like him, but... I can't. I just... can't.

[ Another breath, this time with his eyes closed, to try and will away the tears. He opened them again, bringing his hand up to wipe the tears away. There was something in his eyes as he looked at himself. Something in his expression, that made him look old and tired.

Lament. ]


Stop trying to impress them. Stop trying to be someone else for them.

I know it feels like you should, but... you're just a kid. You don't deserve this kind of responsibly. You deserve to be with your family, to experience a real childhood, to not have the weight of the world on your shoulders.

Just because you have all the potential in the world, doesn't mean you have a responsibility to that world.

Additional info: Gohan will have his small brown pouch that he carried his senzu beans in. It won't have anything inside, since he already ate all the senzu beans he had left, but it can be used to carry something small if needed.

REVISION

[personal profile] lamentingly - 2018-03-03 07:13 (UTC) - Expand
technomagic: (Default)

NEW PLAYER APP | Sean McNinja | Dr. McNinja

[personal profile] technomagic 2018-03-07 03:32 am (UTC)(link)
APPLICATION

Player Name: Gen
Plurk Handle: [plurk.com profile] betcher
Player Status: New Player
Other characters: N/A

Character Name: Sean McNinja
Fandom: Dr. McNinja
Character Journal: [personal profile] technomagic
OU, AU, or OC? OU
If canon, canon point: Just before Doc re-enters the time stream in Space Savers
PB: N/A
Setting Background: N/A

History: Wiki link here.

Personality: Sean used to be a young teenager who kind of seems like he’s trying too hard with a “gangsta” persona. Interested in nerdy things and going to extreme lengths to hide it in order to avoid parental disapproval, he used to be a creative, geeky teenager who also happened to be a ninja.

But when we see him again, after twenty years of spearheading a revolution against a dystopian regime, he is significantly less concerned about seeming cool and more concerned with killing raptors and freeing humans from the tyrannical yoke of intelligent dinosaurs. Humans live as second class citizens, and are occasionally hunted for sport. Understandably, his priorities and motivations have changed quite a bit since then, and his personality is significantly more jaded.

There's quite the contrast from the 16 year old who constantly talked in slang and wore a baseball cap backward, to one of the leaders of the resistance, which speaks of the experiences he's been through, as well as the maturing he's done in the interim two decades of fighting.

He does blame his older brother for screwing up what should have been a simple task and causing all of this future to happen with convoluted plans and shenanigans, when other timeline versions have succeeded simply by telling the truth. As such, he's wary of over-complicated plans that rely on many factors to fall into place, and favors the simpler approach when possible. Although he gives his brother the cold shoulder when he turns up, he's adopted the name of Dr. McNinja, but maintains that it's absolutely not in honor of his deceased brother. He claims that it's just a coincidence and that he's not the only McNinja with a doctorate, but of course, we know that it's really out of sentiment, and he's not as hardassed or emotionless as he likes to come across as. But he is more willing to take more ruthless and practical measures, allowing his brother to think that he's testing him by genuinely attempting to smash him into a cave wall. He's had to be, to keep the resistance struggling on in the face of superior weapons and physical capabilities.

He's also a quick thinker, coming up with efficient solutions to the various problems they encounter when infiltrating a heavily guarded building. He disguises them with a hologram to appear like a dinosaur, and bluffs his way through security. He also lies very convincingly that he's alone and the other ninja didn't make it past a trapped elevator when they're discovered by security.

He's a bit grumpy, but you can see the hints of his younger interests still there, just slightly different. He's had to turn his idea of becoming a 'technomage' - e.g. disguising himself in realistic costumes and makeup as Blizzardbeard, the dark and powerful wizard, so that his school would allow students to bring their own lunches from Wendys - into something more practical. And his love for disguise is still seen in the way that he masks wires and propellants under his cloak to give the impression that he wields magic as psychological intimidation.

Canon Powers: General comic book ninja physiology. Enhanced agility, speed, and reflexes.

Freebie Powers: N/A

Power Selection: Magic - Sorceror

Game Powers:
Fire: casts a small stream of fire similar to a mini-flamethrower with a range of about 10m that can set a structure on fire or burn an enemy.
Lightning: casts a small arc of lightning with a range of 20m that gives a shock (and also looks very impressive).
Big Bang: casts a small explosion that isn't very damaging but produces a lot of smoke and noise. Range of how far he could feasibly throw a hand-held object.

Non-Powered Abilities:
Ninja tricks - He's very agile and flexible, having been brought up as a ninja and being trained by his parents (particularly his mother, who appears to have a fearsome reputation and attitude). This includes martial arts, sneaking around without being detected, and general stealth tricks.

Technology, intelligence, hacking, engineering - Sean is incredibly skilled and knowledgeable with technology. He was shown to be capable of building a guided space missile (with his brother stealing the payload), hacking into NASA, and running launch control from his house. He builds and uses a rig of wires and fuel underneath his cloak to give the illusion that he can cast spells, such as shooting fire from his hands. He's also built very advanced robots disguised as various wild animals.

Martial arts - Although he used to not quite be the best at it, being more technologically-inclined, he’s had time to practice and hone his martial arts and fighting abilities with weapons during the twenty years of dinosaur occupancy.

Setting/Suitability: I do hope to play out some 'technological gap' shenanigans, as somebody who's field of specialty is computers and advanced technology. He's used engineering and technology to fake magic before, but now that he has the real thing, it'd be a fun concept to explore. He's also lost touch with his inner geek a little, but it would be interesting to rediscover that complete dorkiness through their various adventures and the people they meet. And despite being a little bit standoffish, he does work with groups very well.

SAMPLES

Prose Sample:

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

Okay, seriously? His whole getup is fairly obvious, he supposes. The big cape, the intimidating upturned collar - yeah, it's understandable that they're calling him a witch. He'd designed it like that for a reason.

He thinks quick. Summoning up his magic to his hand, he throws down the flickering orb and smashes it into the ground. With a tremendous bang, it belches up thick smoke like the mouth of hell itself. While the mob rears back in surprise and fear, he takes advantage of the distraction to quickly climb up one of the nearby cottage houses to land on the roof. It's only one floor, how quaint.

He waits until the smoke clears, listening to the muttering below. Then shoots up at the right time, with a bout of evil-sounding laughter.

"You wretched fools," he proclaims, stretching out his arm and curling in his hand like they're clawed. "You insult me by calling me witch!"

A voice modulator would've been great, but unfortunately, there's barely anything more advanced than a wheel around here. And no, he's not bitter. He pauses for dramatic effect, then throws out his cape. Angry little sparks fly out of his fingertips, lighting up the night sky. Gauging their reactions, it's not quite enough. He focuses hard, and little jets of fire starts shooting out intermittently as well.

"I am Angazar, the dark and powerful wizard! I have the capability to send you all to the deepest depths of Hell! Cross me, and perish! But I am feeling charitable, and will spare you your lives if you choose to run now!"

Network Sample: Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[Sean thought he'd been prepared for this, but he really, really hadn't been.]

[...His inner child looks twelve, in middle school, and still wearing that baseball cap with the chain - God, it really seems like a lifetime ago. And the chain? Where did that hat even go? He looks at his reflection, wide-eyed. This is hella weird, looking at himself like this again. It doesn't even seem like those times were ever real anymore. All those concerns about seeming cool and pretending that building robots were a chore so dad wouldn't be disappointed in him - it's all so inconsequential now.]

Hey. [He starts.] I'm from the future. And the future sucks.

[He pauses a second to consider what he should say, then starts with the advice he's wanted to give to himself for a long time.]

You know what? To start off with, bro's not invincible. Just keep that in mind. He can be a moron- [He cuts himself off, realising he's getting too unexpectedly emotional saying this. He closes his mouth, then exhales impatiently through his nose.] Well it's his fault we're in this mess. He just had one job, and he blew it. So you have to clean up after his mess. You have to hug mom, even if she looks like she definitely doesn't want one and tries to stab you. You have to carry on the McNinja name, and fight dinosaurs, and get the resistance together, and be there for Gordito when mom and dad - [ he takes a breath, but carries on.] - blow themselves up to take out the Horrorsaurus.

Not him. [He scowls, briefly.]

Additional info: Any additional info you think it's important to include. You can use this space to ask the mods if certain weapons, gear, belongings, or animal companions can be brought into the game with the character.

Sean will be coming in his usual uniform, as well as his rig underneath his cape.
Edited 2018-03-07 03:38 (UTC)

(no subject)

[personal profile] technomagic - 2018-03-07 17:39 (UTC) - Expand
minkylowlife: (Default)

New Player App | Jason Dixon | Three Billboards Outside Ebbing, Missouri

[personal profile] minkylowlife 2018-03-07 05:26 am (UTC)(link)
NEW PLAYER APP | Jason Dixon | Three Billboards Outside Ebbing, Missouri


APPLICATION

Player Name: Lisa
Plurk Handle: [plurk.com profile] hotpinkcoffee
Player Status: New Player

Character Name: Jason Dixon
Fandom: Three Billboards Outside Ebbing, Missouri
Character Journal: officermamasboy
OU, AU, or OC? OU
If canon, canon point: End of film
PB: Sam Rockwell

History: spoilers for Three Billboards Outside Ebbing, Missouri

Personality:

Dixon's not a particularly pleasant person. Since his graduation from police academy, which he only succeeded at by the skin of his teeth, Dixon's rested pretty on the powers that being a law enforcement officer in a small town in Missouri has given him. He's abused his power time and again, knowing that he's always had privilege and his position to fall back on. He's sheltered under the wing of his far-too-forgiving chief, not only toeing the line but crossing it a few times, aware that he can press the boundaries with a soft-hearted superior and can lord over anyone beneath him with swagger and the force of law.

He doesn't inherently care about others. He doesn't really see the world beyond his own emotions and concerns. If he grieves, it's because of what the deceased meant to him in terms of comfort and support. If he loves, it's as a tit-for-tat "what can you do for me?" sort of dependence, something birthed from the positives someone provides him rather than appreciation for their own personhood. His perception of events is similarly limited; he doesn't think ahead and has little, if any, ability to foresee what consequences exist in his future. He's impulsive and driven by his own emotions, even though he doesn't see himself as a touchy-feely sort of person.

Much of his behavior falls back on his sense of futility; while he dreams of more, he's let his dreams go stagnant to the point where they aren't ambitions but fantasies. The rest falls on a sort of resentment that he's the sole caretaker for his mother and that he's internalized that he's stupid and bad at things due to struggling in school. He feels limited in his options, not just in terms of his career but in terms of his mode of expression; aside from drinking (his primary mode of dealing with anything negative), he's violent when the mood strikes him and he can get away with it.

Which is to say: Dixon's a raging alcoholic who has few other hobbies beyond watching the TV shows his mother puts on; staying out late getting drunk to the point of incapacitation and losing at pool is his idea of a night to himself. And his other form of expression is straight-up violence; because he's so infrequently faced actual consequences, Dixon's never bothered to rein in his temper, which ranges from furiously brutal to just plain pettily cruel. He hits people, threatens people, beats people in his custody, throws someone through a window when he's grieving.

Recently, he's had a change of heart in that he's trying to do things for the right reasons - but his default is still to turn to violence and alcohol. He may switch to targeting wrongdoers for his impulsive wrath, but it still all comes down to what makes him feel temporarily better. He's a violent fuckhead doing as violent fuckheads do, only nowadays he finds socially acceptable excuses for torture and murder.

Deep down, it does go down to an inability to honestly reckon with hard emotions. Dixon became a lazy, incompetent brute because he didn't know how else to respond to his father's death; he became an increasingly volatile headcase because he didn't know how to honestly grieve his chief. In the wake of his chief's death, he's been trying to turn himself into a "good man", but he has no idea what that looks like and is really just knuckling down on his existing bad habits.

As someone who's never left his small town of Ebbing, a one-stoplight town off the interstate in rural Missouri, Dixon has a very closed and smallminded world view. It's not just that he hasn't been outside his small town; it's that he doesn't even see the point. He's not someone who ever looked at the stars and wondered what it was like out there. He's not someone who ever even imagined leaving Ebbing. The rest of the country, and the world, may as well be some kind of dream for as much as it means to him. It also means he's hella bigoted in a racist, sexist, ableist and homophobic way, and while the film never touches on his feeling for trans people it's probably safe to assume he's prejudiced against them too.


Canon Powers: None

Freebie Powers: None

Power Selection: Magic Weapon

Shield, in the shape of his Ebbing PD badge. The shield is sharp enough to be used to cut like a blade.

Game Powers:

The shield will provide complete invulnerability for up to an hour, ten minutes at a time, with a minimum of five minutes between bursts of invulnerability. In turn, during use, Dixon will feel increasingly inebriated to the point of incapacitated, and his skin will start to burn off.

Non-Powered Abilities: Dixon knows how to fire a gun and hit something (usually). He also can do a pullup. That's about it.

Setting/Suitability: Beyond originally starting with disbelief, Dixon will adapt to the setting as a challenge he hopes to meet. As of the end of the film, he's looking for some sort of purpose in his life to replace the hopelessness he felt back home. Unfortunately, he's not particularly good at deciding how one can "choose love" and be a better person, and will fall into plenty of the same old vengeful, violent traps he originally ended up in. This may be good for convincing him to kill orcs. Who knows?

Dixon's pretty damn inept, but he's able to learn, and right now is in a particularly good mindset to do so. He's capable of heroism but is incapable of distinguishing it from things that just feel good, so whether he does the heroic thing is a matter of circumstance and mood. As a former beat cop he responds well to structure and orders, and is happy to execute the commands of another, so he won't be totally useless so long as he has decent leadership.

Though all his love is guided by self-absorption, he is capable of feelings of protection and support for other people. It's not something he's capable of expressing verbally, but he is able to connect to others when the stars align and situations converge. I do expect him to be able to make positive CR with other characters once there's a chance to have some forged-in-the-flame relationships.


SAMPLES

Prose Sample:

They never really taught this at police academy, and given how poorly Dixon did at that he probably wouldn't have remembered what to do anyway. When he tries to think about what it is they're supposed to do to calm down a rowdy crowd, all he's coming up with is stuff that requires pepper spray and riot shields, all stuff he's never actually had to use giving speeding tickets and confiscating meth.

It's all stuff that's very far removed from hiding in the bushes (still hungover) from an angry mob with literal pitchforks.

It occurs to Dixon that it might not be the bravest, noblest or even smartest move to stay hunkered under some manzanita while people scream for the "witch" to be uncovered and drag to the stake. It occurs to him that hey, maybe there's some way to cut off the inevitable discovery and dragging to the stake through diplomacy or persuasion or what-the-fuck-ever. But Dixon's got a limited toolbox and he's pretty certain that keeping villagers from tying him to a tree and setting him on fire falls outside that.

So rather than make any proactive attempt to better his situation, Dixon stays in the same damn spot until a local practically beefs it tripping over him, and then he kind of stumbles back into the undergrowth as if he's holding on to ten percent of a hope that the trees will come alive and beat the foes off him. He puts his hands up, not in surrender but in a halfhearted kind of amiability.

"Hey fellas, the hell…?"


Network Sample:

[It's strange. Only a few days ago Dixon was reading Chief writing to him as if he were a child, all positivity and holy wisdom, and now here Dixon is, writing in crayon to a child version of himself. He considers just writing down Chief's message - choose love, not hate - whatever that means. Dixon has the vague idea that maybe it means doing the right thing, but that's always been something hard to actually think through. He's not the thinking type generally.

Back when he was six he had blond hair. He somehow forgot that. His handwriting is awful as it was back then, but he tries his best to make the waxy words on the mirror clear enough for a first grader to understand.
]

You're going to be pretty disapointed.

[He's been told that he's not supposed to lie, and that somehow sits heavy in his chest. It's not that it's some grand secret what he did to tank his career. It's a shame he gets to carry around like a damn hairshirt around his chest.]

Your going to become a police officer and get fired.

maybe try not throwing a guy out the window

No matter how much he's asking for it


[Maybe, he thinks, kind of hopes, a kid won't feel as crushed by that as he did. He didn't feel it at the station, but after, when he was telling his mom. When he heard her crying when she thought he was sleeping. When he was pretending to sleep. Telling himself lies about how maybe it was just a suspension, maybe they'll call and say it's a joke, maybe, maybe, maybe.

After a moment, he sighs and writes to his younger self,
]

Sorry about Dad.


Additional info: An opt-out post will be included for people who don't want to RP with a racist jackass character.

mark_in_the_sands: (Gotta take action)

New Player App - Cassie Sandsmark / DC Comics

[personal profile] mark_in_the_sands 2018-03-07 06:05 am (UTC)(link)
APPLICATION

Player Name: Kaylin
Plurk Handle: [plurk.com profile] owls_in_moss
Player Status: New Player
Other characters: n/a

Character Name: Cassandra “Cassie” Sandsmark, AKA Wonder Girl II
Fandom: DC Comics
Character Journal: [personal profile] mark_in_the_sands
OU, AU, or OC? Original universe
If canon, canon point: Teen Titans #97, handwaving some of the bad writing having been less bad.
PB: Comic art and Emilie Raven

Setting Background: n/a

History: Cassie Sandsmark on the DC Wikia

Personality: What is the character's personality like?
It’s not every girl who decides that a grown super hero needs her help, steals magical artefacts out of said super hero’s closet, gets clobbered insensible in her first real fight, and still keeps coming back for more. It’s also not every girl whose response to being teleported to Mount Olympus is to run off to find Zeus and ask “hey, I don’t know the proper forms or anything, but what’s a girl got to do to get hooked up with super powers?”

Really, it’s a wonder that Cassie’s mother doesn’t have more gray hairs than she does.

Cassie is a strong-willed girl with more enthusiasm and ambition than sense. She decided that she wanted to be Wonder Girl and then went and made it happen – twice. She’s been to Hell – also twice. Her mentor has died and her boyfriend has died and she’s literally been to war in space and none of it has even slowed her down on her quest to be a super hero. Even losing her Zeus-granted powers didn’t slow her down, though it did result in her making a deal with Ares, the god her mentor was literally born to fight, in exchange for new ones. Like I said, more enthusiasm than sense.

Of the Wonder ‘family’, Cassie is probably the most straight-forward speaker. Donna is kind and Diana is diplomatic and Artemis is brusque, but Cassie says what’s on her mind with little thought for how it could be interpreted by others. Occasionally, this means she crams her foot in her mouth all the way up to the knee.

She’s also more of a brawler than the rest of the ‘family’. The rest of them are warriors or soldiers to one degree or another, where violence is simply a means to an end. Cassie enjoys the challenge, she enjoys the physicality of it, what it means to pit herself against someone else and come out triumphant.

Additionally, she’s a bit of a nerd. It’s hard to tell under the glossy hair and the makeup, but she was an awkward teenager who wore baggy shirts with the logos of various super heroes on them and kept her hair cropped short. She had no idea how to talk to cute boys, or how to interact with them unless they’d managed to get her dander up. She’s smart, but also smart-mouthed, and tended to get in trouble for back-sassing her teachers when she didn’t see the value in what they were asking her to do. The sass is a bit more helpful in combat, or at least more appropriately-directed.

Cassie is a leader. She’s not the type to sit back and let others run the show without at least testing them to make sure that they’re going to be able to handle the stress – though, admittedly, she doesn’t always handle insubordination well herself. She’s certainly not afraid to confront problems under her leadership, even if it means hauling a boy into the girls’ bathroom for privacy and slamming him against the wall with a demand that he explain.

Finally, it’s important to emphasize that she is indeed compassionate. She wants to be a super hero, sure, but it’s because she wants to help. The world needs helpers and doers, and that’s what she is down to her core. She wants power because more power means that there’s more she can do to help people. A primary example of this is Artemis asking Cassie whether preserving her secret identity when chaos struck was more important than helping. Cassie considered, and decided that helping those around her was more important than finding her wig. Later, when her school was attacked, Cassie didn’t hesitate to hold up a wall so her classmates could escape. Her compassion doesn’t always pair well with her straight-forward speech, but the impulse is there and she generally manages to stumble around to what she meant to say eventually.

Canon Powers: Cassie is a demigoddess daughter of Zeus. As such, she possesses superhuman speed, strength, durability and reflexes. She also has self-propelled flight and a magical lasso.

Freebie Powers: none

Power Selection: Roughing It

Game Powers: none

Non-Powered Abilities: Cassie has been trained in Amazonian hand-to-hand and weapons combat by instructors who wouldn’t allow her to use her powers as a “shortcut”. As such, while she won’t be as strong or fast or durable as she’s accustomed to, she is still going to be well-prepared to engage in armed or unarmed combat.

I would also argue that between her Amazonian and Bana-Mighdall instructors and with her childhood as the tomboy daughter of a single archaeologist mother who sent her to all-girls schools, Cassie likely has some wilderness survival skills.

Additionally, Cassie has experience leading two teams of teenage super heroes, which isn’t a role for the faint of heart or someone who isn’t good at throwing her weight around when need be.

Setting/Suitability: Cassie is very used to working with others. While she’s had a couple of stints as a solo hero, they’re usually fairly short-lived; her primary experiences are either with a team or with a partner. She’s good at managing and leading a group, and also reasonably decent at being managed and lead so long as she doesn’t think she can do better. She also an enthusiastic and fast learner, so she’ll be able to adapt fairly well. She tends to jump into adventures with both feet, so while there will be a bit of a downswing in her mood when they’re still trying to get themselves set up, once they’re on the mission she’ll be an asset to keeping the party moving. She’ll definitely respond well to the idea that the world needs saving, because she’s already aware that that’s the case, but she’ll be excited to do it in a space where no one she knows has gone before.

SAMPLES

Prose Sample: 200 word minimum.
For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

“I regret every single time I wanted to travel to a fantasy world!”

Cassie can’t fly. She isn’t as strong or as fast or as durable as she’s used to. That doesn’t mean that the villagers can keep a hold on her. Sure there’s a lot of them, but they are not prepared to deal with an Amazon, adopted or otherwise. Cassie kicks her foot free of the last grasping hand and clambers up onto the roof, boots sliding in the thatch.

“Worst adventure ever,” she mutters under her breath as some of the village boys follow her to try and bring her down. They get stomped fingers for their trouble, under boots probably sturdier than they’ve ever seen, something she’d feel worse about if they weren’t trying to kill her for being a witch.

I’m not a witch, I’m your wife!” she mutters under her breath as she slides down the other side of the roof. It hasn’t gotten her very far, people have already rounded the corner by the time she hits the ground, but they’re not on top of her and that means she has room to move. She takes off at a sprint, snatching a coil of rope up from on top of a barrel as she runs past. Once she’s got a little more space, she skids to a halt, spinning around and snapping the rope taut between her fists.

“It’s not a magic lasso but hey, now I’m armed,” she says, baring her teeth in a dangerous grin. “Come at me. But trust me, you don’t want to.”

Network Sample:.
Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[Cassie looks at the scruffy, androgynous blond child before her. The blond child squints back, a look of open suspicion on her face. Cassie finally cracks, doubling over as the laughter bubbles up from her gut.]

I know, I know! “What’s with all that hair”, right?

[She wipes tears from the corners of her eyes, smiling affectionately.]

Look, I know this is going to sound stupid to you, but embracing “girly” stuff is pretty fun sometimes. It doesn’t mean that you have to stop doing fun stuff or wearing comfortable clothes – though I admit, the pockets on women’s jeans are definitely sub-par – it just means that you’ve developed skills a lot of boys wouldn’t even know where to start with.

[She wrinkles her nose.]

And yeah, people treat me “like a girl” sometimes, but you know what? You get to rub it in their faces when they’re wrong, and that is very satisfying.

[She sobers, thinking about everything that’s happened since she was the girl sitting on the other side of the glass. At least she looks thoughtful now rather than suspicious.]

I’m not going to lie to you, you’ve got some stuff ahead of you that’s going to suck. It’s going to suck like the vacuum abhorred by nature. But you’re going to get through it. Keep your chin up and get out there. You already know that the world isn’t going to fix itself. I can tell you for sure that we’re definitely on the path to making it better.

[Cassie winces. Not from shock, just from her own self-awareness.]

Maybe pay more attention in communications though. There has to be a way to be straight-forward without cramming our foot in our mouth.

Additional info: Cassie will be coming in with her metal bracers, which she can use to deflect projectiles – though not as well as she can when she has superhuman speed.
Edited 2018-03-07 06:17 (UTC)
greyerrant: (Confused)

New player app| Garviel Loken| Horus Heresy

[personal profile] greyerrant 2018-04-01 08:02 pm (UTC)(link)
APPLICATION

Player Name: Bill
Plurk Handle: Grimdork
Player Status: New Player Other characters: none

Character Name: Garviel Loken
Fandom: Warhammer 40k Horus Heresy
Character Journal: Greyerrant
OU, AU, or OC? Original universe,
If canon, canon point: The end of Vengeful spirit (It's the end of the history section in the wiki)



History: http://warhammer40k.wikia.com/wiki/Garviel_Loken

Personality: What is the character's personality like? Please take care to talk about both their thoughts and motivations and their outward actions. For AUs, please note how their development diverges from canon.

Garviel is considered incredibly honest, and rather considered rather noble within the world view of the Horus heresy. He is often referred to as the Silent Wolf, or as the quiet one, and it is a very accurate sobriquet for him. He believes in a secular world, and a rational truth, having been raised in a militant Imperium of man which raises secular truth as the one true path to enlightenment. If he is in a situation wherein he must either lie or break an oath to tell the truth, he will simply choose silence even though it will mean his own further imprisonment.

He is loyal to the Emperor above all, and his friends after that, and more generally to humanity. Loken has been indoctrinated to take arms against the dangers of a war-torn galaxy and has done for so well over 100 years, and has seen quite a few things including a civil war that caused him significant psychological trauma.

He is dealing poorly with the loss of his best friend and comrade, Tarik Torgaddon, and will often seem to withdraw from a situation or be in shock while re-living the horror of Istvaan III, where all his loyal brother (and himself) were betrayed.

Loken tends towards bravery in deed when he is in a combat situation, often taking the lead in a fight and drawing the enemy's attacks onto himself (often to protect otherwise vulnerable humans from horrible demons or the like.)

Garviel has a tendency to brood and examine the reasons for his actions and his battles. He describes himself as a weapon that questions itself, which is quite accurate. He spends time wondering if bringing compliance and enlightenment to the star systems that refuse to bend knee to the Imperium is the right thing to do. He is the first to begin questioning the nature of Horus' actions as Warmaster as Horus falls under the sway of the Chaos gods, and strongly resists the new undercurrent of secret cults and societies within his Legion, the Luna wolves. He despises secrets, and is deeply pained to eventually become a part of the silent war of spies and special agents despatched by Malcador the sigilite after he is re-discovered on Istvaan 3.

Garviel is unwilling to compromise with true evil such as daemons or sorcerers who dabble with Chaos, but will work even with aliens and psychics if it will accomplish his greater mission of serving humanity, the Emperor, and the cause of what is considered good by the Imperium.
Garviel as a secular humanist from a rational society (Of enforced rationality), has little time for religious people or religion in general. He is either puzzled or disgusted by religion, especially once the connections of the worship of dark gods and Chaos are discovered.

Loken is extremely unfamiliar with women, affection other than brotherhood, and the experience of familial or romantic love due to being a chem-gelded posthuman. It's strongly implied he loved Mersadie Oliton (his personal scribe) in the novels, due to his reaction on finding out her first being imprisoned, and second not being told about it was to pummel the space marine who saw fit not to reveal this to him nearly to death. Also he thinks about the idea of love briefly while touching her during a brief conversation they have when he is brought to her prison, though his resolution of this is inconclusive.

He does relate well to non-powered humans rather better than his more arrogant brothers, his personal humility and humanity which was retained even after being genetically and surgically altered into a warrior showing through. He eventually befriends his scribe, a poet, a photographer, and an Iterator (basically a form of scholar) and takes the Iterator as something of a mentor and father figure when debating philosophical and moral questions. He is often puzzled by the actions and motivations of mortals, but he makes an attempt to understand them, often by asking the mortal in question what they were doing and why. He is also very protective of humans, as he is true to his oaths as an Adeptus Astartes.

While Loken is first and foremost a soldier, he can be very diplomatic. Loken is often tasked with liasing with local people in worlds the Imperium is attempting to integrate through the process of compliance, and acts first with empathy and kindness towards other humans. He tries to understand other cultures and societies by asking questions and trying to see their merits. However, if a war is prosecuted, his tendency towards mercy and kindness doesn't make him less of an effective warrior, and he will quickly and effectively defeat his designated foe, though he doesn't revel in bloodshed.

Canon Powers: If they have superpowers in canon please list a full list of them here just so we have them somewhere. http://warhammer40k.wikia.com/wiki/Gene-Seed

The easiest way to relate them is just to link a list of the 19 geneseed organs a space marine gets implanted since that gives a listing of what all they do.

But for purposes of this they are very strong, very fast superhumans who can process information quickly, are bigger than normal humans, and kick absolute butt at combat. Also they spit acid, can eat brains for memory, and do a bunch of other bonkers stuff. I'm not going to ask for any of that if only because it can get into dungeon bypass levels of ability.



Freebie Powers: If your character has any powers listed as "freebie powers" list them and their limits here so the mods can decide if they count as freebies.
Enhanced senses. Space marines have pretty impressive senses in terms of sharp eyes and ears, but I don't think they'd be quite as bonkers as they are portrayed in books (So nerfed if need be.)
Agelessness: Astartes don't really age much up into the 1000s, so that would probably be wise just to keep on as a freebie

Power Selection:Native Superpowers

Game Powers: This will be different depending on what power selection you're choosing.

If choosing native superpowers: List the powers and how they fit the power nerfing rules.

Two powers: Garviel should probably maintain his superstrength (nerfed to the level as indicated in the app) So no more than 500 pounds, or less given that he will have another power listed. Stronger than human normal and more or less proportional to his size as a posthuman being.
Astartes toughness. Since I'd like to maintain Garviel's size as related to normal humans (About a head or so taller), his increased bone mass and toughness will make him fairly difficult to kill by normal means, though he's by no means invulnerable. In canon Astartes are resistant to bullets due to fused ribcages and extreme bone growth/muscle mass, but still die from explosive bolt rounds to the brainpan/repeated shots/getting hit with a chainsaw sword/stabbed in the eye/head cut off/etc



Non-Powered Abilities: Garviel is a trained space marine, which means he’s a capable warrior, tactician, and leader, as well as extremely skilled at survival in any number of adverse environments (IE wilderness survival up to and including death worlds) He’s also shown to be an adequate, if not perfect infiltrator and stealth operative (though not the best amongst his brotherhood by any means). He's show to out-fight two of the best warriors in canon at various points, through trickery or use of the environment. So he's a pretty fabulous swordsman, his ranged abilities won't come into play given the non-technological nature of the setting, however. He's also competent brawler.



Setting/Suitability: Initially Loken will be –incredibly- angry at being torn away from the civil war that has consumed his life and that of the galaxy he defends, but eventually he would prioritize protecting whoever his comrades would soon come to be, and fighting for humanity, truth, and rationality even in a strange new supernatural world, making the compromises he needed to ensure the development and survival of the friends he would become loyal to over time. He’s going to be incredibly resistant/suspicious of magic and sorcerous abilities at first, but will accept them as part of the world setting while railing internally against them the whole time. In the end, he will compromise with his anger and disgust with magic to ensure a greater good is served, as his deal with the Watchers in the Dark (psychic aliens that occupy the Rock, a fortress of the Dark Angels Space Marine legion) indicated in the audio drama Grey Angel.

Fortunately, Loken is very group oriented, (Part of the legacy of being a space marine) being psycho-indoctrinated into a military legion structure from a very, very young age, so it won't take long once he gets past his UUUUGH MAGIC phase to fit well into the group. His own devotion to the truth and the greater good, and his need for friendship and companionship will eventually drive him to work first with the humans, and then even the nonhumans that he will be bound to magically.


SAMPLES

Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.

Loken bristles with cold anger at the implication of being a witch, his chiton-clad form looming above the accusing townsfolk. "I am a protector of humanity, and your people. You would slay that which stands between you and the long dark." His fists ball up, and he considers, if only for a moment, striking down the fools that are pointing various primitive agricultural implements at him. The moment seems to stretch out, his adrenaline spiking and he consciously avoids acting in an aggressive manner, jaw hardening for a moment before unclenching his fists. "I am going to walk away. Right now. And you are not going to burn me."
He turns his back on the townsfolk, forging a path towards the edge of the village. One of the braver townsfolk tries to bar his path, and strikes out at him with a pitchfork. Loken turns slightly, the pitchfork's tines punching into his upper left arm, and drawing blood as it pierces the pale chiton and the flesh beneath before lodging there. He looks directly into the farmer's eyes, grasps the shaft of the pitchfork, and rips it from the grasp of the farmer, throwing the bloodied tool aside.

"I am walking away. Do not tempt me further, or I will be forced to start hurting you." He advances one step, then two, pushing by his erstwhile captor even as blood continues to stream down his arm and chiton. He leaves the town without another word, jaw clenched as the pain of a massive puncture wound in his arm throbs without the combat drugs he would normally use to dampen the shock.



For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

[ Loken stares in silence as his younger self, a scarred, frightened boy from the streets of Cthonia. He tries to consider how best to pass on what he has gained from his life to the young boy. How to prepare him for several lifetimes of pain and betrayal. ]

You... you will be amongst warrior-kings. You will be a simple line officer in a world of heroes and godlings. And yet when they kneel to the forces of dark and superstition, you mustn't be swayed. Trust in your friends, and stay well clear of priests and those that would be as a father to you.
[ The Astartes falls silent again for a moment, trying to figure out how to tell the hardest truths. He seems to radiate contempt for the spirit who has pulled this child out of himself for a moment, but resolves to do as he always does, and speak the truth as he perceives it. A lie would be dishonorable and without point. ] You will lose almost everything and everyone you hold dear. For a time, it will seem as though you are the last loyal son in a galaxy of traitors. Your world will burn, and you will know pain and madness. You will forget your name, and you will forsake everything for vengeance.

But the Emperor protects. In the end, he will always protect, and your loyalty will be rewarded. Believe in him, and believe in your brothers that remain. Believe in humanity, and do not despair. You will have to be a force of defiance, and fight until the last.
[ He smiles at himself ] But you already know how to fight. We always did

Additional info: Can garviel show up wearing his bodyglove and grey chiton? (So he isn't completely naked, mostly) Also, feel free to consult with me about any details about astartes anatomy/powers or 40k history that aren't related on the wiki.
Edited 2018-04-01 20:06 (UTC)

Re: REVISION

[personal profile] greyerrant - 2018-04-03 05:45 (UTC) - Expand
teratias: (09. Steal the artefact)

NEW PLAYER APP | Waver Velvet | Fate/

[personal profile] teratias 2018-04-01 08:19 pm (UTC)(link)
APPLICATION

Player Name: Thea
Plurk Handle: None
Player Status: New Player
Other characters: N/A

Character Name: Waver Velvet
Fandom: Fate/zero
Character Journal: [personal profile] teratias
OU, AU, or OC? Original universe
If canon, canon point: While resting in the woods with Rider after the defeat of Caster
PB: N/A
Setting Background: N/A

History: Canon wiki. As the wiki can sometimes be confusing, let me know if a player written history is preferable.

Personality: Waver Velvet is, at age 19, like most people that age. He's smart, but he's also arrogant, immature, and insecure, with the bonus of having a short temper and being a coward. While he is given a chance to grow into someone brave and loyal in Fate/zero, he doesn't start out that way.

Waver's smarts connect to his skills as a mage. He can understand and analyze break down magical theories, use the environment to suit his limitations as a spell caster (such as using water samples to pinpoint the location of magical pollution from sewer pipes), and find workarounds for problems. His intelligence is itself a work around for the fact that he is not a strong spellcaster.

Waver's low spellcasting ability has given him no small amount of immaturity, and it shows in his first scene. Waver's professor brings up a thesis Waver authored. The young man expects praise of his genius, and instead the whole thing is torn apart. While understandably angry about being made fun of in public, Waver passes that threshold and slams into arrogance by assuming that being proven "right" about something will automatically gain him respect. This is a childish view of the world, and shows he cares more about being right than anything else. The fact he then steals a rare and valuable item from this same professor in retaliation also shows his temper, a shocking level of pettiness, and a level of immaturity that says he can't possibly handle things going his way.

That bad temper appears time and again throughout the series, especially around the character of Rider, who Waver magically summoned. Waver is ignored or flat out disobeyed by someone who is supposed to listen to him, and Waver's response is simply to whine or yell. He has already responded to an insult by flat out stealing, and it is a small wonder why his servant won't listen to him. Being constantly yelled at is no one's favorite thing.

His insecurity is also an ongoing trait that comes up multiple times. One such is example is when Rider praises Waver for finding Caster’s murder lair only for Waver to shrug off the compliment because it took him too long and circuitous a route. Soon after, Rider gives Waver a peptalk only for Waver to respond that he’d rather be fighting with a servant that would make it harder to win, like Assassin, rather than have an easy victory through Rider. Rider tries to assure Waver that the Grail War won’t be the most important thing in Waver’s life as well, which is met with a lukewarm response.

Then there is the matter of Waver's cowardice. Beyond resorting to theft in the first episode of the show, Waver's first outing with Rider features the two atop a bridge. Waver screams that he wants to go down, fear very obvious on his face, and it continues from there. He hides behind Rider's cloak in the first fight, he has little desire to be on the battlefield initially, and for a war, he seems quite content to be in charge without ever heading out. This slowly but surely changes over the course of the show, through moments of reassurance and simply by seeing more fights. This makes it so that by the time that Waver and Rider are facing Saber on his motorcycle, Waver is just as ready and excited to head into a fight as Rider is.

Other things about Waver's personality also change during the series. His temper, for example, begins to calm after defeating Caster. Rider and Waver work together to try and end the fight, and after, the two speak more and more as two teammates, rather than as a pushy young boy and a great big brute trying to each get their way. These decreased hostilities also shows Waver's arrogance decreasing. As a result, he begins to understand Rider's ideal of conquest without humiliation. Waver sees that it is possible to win people over without being a total jerk about it, as Rider demonstrated throughout his life and through Fate/zero’s run by talking to others and if not winning them over to his side, then winning their respect and being seen as a worthy opponent.

This transformation of a very angry young man into a mature one allows for one new part of Waver's personality to shine through brightest: loyalty. Through interacting with Rider, working alongside him, and succeeding (although not ultimately, Rider still dies in the war), Waver realizes that there are other ways to approach life, and decides that he should follow in Rider's footsteps. He professes his loyalty to Rider out loud just prior to Rider's death. This loyalty is not only accepted by Rider, but the display of loyalty in front of Rider's opponent spares Waver's life and allows him to survive the war.

Fate/zero's story arc for Waver is about personality change. He ends his arc with a better temper, a more humble approach to his own smarts, and knowing that one can work with people to gain their respect rather than just going about demanding it. What the series also suggests is that there isn't a magical switch to make this character into less of an angry jerk, or that he's shed all of his old traits. It instead implies that in time, they'll fall away completely. After all, one does not become a mature adult in two weeks.

Canon Powers:
--Some hypnosis
--Evocation, as he somehow could manage to summon Iskandar (Alexander the Great)
--Alchemy (vaguely explained in canon)
--Extremely insightful analysis

Freebie Powers: None.

Power Selection: Magic, following the alchemist archetype.

Game Powers: Left blank as per requirement for alchemist archetype

Non-Powered Abilities:
--Waver's ability to analyze is a natural skill that he has and not linked to his abilities as a mage.

Setting/Suitability: Waver's story arc in Fate/zero is one of great change, and the canon point that he is being drawn from is where that change really does begin to take place. I am interested in exploring what happens after those changes have begun to take place, but have not fully cemented themselves.

What Waver does lack is actual survival skills. He's capable of learning a great many things though, and forcing him to be more reliant on a group after being such a solitary figure offers a great way to explore growth and adaptation for a character whose arc is all about change.

SAMPLES

Prose Sample: TDM supplement

“Wait a minute,” Waver said. This entire situation was something out of a history book. He knew about the witch trials in Europe, where some poor old hag who wasn’t a mage at all would be called one anyway and then put on a fake trial. This was exactly like that, except he was a nineteen year old mage with loud opinions and...wait. The hags usually had loud opinions too, didn’t they?

Crap.

Waver looked out around the little makeshift courtroom he was in. People were in chairs, on the floor, and he thought it was absolutely insane that they had put both his feet and hands in the kind of block handcuffs that Hollywood films loved using to show that it was Ye Olden Days. There was a judge at the podium to his right, a single long table for the prosecuting attorney (was he an attorney? Did he even have a degree?!) and no space at all for say, a jury of peers.

It was entirely likely that such a thing wasn’t the norm. He wasn’t about to demand an entire history of the legal system, mostly because that’d lead to accusations that he was a witch, one that was just stalling for time. A true enough accusation, and a counter productive one.

He knew he’d need to be clever to get out of this. Waver clenched his hands into fists and then relaxed them, seeking for some way, any way forward. As much as he wanted to scream (screaming would be so good), the only option here was to try and think of some kind of way to start tearing a hole in the non-existent due process. And fast, he could see through the window behind the judge that they were setting up an actual stake with actual firewood.

The pretense of a trial was a horrifying sort of mercy.

“I...I have seen magic elsewhere here,” he tried, making sure the quality of his voice was the exact opposite of his name. “Is there some kind of a legal definition of witch versus other type of magic user that I, traveling from elsewhere, am unaware of?”

His eyes moved from the judge to the crowd. Someone had to have an answer. He could argue! Someone just had to give him something to start with!

Network Sample:

This is--

[Stupid? Weird? Ridiculous? Depressing? Yes.

Waver sits in front of the mirror, looking himself in the eyes. Big, bright green eyes, still seeing the world, seeing magecraft as something wondrous and exciting, not the hellish slog with....

...No. That isn’t the right train of thought either. Waver groans softly as he tries to figure out how to even talk to his tiny self. Inner-child. Whatever. He hates the term inner-child, it feels inappropriate and far away from the person he had always been. The little kid who loved to read rather than go outside, who wanted to be a mage so goddamn bad. The little kid who still had say, living parents and a functional relationship with his grandmother. Those were thoughts Waver hadn’t had to deal with in quite some time, and he hates the threat of even working through the residual emotions of them now. He grunts, giving himself a look that borders on disapproval, but truly, it is meant for his present-day self.]


Look, you’re going to do what you want anyway so I don’t actually know why I’m bother-- HEY!

[The shock from the spirit hurt, but the reaction Waver had was only more anger instead of registering the actual pain.]

You said to be honest, didn’t you?! I’m stubborn, I’m not going to listen to anyone’s advice! This is all in the name of emotional hone-- damn it!

[The spirit is not having any of that, apparently. Waver groans, clawing at his own face like that might actually help him get through all of this. He doesn’t voice any more of his resentment at the situation, as that would probably get another shock, but he goes through every stage of the greatest and most deeply annoyed face journey known to man. Waver is sure this tiny version of himself is hardly amused by watching Waver pull face after face of narrowed eyebrows and exaggerated grimaces, so finally he tries to take the task seriously.]

You’re stubborn and you’re willful and that’s a good and a bad thing, okay? You know you’re smarter than you think, but being worried about other people sharing that opinion is going to do you a lot more harm than good, so think twice about it. And Japan’s kind of a crappy place to vi-- [Another shock?!] COME ON!

[Waver shakes his head, patting down the stray fly-away hairs that were a result of the shocks.]

Look. There’s a lot of weird experiences ahead. Some of them are going to be really crappy. Some of them won’t. A lot of them are just about getting through. So do that. And maybe trust some people more.

[He then directs his next few words to the spirit.]

If I ask if that was enough you’re not going to shock m-- ugh. You are.

Additional info: None.
coiledscales: (Qunari)

New Player App - Alacruun | Dungeons & Dragons OC

[personal profile] coiledscales 2018-04-01 08:25 pm (UTC)(link)
APPLICATION

Player Name: Stefan
Plurk Handle: dragoon1940
Player Status: New Player
Other characters: N/A

Character Name: Alacruun
Fandom: Dungeons and Dragons?
Character Journal: [personal profile] coiledscales
OU, AU, or OC? OC (Dungeons and Dragons)
If canon, canon point:
PB: None, currently.

Setting Background:
Faerun is a vaguely medieval fantasy realm, filled with the typical assortment of fantasy creatures and races. Dwarves, elves, dragons, dragon-born (creatures descended from dragons, but nearly as powerful or impressive), goblins, orcs - the usual. There’s magic and adventurers and ancient, magical kingdoms.Magic can be learned either through study or essentially inherited via some form of magical bloodline. It’s varied and powerful in many regards and could potentially be used to make one a supremely powerful being. The various gods and pantheons of Faerun are very real and offer their favor and intervention to their followers.

History:
A long time ago, Alacruun was one of many black dragon hatchlings in a very large clutch of eggs. He was one of the weakest and spent a large part of his young life being picked on by his siblings. This engendered a certain amount of resentment.

Once he was old enough to strike out on his own, Alacruun took to the road with his own power behind him and all the natural talents of a black dragon. Rather than focus on treasure and wealth, Alacruun had a different idea in mind. He wanted to know things. He wanted to learn.

After time spent poking around the edges of humanoid civilization, Alacruun used his power of shape-changing to assume the form of a young student and began delving into the libraries of human society, digging his way through scrolls and musty books, looking for as much information on the world - and magic - as he could. He discovered the school of necromancy and began to study in earnest, desiring to extend his own lifespan to better collect and hoard knowledge.

At this time he took a break from his studies to pursue a mate - another dragon named Kalazari. Together they had children, who would later go on to have their own descendents.

Alacruun’s ambition tore him away from Kalazari and his erstwhile family and he returned to his tomes and practice of magic, becoming more and more powerful in wizardry. Over the years, his curiosity and desire to learn twisted, influenced by his own draconic greed and ambition into a desire to control the world around him. A dragon, no matter how powerful, couldn’t run the world. To do that, he would need to be a god.

Through an ancient, powerful ritual and with the assistance of mortal followers, Alacruun attempted to ascend himself to godhood. A band of adventurers, assisted by good dieties, interfered. Alacruun gained great power, but was forced into an extraplanar prison, where he would be unable to interact with the world, except distantly.

Alacruun spent an eon in that prison, working through his followers and their descendents, striving to find a way to free himself from his imprisonment and return to regain his "throne".

Another band of adventurers got mixed up in this and his attention was drawn by one, a half-elf named Adalia. She sold first her future and then her soul to him in exchange for her friends lives. His interest in her grew and he turned from thinking of her as a mere tool to something more personal.

Despite her continued attempts to foil his plans, Alacruun was able to embody himself in a humanoid body. During this time he insinuated himself into Adalia’s party, the both of them keeping his presence quiet for a variety of reasons. During their travels Alacruun confessed that his interest had turned from something dispassionate to one entirely obsessed with her. Love, of a sort.

Personality: Alacruun is, at his core, someone who believes very strongly in order and in the ability of people to alter the world around them. Additionally, Alacruun has a very high opinion of himself and his own thoughts and abilities. Most of the time this verges on or becomes actual arrogance and vanity. His point of view and his own well-being are the most important things in the world to him and he suffers from a lack of serious introspection or self-reflection. This leads to an inability to seriously consider things from someone else's point of view.

Despite this lack of empathy, he is skilled at reading people. Combined with a natural charm and his self-confidence, he exudes a sense of charisma. He uses this charisma to manipulate others for his own gain. Since his opinion and ideas are all that matter, he sees no problem with lying or tricking people into doing things for him. He will also happily intimidate or threaten if his natural charm isn't working.

This lack of empathy also exhibits itself as an indifference toward the suffering of others. Misfortune is unimportant, as long as it's happening to other people. Pain, death, and injury are simply the prices others pay for getting in his way or being in the wrong place at the wrong time. He doesn't enjoy hurting people (he isn't a sadist) but he also doesn't see it as wrong if it gets him what he wants.

His inclination towards order exhibits itself as a need to be in control. He prefers to plan ahead and have an idea of what he's going to be doing before leaping into action. He can improvise if the situation calls for it, but he does not enjoy it. He often believes that he has everything under control, resulting in Alacruun being blindsided when an unexpected variable throws his plans out of order. His desire for control also appears in his drive to ensure the world is ordered: he pushes his own wishes onto his surroundings, regardless of others' opinions.

Greed is another of his defining traits. He desires to "own" the things that he feels most invested in, even if they're not relevant in the grand scheme of things. He'll sacrifice lives and treasure if he sees said items or people as disposable, but once he begins thinking of something (or someone) as belonging to him, it will take a great deal of persuasion or extreme duress to force him to discard it. Once dedicated to someone, he'll remain loyal. He'll also be poking his nose into their business and doing what he thinks is best for them, whether or not they want it.

He is naturally intelligent and inquisitive and this often leads him to meddle or investigate where prudence might dictate otherwise. If he wants to poke his nose into something, he will, regardless of the consequences. He only regrets it when it ends up having a tangible affect on him - not before.

Canon Powers:

Black Dragon

In his natural form, Alacruun is a very old black dragon, with all of the strength that comes with it. He can fly, can spit a stream of extremely caustic acid, is extremely resistant to all sorts of damage and magic, and is generally Very Hard to Kill. He's also the size of a small house. This does make life hard when he needs to get somewhere in confined spaces. In addition, he can:

-See clearly in the dark or low-light conditions for up to 60 feet
-Breathe underwater
-Immune to magic sleep or paralysis effects
-Shapeshift into a humanoid shape (a tiefling in this case)

Wizard

Aside from being a dragon, Alacruun has spent a great deal of his time alive studying magic and learning how to manipulate arcane power for his own benefit. He has a repertoire of spells, but many of them focus on aspects of death (i.e. Necromancy). This includes inflicting disease and curses on people, draining life-force away from people, the ability to create undead, and the ability to inflict general pain and suffering on others. He also has a smattering of other useful spells, including Polymorph, Invisibility, and some other elemental damage.

Dragon-God

One of Alacruun's main ambitions was to become a god. He has half-succeeded, but was locked away and trapped in an extra-planar prison, leaving him with only a fragment of power. He's maintained a cult over the years of his imprisonment and he's able to scry on the outer world, as well as communicate with other people via divination and magic items. Given the right situations, he can also imbue others with his power via marking them and giving them his favor, especially in the areas of death and knowledge (his divine domains, as weak as they might be in his current, imprisoned state).

Freebie Powers: None.

Power Selection: Native (Super)powers

Game Powers:

No Longer a God

His source of divine power is locked beyond the Wilderlands in his home realm; whether this is because he's been drawn into an entirely new universe/plane of existence or a combination of his extraplanar prison and the metaphysical distance he is from his home universe is unknown; regardless, he cannot scry, mark, or otherwise tap into that power or imbue others with that power. It's simply locked away from him.

Smaller Dragon

Unlike his “real” form, Alacruun is going to be much smaller than he was at home. Rather than being an ancient wyrm the size of a house, he’s going to be about the size of a large draft horse (longer, when tail is included). He will maintain his ability to fly and to spit acid, as well as being relatively resistant to damage (plus being able to see in the dark and breathe underwater). However, he will not be nearly as resistant as he’s used to being. He can be hurt by normal weapons and magic, as well as killed outright. He’s going to be tough, since he’s a largeish creature and he’s a dragon, but he won’t be nigh unkillable.

Wizardry

Alacruun's magic stems from intensive study and his own, innate magical nature, so he's a bit of wizard/sorcerer hybrid, in DnD terms. He can only cast or use magic a certain amount, depending on how powerful the spell is and how much energy he puts into it. Pre-nerf, this is likely to be powerful, both in terms of how much energy he can channel into those spells and the number of times per day he can use said powers. Post-nerf, I'm planning on locking away basically everything except some of his utility spells (and his knowledge of magic in general, which might come in handy).

-He will not be able to utilize any of his curses, life-draining spells, or other direct damage spells.

-He can still stabilize the dying with a touch, as he used to be able to, but this ability will be limited to two uses every eight hours. He cannot restore the dead to life nor does he possess any sort of healing beyond simply preventing death from mortal wounds (essentially putting them in a suspended sort of stasis until someone else can heal them).

-He ability to create (and control) zombies, skeletons, and other forms of lesser undead wil be limited and physically taxing. In the Wilderlands, he can create or control no more than two undead creatures at a time, and his control over them will last 20 minutes at most before they crumble or fall apart. He will need actual bodies or skeletons to perform this spell.

-His ability to shapechange will be limited to his humanoid shape (tiefling) and his natural dragon form.

-He can cast simple cantrips, such as illumination, dancing lights, moving small objects, or other minorly useful spells.

The rest of his magic is locked away or otherwise blocked for some mysterious reason(s). I figure that since he’s a dragon who can shapeshift, he doesn’t really need much else.

Non-Powered Abilities: Alacruun is very intelligent and well-read on his homeworld’s lore - especially its magical lore - and has experience with magic in many forms, giving him a very in-depth knowledge of magic and magical creatures. Of course, his information in the Wilderlands is likely to be inaccurate, since it’s not his native world - still, he’s smart and he knows a lot.

He knows how to hunt as a dragon, since that’s how he feeds himself. As an extension, he also knows how to fight as a dragon and how to fly.

He's also good at smooth-talking people, although this is largely dependent on him being able to read the room (something else he's decent at, even if he's horrible with actual empathy).

Setting/Suitability: Alacruun is going to be both irritated and relieved. Irritated because he’s being dragged away from his own world conquest plans and relieved because he’s no longer prison. Plus the whole powers thing. However, he’s going to see ultimately working with everyone (if only for the relative short-term) as to his benefit. He likely won’t get along with everyone and will have morally terrible suggestions about a lot of things.

He does lack a certain capability for self-reflection, so I’m not sure how much he’ll change. It’s entirely possible that the experience will ultimately change him more than he realizes. Maybe he’ll get dragged back towards a moral center by being around decent people long-term. I’d like to explore that, as well as the simple situation and clash of someone who’s happy to take morally questionable short-cuts working with people who usually aren’t. There’s some interesting dynamic there (plus Alacruun’s propensity to manipulate people).

As to survival, he can do that just fine as a dragon. While humanoid, he’ll need help and have to learn, since he can’t exactly hunt or do a lot of his other dragon-y things. Guess that’s what shape-shifting is for!
coiledscales: (Qunari)

New Player App - Alacruun | Dungeons & Dragons OC

[personal profile] coiledscales 2018-04-01 08:25 pm (UTC)(link)
SAMPLES

Prose Sample:

There were, Alacruun supposed, worse things in the world than being accused of something he was almost certainly guilty of. The more irritating part was that they insisted on doing something about. Something detrimental. Maybe he should’ve chosen a human guise, but… well. He simply prefers the elvish look if he has to go traipsing around as some sort of humanoid. Not that it mattered when there was a large-ish, angry crowd staring at him. It looked like most of the town had turned out.

“He’s some sort of evil sorcerer!” Someone yelled, “Look at him!”

Alacruun sighed softly and spread his hands in a helpless sort of shrug, a slightly odd half-smile starting to curl at his features, “Well. You’ve caught me. What are you going to do about it?”

There was a moment of hesitation, a collective intake of breath, as if they were confused by his easy admission. Then a barrage of angry yelling and accusations washed over him again. They were going to get bolder very soon.

“Unfortunately, most of my power seems to be locked away while I’m here,” he continued after a moment, speaking in a level voice, not bothering to try and speak over the crowd, “Fortunately, I don’t need it to deal with you.”

The angry yelling turned to screams of alarm and fright as his form shifted and morphed, skin darking into black scales, his whole form expanding and growing larger as he resumed his true form, yellow-green eyes staring at the suddenly very frightened crowd that was starting to edge away.

Well, one usually pays a price for being cruel to the mysterious stranger in fairy-tales.

“After all, if I couldn’t tear down on little village, what kind of dragon would I be?”

Network Sample:

[ This was aggravating. Stupidly aggravating. The mirror simply had… someone that looked far too familiar. It was him, from thousands of years ago. When he’d been little more than a curious fledgling. So eager ot see the world and find what ancient knowledge there was in the world. ]

I don’t remember this happening at all, so I have a hard time believing this actually affects my own personal timeline-

[ Ow. That’s a zap. ]

...I suppose we’re playing it that way.

[ Alacruun clears his throat, watching the light dancing in his younger self’s eyes. He can only imagine the sorts of questions that he’s being forced to keep silent on. ]

First - always have a backup plan. Even if you’re sure you don’t need one. I learned that the hard way.

[ True. ]

Second - you’ll find many people don’t have the necessary vision to understand you. Ignore-

[ Wait, why did he get zapped that time? Alacruun glares into the air, as if he can see the spirit that’s making him do this. ]

What? That’s wisdom! And it’s quite true, I should add-

[ Another huff. Another noise of frustration. ]

If you must, I suppose finding someone you can rely upon implicitly isn’t a terrible choice.

[ Grudging, but true.

He misses Adalia terribly, after all.
]

Additional info: None!

(no subject)

[personal profile] coiledscales - 2018-04-03 02:43 (UTC) - Expand

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somnioergosum: (Default)

CURRENT PLAYER APP | Ronan Lynch | The Raven Cycle

[personal profile] somnioergosum 2018-04-01 08:29 pm (UTC)(link)
APPLICATION

Player Name: Garshil
Plurk Handle: subtextequals
Player Status: Current Player
Other characters: Sirius Black

Character Name: Ronan Lynch
Fandom: The Raven Cycle
Character Journal: [personal profile] somnioergosum
OU, AU, or OC? Original universe
If canon, canon point: After the story “Opal”
PB: Fanart

Setting Background: N/A

History: http://theravenboys.wikia.com/wiki/Ronan_Lynch His biography is mostly in the personality section. It’s incomplete, so the rest is below.

After his father’s murder, his will bans Ronan and his brothers from the family home, which his now comatose mother lives in. These events cause Ronan’s nightmares to turn dangerous and “night horrors” in them try to kill him, culminating when he accidentally brings his wounds back from his dreams. He is hospitalized when this is mistaken for a suicide attempt.

He and his friends search for an ancient Welsh king, Glendower. They discover Cabeswater, a magical forest powered by a ley line, which Ronan has unknowingly helped recreate in the physical world. Adam bargains his autonomy to Cabeswater in exchange for its power.

Ronan accidentally brings back night horrors from his dreams, forcing him to confess his powers and the truth behind his supposed suicide attempt.

Niall’s murderer, Mr. Gray, returns to capture “The Greywaren,” an “artifact” Niall bragged about using to create objects from dreams. When Gray learns that Ronan is the Greywaren, he chooses not to hand him over person to his sociopathic employer and Greenmantle.

Ronan steals Gansey’s car to race his bully, Kavinsky. A night horror attacks him during the race. Kavinsky saves Ronan’s life and reveals that he has Ronan’s powers as well. They spend two days drugging themselves to sleep so Ronan can learn how to control his powers and remake Gansey’s car. After, Kavinsky asks Ronan to be his partner in crime but Ronan rejects him. He reacts by kidnapping Matthew. He and Ronan summon their own dream monsters to fight each other. Ronan saves his brother and Kavinsky uses his own dream monster to kill himself.

Ronan creates an amendment to Niall’s will that allows him and his brothers to return to their home. He takes his mother to Cabeswater, where the power of the ley line forces her out of her magical coma for as long as she’s on it.

A demon gets loose and wants to destroy Cabeswater. Since Ronan is revealed to have dreamed Cabeswater’s physical manifestation, it goes after him as well. Declan knows his brother is in danger. Thinking it’s because of his father’s shady business dealings, he tries to bring Ronan and Matthew to D.C. with him for their safety. Ronan sends Matthew with him but stays. Ronan then surprises Adam with a kiss. They end up beginning a relationship.

The demon begins to invade Cabeswater and Ronan’s dreams. Opal, his dream companion since he was young, is attacked. Attempting to protect her, Ronan accidentally brings her into the real world. He sends her to his mother in Cabeswater. Once the demon is actively destroying Cabeswater, Adam has a bad feeling and he and Ronan bring her home as Cabeswater is corrupted. Ronan’s mother remains. When the three return to Cabeswater in a dream, they find her dead body.

Ronan’s best friend, Gansey, has realized that he’s destined to die which, coincidentally, is the only way to kill the demon. Gansey goes to find Glendower on his own. Everyone misses this because they’re either asleep or having a breakdown and staring off into space (good job, Ronan). Ronan risks his life dreaming something to track Gansey down. They save Gansey’s life and uncover Glendower, who is long dead.

While regrouping, the demon possesses Adam and attacks Ronan. They subdue Adam. The demon then directly attacks Ronan. Ronan fights back, but he’s dying. Out of time, Gansey dies to save Ronan. Cabeswater, in turn, sacrifices itself to resurrect Gansey.

Ronan takes Opal to live with him in his home. He drops out of school and tries to remake Cabeswater. Depressed that Adam is leaving for college and also unsatisfied with his work, he gives up on the attempt. The night Adam is to leave, Ronan beings to leak black ooze, basically meaning he’s dying. Opal tells him it’s because he hasn’t dreamed in months. Adam convinces him to dream a car, then a new Cabeswater.

Personality:

Ronan has his own principles. Not everyone believes him, but he never lies. In canon, he’s only made one exception to spare his mother pain over Declan’s absence. Whether or not it’s due to his Catholic guilt or his father’s deceptions, Ronan is honest about even the hardest subjects. He would rather avoid answering than lie, as when Kavinsky accuses him of being gay, or he makes his response sound sarcastic, as he does to his brother asking about his ambitions in life.

Ronan’s bravery can be mistaken for recklessness but even on the rare occasion he is fully aware of the consequences, he will risk his life to save those he cares about. This ties into his protectiveness. When he loves someone, he’s devoted. He doesn’t seek recognition for stowing away epipens for Gansey nor does he tell Adam about bribing his landlord so Adam can afford to attend school.

A dreamer, Ronan is by necessity creative. Though this is channeled largely in monsters, he can also create beauty in the form of Cabeswater and other unusual objects. He is an artist who uses an entirely different medium, one of dreams, to fashion breathtaking works of horror and wonder. His determination, while directed at few things, strengthens this talent. For a period of weeks, he skips school to devote his time attempting to create a place of stable magic to resurrect the Barns’ animals as well as create a permanent home for Matthew in the event of his own death.

Despite his crudeness and off putting demeanor, he can be tender hearted and sentimental. He dreams hand lotion to give to Adam, having noticed his chafed hands. He also hand feeds the baby raven every two hours until she’s grown. When he thinks about Adam, his inner narrative becomes rich, metaphorical, comparing his love like an oil spill on fire and that he would wage wars for his smile. While the language is violent, the grandness of his descriptions show he’s something of a hidden romantic

Ronan suffers from PTSD and has never learned how to manage it. He doesn’t seek therapy and turns to unhealthy coping mechanisms like drinking, fighting, and street racing. He gives into his impulsiveness with no thought to the consequences, as when he steals Gansey’s car and crashes it. He hasn’t learned to manage anger in a way that doesn’t involve hitting something or someone, his brother included. If there’s no outlet to direct that anger, he’ll vent it on inanimate objects. While he improves over the course of the series, there’s still a lot of work ahead of him

He has no respect for authority or most people outside of his friends. It doesn’t help that he’s judgmental. He hates and is unable to understand Declan’s, or anyone’s, casual relationships and infidelities. His way of showing what respect he does have is odd. He seldom demonstrates affection physically and teases and mocks his friends.

Ronan begins the series hating himself, which causes the night horrors to attack him. He overcomes this and no longer wants to die, but he now feels ambivalent about the possibility. As a result, he has a poor sense of self preservation. He attacks a hitman who is deciding whether or not to send him to a horrible death. To say he has poor long term thinking is an understatement. In fact, the only career he has in mind is to resurrect his father’s farm and live off his inheritance, with the idea that he can rely only that and his dreams to sustain himself.

Canon Powers:
Ronan can take things from his dreams. To do this, he must be in a lucid dream. There are two clear rules for this power. One, he has to clearly feel the object using all the senses and hold it in his mind while he wakes up. It’s easy to get the details wrong, so the objects are often imperfect. The objects do not have to abide by the rules of the real world for example, a working car without an engine or an orb that creates light. He can bring the dream magic itself back although he hasn’t mastered this and the only effects are to briefly awaken inactive dream creatures, which leads to the next rule. Two, when the dreamer dies, all dreamed animals or beings fall into a permanent sleep unless they are brought to a fully powered leyline.

If he doesn’t use these powers for a long time, he will start to die.

Freebie Powers: N/A

Power Selection: Magic - Seer

Game Powers:

Expecto Patronum - same as example. “Harnessing a powerful good memory, the character can summon an immaterial animal avatar of themselves for five minutes that can cause damage to enemies or provide a magical shield. The damage it causes to enemies is spiritual rather than physical, causing a repelling effect to evil beings. The shield can only shield one individual at a time.” His patronus is a night horror.

Dreamwalking - While asleep, he can enter someone else’s dream. He cannot affect or alter the dream. He can be hurt in the dream. If he dies, he will be forced out of the dream. He has to be able to know of the person to enter their dreams. He can’t enter into a random person’s dream. He can enter the dreams of someone several miles away as long as they’re asleep at the same time.

Astral Projection - He can project an astral form. This form can walk through walls and objects but also can’t move or interact with anything. He can walk up to 500 feet in any direction. He is in a trance when he does this and can’t control his physical body.

Non-Powered Abilities:

Boxing, brawling, animal husbandry, some farming knowledge, some spelunking experience, and he speaks Latin. If, for some reason, someone is needed to sing, step-dance, or play the uilleann pipes, he’s your man.

Setting/Suitability:

Ronan will not react well to being separated from his friends. Combined with his lack of respect for authority, he will probably have a bumpy start. But once he settles in, Ronan has proven to be more of a follower than a leader. He latches onto Gansey and goes along with most of his weird plans and also lets Adam take over plotting out Ronan’s revenge. As long as he trusts someone or thinks they know what they’re doing, he’ll go along with it. When he bonds with someone he will feel very strongly about them and want to protect them. He will also want to save the Wilderlands because he’s got a soft spot for weird magic forests.

Psychologically, other than missing his friends, he’ll feel more at home in the Wilderlands. Forests are a huge part of his dreams (and he did make a magic one) so it will remind him of that. He’s also used to weird magical things happening to him since he was a child.

He’s physically fit and knows how to defend himself and others. He’ll pick up on basic wilderness survival skills quickly. He will want to learn how to use a sword and other weapons as soon as possible.

SAMPLES

Prose Sample:

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

[When Ronan first got his tattoo, he was asking for trouble. He just thought it’d be from Declan and not an angry mob. They thought some of those images scrawled across his back were demonic. Why couldn’t people appreciate 900 dollars worth of art? It probably would have helped if he hadn’t yelled that at them earlier, along with a few other choice words.

He held up his hands.
]

Guys, come on. I go to church and do my confessions like the rest of you. You know.

[He made the sign of the cross and actually did send a brief, silent prayer God’s way to throw him a bone for once in his fucking life.]

Hail Mary, full of grace--

[The crowd started talking each other before one yelled. “Christian!”

Thank you, Jesus.
]

Yeah, so can we just--

[One of them raised her pitchfork and shook it.

“BURN THE HERETIC!”

Ronan threw up his hands.
]

Oh, you’re fucking kidding me!

[There was only one choice now: find a weapon.

Ronan made a break for it, narrowly dodging a thrown pitchfork. It landed a few feet in front of him. It was easy enough to scoop down, pick it up, and whirl back to face the crowd. He took up the same stance his father taught him for boxing. This couldn’t be that different.
]

Alright, shitheads. You think I’m a witch? I’m gonna show you a demon.


Network Sample:

[Shit. What is he supposed to say to his inner child? That Ronan had been a better, happier person. His blue eyes had yet to harden and the curve to his lips formed a mischievous grin more often than a scowl.

This young Ronan isn’t smiling now. He stares at him both expectantly and impatiently. He wants to get this over with just as much as his older counterpart.
]

God, I look like Matthew.

[Not what he meant to say and not what the younger Ronan wants to hear. He glared at Ronan and rapped on the mirror with his small fist.]

It’s not a bad thing. He’s your brother.

[You made him. He’s part of you. But that’s too much honesty for this.]

You’re going to miss being that innocent. Enjoy it while you can.

[That takes his inner child aback just as Ronan considers the fact that actually, this child isn’t going to grow up. He’s not going to find his parents’ corpses. He is, if he understands this right, still a part of Ronan. All wide eyed enthusiasm and naivety, hiding inside him forever. Something about the thought crawls under his skin and burrows into his chest.]

This whole thing is a joke. Hey Spirit-man! Put the little bastard back in. I don’t have any wisdom to-- ow!

[He rubs at his arm where he felt the magic shock.]

Dude! What the hell? That was the truth-- ow! Stop it, you fucking sadist!

[When he glances back at the mirror, his inner child is glaring at him with disapproval, but also covering his mouth to hold back a laugh.]

This is such bull--

[Ronan holds up his hand as the spirit starts to shock him again.]

Fine! Fine. I’ll play along. Just stop zapping me. Asshole.

You’re not going to get through anything on your own, doesn’t matter how much beer you drink, so-- go to your friends, if you’re in over your head or… whatever. Is that good enough?

[The spirit holds up one crackling hand.]

Sweet Jesus, really? Alright. You don’t have to keep everything a secret, even if you promised your father. …He never really kept his anyway.

[He waits for another shock. It doesn’t come and that turns the anger white hot.]

That’s it. This is is over!

[He slams his fist into the mirror.]


Additional info:

I’d like for Ronan to take his dream raven, Chainsaw. He made her to be a normal raven.

Re: REVISION

[personal profile] somnioergosum - 2018-04-03 01:06 (UTC) - Expand
fiteclub: (Default)

New Player App | Anita Fite | DC comics

[personal profile] fiteclub 2018-04-01 08:33 pm (UTC)(link)
APPLICATION

Player Name: July
Plurk Handle: JulyFlame
Player Status: New Player!
Other characters: NA

Character Name: Anita Fite, Empress
Fandom: DC Comics, Preboot (Specifically, Young Justice)
Character Journal: fiteclub
If canon, canon point: Young Justice, after the events of #55, but before Graduation Day
PB: Comics icons.

Setting Background: OU.

History: DC Wikia on Anita, Wikipedia on Anita Between the two they're mostly accurate.

Personality:

The biggest thing about Anita Fite is told to us by both her name and her costumed identity of Empress: she's got a strong personality and isn't afraid of proving it. Her identity as Empress is outed by her father calling her that in plain clothes in front of the whole team. Her dad's excuse is to say it's because of her bossy personality, which is shown quickly in her attempt to play it off.

Through the run of Young Justice once she's introduced, Anita proves this in multiple scenarios, running from her relatively low-key rivalry with former heroine Cissie and refusing to back down despite the other girl being her original inspiration to demanding that warder and gateway guardian of death Secret spit her father's soul back up, and jumping in to try and retrieve him without hesitation when told no. She also shows in multiple cases that she isn't concerned or worried about challenging, refusing, or giving orders to adults, even when they're arguably in a better position of strength or authority.

That said, Anita isn't just a forceful personality, and shows a willingness to go with the flow that usually isn't expected of characters that are characterized as bossy. Once Anita joins the YJ team, she often rolls with whatever insane thing is happening with the team at the time, whether it's playing baseball against a race of advanced alien conquerors, accidentally jumping through time and space to deal with a world ending threat, or half the team arguing over a vote to be the next leader, with only checking if this sort of ridiculous thing is the norm when she first joins.

Her willingness to go with things even results in what's arguably one of the most unorthodox relationships in the series, initially saying yes to a date with Lil Lobo when the other members of the team encourage the aforementioned Top Teen into asking her on a date and that Anita was also interested in him.

Overall, she shows multiple times that she's made the conscious decision in the context of most of her time with Young Justice to be a team player and learn how to refine her skills, rather than try to take over or boss others around in the context of the team itself.

Anita's also self sufficient and independent at a young age, and not because she was forced to be or had to fight for it, but because it was encouraged and built up by her family. After her mother's death, she was sent to live with her grandmother in the bayou, to grow out of the angry behavior she directed at her father and to be able to stay safe. Here, she learned a variety of skills from her grandmother, first and foremost vodoun.

Anita's father is shown multiple times to trust in his daughter's judgment and ability to take care of herself, even before letting her know that he knew her secret identity as 'Empress'. Anita is allowed to work her way cross country with a minimal amount of supervision in order to tag along with the other girls to meet the cast of their favorite TV show (it's unclear whether Bonnie King-Jones, the chaperone, was aware of Anita's plan to join them, and only really steps in when one of the adult actors is making advances on the teenager), join Young Justice without argument against ability or age (unlike many of the others with parents or guardians in the know), and allows her to have a role in the overall war effort against the Imperix threat against Earth.

Last but not least, she ends up taking care of her own parents (brought to life again as infants) with help from her godfather Ishido Maad.

In comparison to the early days of the YJ team and most of its members' first steps into the superhero life, when Anita first shows up, her overall sense of morality includes plenty of greys in it. Despite this, she doesn't doubt herself over the question of good and evil or where her actions fall into that spectrum all that much, something in direct contrast to plenty of heroes, especially the younger ones.

Anita sees the most on-page time in direct conversation or linked to other members of Young Justice who tend to fall into those shades of grey: Cissie, who left behind her superhero career because being afraid of going too far, Secret, who actively wrestles with her role as a warder and whether or not she is evil for it, and Lobo, who is Lobo.

This can also be seen in the background for her abilities: her patron loa, Oya, besides being the goddess of wind, fire, thunderbolt and female power, is also the guardian of gates of death. For teenagers, death is by default considered a bad thing, but for Anita, it is a plays a big role in her faith between her patron goddess and the use of sacrifices in vodoun rituals.

Finally, compared to nearly all of the other members of the team (excepting Lobo), Anita is far more willing to resort to more permanent types of violence, such as stabbing both of her blades through a werewolf's chest when overhearing his plan to ruin Cissie's life for revenge, and threaten to kill said werewolf without compunction if he carries his plan out anyways, or refuse to say that he will not. She even goes so far as to try and kill Baron Agua Sin Gaaz, her grandfather, in revenge for his killing of her parents, though she doesn't succeed (partially due to being overpowered, but mostly because Cissie's mom shot him through the heart).
fiteclub: (Default)

Re: New Player App | Anita Fite | DC comics

[personal profile] fiteclub 2018-04-01 08:35 pm (UTC)(link)
Canon Powers:

Magic, specifically, vodoun: Anita's primary source of powers comes from the Haitain vodoun she learned from her mother and then grandmother. Anita's biggest jump in magical ability came at the death of her grandmother and the passing on of her sword baton. In the context of Young Justice, through the performance of spells and rituals (usually with accompanying sacrifices and gifts to the loa) Anita can request specific blessings, receive answers, and even perform curses with aid from the spirits.

*Teleportation: Anita's most commonly used and performed magic through the series, she developed the ability to use magic to teleport with her grandmother's death and passing on of the Emperor's Baton, a family heirloom. While she uses it frequently in combat, it is shown that longer distances or even bringing someone alongside with her temporarily weakens her and requires a short recovery time before she can do anything else.

Anti-Life Equation Fragment: The fragment of the anti-life equation in Anita's head gives her the ability to telepathically command other sapient beings with simple voiced orders for a very short period of time. While she can stop someone in their tracks or tell them to sit, it lasts for roughly a minute, if not less, and cannot force people to do something against their best interest for surviving. The stronger a being's personal will power, the quicker it wears off, and if their mind is not developed enough and lacks in enough self awareness, the commands will not succeed. If Anita is distracted in the time that the command is in effect, it will immediately wear off.

Freebie Powers: Blessed Athleticism: Blessed before birth by Oya, Anita's naturally athletic and physically talented, which makes picking up physical skills much easier for her, as well as putting her at near peak human condition.

Power Selection: Native Superpowers

Game Powers:

Voduon Magic: In the context of Wilderlands, and its magic system, I'd like to retain Anita's sacrifice/ritual setup, wherein for specific requests, questions, curses, or blessings she is asking the spirits (in this case largely the local ones, assuming the loa are not available), she performs a sacrifice in turn. Most of Anita's magical skills do not offer immediate, tangible 'big' benefits, and would need to be done when camped for the night or during an extended stay, compared to on the go.

The rough 'exchange' rate we see is the following-

One question with an easily and directly defined (who/what/where/when/why) answer = one chickenor similarly sized bird or small animal that was alive until it was used for the ritual. (Any questions asked through ritual involving game or player plots will be okayed first prior to use.) Anita and company will have to become very good at capturing wild fowl and such in order to do this one outside of areas one can obtain easily purchased live birds.

One blessing (lifelong, and performed on an unborn child, would probably be much higher in 'cost' for someone older for something similar) = At least one large pan of blood, so presumably a goat or similarly sized creature.

Anything much more 'stronger' than that would be either too expensive and/or morally prohibitive. Playing with life in a negative manner that is against the natural order of life and death displeases the loa (and probably every other spirit concerned about life and/or death) and requires a higher and higher cost- up to and including human lives- in order to undertake. This does not imply any level of success is guaranteed.

Magical teleportation: Keeping it in line with the power nerfing rules, Anita's ability to teleport will be brought down to 'line of sight' and with a short cooldown, and if she attempts to bring someone along with her, doing so will temporarily exhaust her and prevent her from immediately acting again, and longer to teleport once more. This is still magic based,

Command: Due to the fragment of the Anti-Life Equation in her head, Anita can give very short commands that temporarily override the recipient's willpower for a minute's time or less. This doesn't work on the extremely strongwilled or people who have trained their minds against being able to be taken over, or on babies or the nonsapient. Additionally, it can only work on living beings. She cannot get fully distracted, or it will break. If there are any Big Bads out there in the game looking for the Anti-Life Equation or similar, and have methods of discovering it, the fragment will also effectively act as a homing beacon.

Non-Powered Abilities:

Athleticism: Anita's athleticism was blessed to her by birth, and it's something that has developed and grown since she was old enough to move under her own power, further trained under her grandmother, and since continuously developed and honed by Anita, especially since she joined Young Justice. As a result, Anita's at roughly peak human abilities, with high hand eye coordination and dexterity.

Martial arts- Anita is trained in the use of not only unarmed combat with practice, but in the use of her Emperor's Baton, which is a short stick until she pulls it apart into two separate long hilted short swords. She is very skilled at slicing, dicing, and even stabbing with them.

Wilderness survival: From roughly age five until some time after she turned thirteen, Anita lived in a bayou with limited electricity and running water, and a lot of alligators and venomous snakes slithering around and a grandmother very invested in her survival. As a result, Anita knows to take care of herself and others in places crawling with dangerous wildlife.

First Aid Skills: In Anita's very first appearance as Empress, she comes across a confused and unwell Wonder Girl, with a venomous bite on her leg. Anita cords the leg off to restrict blood flow, cuts an 'x' on the bitten area, and successfully sucks the venom out before leaving Wonder Girl in a safe place to be found and rescued. (This is not actually good or safe medical advice, but in the context of popular culture it is shown to work and be effective). Between her grandmother and father, it's likely they made sure she had a good handle on this for her own self preservation.

Music: Anita's skilled enough at playing the piano and singing to be able to swing working from one side of the country to the other and back in an airliner's in-flight piano bar. Even with some connections on her dad's end, she still would need the skills to back it up.

Setting/Suitability: While magic is very present in the DC Universe, at the same time it's a bizarre sidestep for mystical characters on a planet that regularly experiences alien invasions and science running amok. As a result, the magical community on Earth often ends up doing weird mishmash team-ups whenever a magical crisis ensues because they're so fewer in number compared to any other source of abilities. As a result, mystical heroes (and villains) tend to end up learning more outside of their usual mode of magic, and Anita will adapt and learn- the mystical side of the world and invoking spirits runs in her blood, and she spent most of her childhood surrounded by nature.

With the loss of Slobo, beginning to wear thin from doing the superhero thing and raise her parents, and the final climax of everything to do with Greta, Anita is beginning to wonder if she's actually able to do the superheroing as a full thing, or if she even wants to. She's seen a lot more of mortality and weakness in the last few months than she'd have liked to, but she's not quite at the cusp of hanging up the uniform (at least at this canon point). At this point, she's suffering from emotional burnout and mental fatigue.

An epic quest with a mostly straightforward goal outside of her experience and normal comfort zone will give her something to focus on and heal with, especially with a group to do this with.


SAMPLES

Prose Sample:

Anita at the Test Drive

Network Sample:

[Very funny, this. At fifteen, she feels like she probably shouldn't have an inner child yet, but if watching from afar during the whole Sins of Youth taught her anything, it was that even if you didn't have an inner child young enough for what they're aiming they could still make one from scratch.

And well, if a spirit wants her to talk to her younger self and pass on what she's learned, who is she to say no or try to fight it in this case?

The little girl on the mirror's surface is watching her with a silent intensity that Anita can remember directing at her dad, except with an added anger, only a bit older than the unaware child she's looking at.]


Mon...

[Anita inhales, and starts again.]

Don't let anything get in the way of family. Not just Daddy, or Mama, or Grandmere, but Uncle Ish, too. The people you're gonna meet. Blood might be blood, but it isn't the only thing when it comes to family. There's somebody out there who's gonn' try an' claim blood, but it doesn't mean we gotta accept it.

Actions matter, not just what loa we are guided by and ask for help from. Intent too.

Friends can be so much more than just friends, little Empress.

[And, thinking back to her time at her grandmother's, what helped the most, she smiles.]

Dancing helps, too.

Additional info:

I'd like to bring Anita into the game carrying her dual sword baton, the emperor's blade.

Additionally, while in univese she is said to be practicing Haitian vodoun, in reality the core components used to flesh out Anita's mystical background are sourced from Santeria, another religion with African roots that is very similar but still distinct from vodoun. I'll be doing my best to be respectful of both religions and source canon by utilizing the basic aspects of what is in the comics (and general treatment of the mystical in the DC universe in general) without turning it into just African flavored magic or delving too much into the deeper ritualistic parts and practice of either religion as a non-practioner.
andaway: (Default)

New Player App - Clark Kent / Kal-El / Superman - DC Comics

[personal profile] andaway 2018-04-01 08:51 pm (UTC)(link)
APPLICATION

Player Name: Al
Plurk Handle: [plurk.com profile] crotalus
Player Status: New Player
Other characters: -

Character Name: Clark Kent / Kal-El / Superman
Fandom: DC Comics (New Earth)
Character Journal: [personal profile] andaway
OU, AU, or OC? OU
If canon, canon point: World of New Krypton. Right after the religious guild set him free because Zod asked them to.
PB: Just comic art
Setting Background: N/A

History: Here’s a link. It’s… it’s long.

Personality:

To begin understanding Clark, you need to understand the duality in him. He isn’t either Superman or Clark Kent, either powerful alien or bumbling human journalist. No, he’s really both.

Clark is the completely normal man in him, who he was raised to be. He grew up thinking he was human, thinking he was a simple farm-boy from Smallville with two loving parents that had done his best to raise him right even though they weren’t his biological parents. He grew up going to school with his best friends Lana Lang and Pete Ross, planning the future with them and imagining what their lives would be.

He grew up like a normal Kansas kid. He’s really, really proud of his family and he adores them so. He’s never hidden his origins (well, not when he’s Kent anyway) and he thinks he owes everything he is and has to his parents.

A lot of people assume Clark is just the disguise, but years of comics have made it clear that isn’t true. He’s honestly just a good guy who tries to get cats out of trees and help old ladies cross the street even if people laugh at him for it and fail to understand why, and who’d still be the same if he didn’t have the powers to go with it.

He doesn’t believe himself to be better than anyone; he likes his human life to be calm and discrete. He’s essentially the same when he’s being the farm boy shy guy than when he’s flying around in primary colors but he works hard to keep people from recognizing them. Most people think he’s just pulling a farm boy act at first, judging by how good he is at getting the best interviews and articles and sinking his teeth into a lead… but a few moments with him will convince you that it’s just who he is.

He loves people, and he’s always surrounded by them. Not only that- he loves being liked, he has a need to please everybody and to make everybody happy that has gotten him in trouble more than once. Even if it’s somebody he usually dislikes (and trust me, that list is rather small), as soon as they need him he will run to help them with all he’s got.

He believes in rehabilitation programs, he always gives villains a second chance if they want it (and a third one, and a fourth one…) and if somebody calls his name he’ll do his best to be there for them. He’s not there just to kick villains butts either- stranded kittens, visiting prisons, youth detention centers and schools to give inspiratory speeches, giving old ladies a hand to cross the street… there’s nobody too small for him. He’ll take care of everybody who wants him to (and then some who don’t actually want him to help them).

Because that’s another trait of him: he’s stubborn. Be it in his work as a journalist or by trying to help out people who don’t seem to want to be helped, once he’s set his mind on it there’s no stopping him.

And then on the other side there’s the Superman side of Kal. Because if his adoptive parents taught him to be human, his biological ones taught him how to be a hero. He’s also very proud of his Kryptonian heritage. Some people say you can’t cry somebody you haven’t met- well, Clark is here to say you can. He didn’t really meet Jor-El or Lara (his Kryptonian parents), but he’s really proud of them and how brave they were by dooming themselves to save their only son. He’s the last son of Krypton, his life has to be meaningful in some way. He isn’t going to let his parent’s gift to go to waste.

He might think of himself as a human but he doesn’t deny his Kryptonian heritage. He’s learned all he can about his home world: the language, the culture, the religion… the only thing he has left about Krypton are his sunstones with incredible amounts of information. He is aware the culture could die with him and he won’t let that happen (though the pressure isn’t as strong now that Kara and New Krypton are around).

So Kal is both human and alien. He’s the farm-boy and the outsider, the reporter and the superhero, the hard-work and the power. He wouldn’t have become what he is with either part of him missing. Trying to understand what part of him is the ‘real’ Kal would be a mistake because both parts of him are just as real.

Whenever he’s working as Clark Kent in the famous Daily planet he’s a fearless reporter. He almost didn’t get hired because he looks like he couldn’t hurt a fly (and honestly he couldn’t, he is a vegan for a reason), but he was able to show he can be as determined to get the truth out in any way that’s needed as one Lois Lane.

Clark always liked finding the truth, liked being able to tell things as they are and allow people to know what was happening around them. This is why he’s working at the Daily Planet, not anywhere else.

So if you had to look for a word to describe Kal it would probably be... “Good”. He’s just a good guy, the eternal boy-scout. He doesn’t fight crime for the honor or fame it might bring, he doesn’t fight to bring justice because his parents were killed, and he doesn’t fight crime because ‘hey, it’s fun’.

He fights crime because if he didn’t, people would get hurt. People would suffer. He really does fight for truth, justice and the American way… whatever that way might be.
andaway: (Default)

Re: New Player App - Clark Kent / Kal-El / Superman - DC Comics

[personal profile] andaway 2018-04-01 08:52 pm (UTC)(link)
Canon Powers:
Oh man, here we go. Kal was born Kryptonian, a species that lived under a red sun. Which means that now he lives under a yellow sun he’s a like a solar battery, and his cells absorb sunlight so efficiently it gives Kryptonians under a yellow sun superpowers.

To start with let’s mention his incredible strength. He can move cars and stuff with relative ease, breaks things by touching them if he’s not careful, etc. This is one of the powers that varies the most between writers. It also makes him invulnerable to most things: he could eat a bomb if needed, and survive the radiation of an atomic bomb- and he heals very quickly on top of that, a broken bone might heal under a week.

He’s also fast, he’s even raced the Flash. He has a lot of stamina: it takes a lot for him to get tired, doesn’t really need to sleep more than 2-3 hours a day… and he’s able to hold his breath for a long time.

He has laser vision, his eyes concentrate so much heat they are able to do that. He also has heath vision, x-ray vision… actually just a lot of ‘visions’. He can tap onto a lot of different spectrums to the point where he’s seen ‘magic’, ‘electricity’, infrared and ultraviolet emissions, etc etc. Living beings also have an aura to him that disappears when they die, and turns into some kind of energetic black hole in his eyes. His other senses are also strengthened: super smell, super hearing, super breath that can freeze things… and eidetic memory as the cherry on top, so he remembers everything but that one power is fairly recent because comics.

And finally the most famous of them all: flight!

Freebie Powers: No freebie powers, only the game powers.

Power Selection: Native Superpowers.

Game Powers:

I’m going to go the two power route! He’s going to keep a (very nerfed down) version of his superstrength and an (also nerfed down) version of his speed, so he’ll just be… an overall pretty strong and fast dude, but that’s it!

Non-Powered Abilities:

He's rained fighter, obviously not to the level of some of his friends but he could definitely defend himself and if he had to. And he’s been in enough adventures that he’s able to survive in the wild if he has to (and sometimes prefers being alone, really).

He's also smart! He couldn't be one of the most famous reporters in Metropolis if he weren’t. He's good at science in general and Maths and Physics in particular, like his biological father, but also astronomy, biology and chemistry. (Whatever the plot required to be honest, but he's called The Scientist of the Trinity for a reason). Not to the level of a super scientist or anything like that, he’s just the kind of guy who reads about Maths for fun.

Setting/Suitability:

Clark will adapt rather quickly to being in this place. He’s been in similar situations more times than he can count, so while he’ll be rather miffed he was pulled from such a crucial moment for New Krypton, he’ll still do his best to help in any way he can.

He may be stripped from most of his powers, but that’s also not a new thing for him. He’ll be pissed, wonder who is able to have such an impact on him and how (magic, why is it always magic) but still try to help. He has had some training so he could survive in the wild, and even though he doesn’t have his powers he will still help in any capacity he can.

He’s absolutely a team player, though sometimes he defaults to being the leader so it’s going to take him a few moments to realize that’s not going to work in this place. But he’ll still cooperate easily with everyone on the team, even people he may dislike for whatever reason, as long as they are working to help and/or find a way back home.

SAMPLES

Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

“A witch!”

Kal doesn’t even process they are talking to him at first. He hasn’t been here for that long, really, so he’s still getting used to the surroundings and trying to gather as much information as possible. In hindsight he should have probably changed clothes earlier, but this entire situation has such a dream-like quality to it he’s still trying to wrap his mind around it, still trying to decide if this is real or not.

It’s not until he’s poked in the chest by a boney finger that he realizes the woman was talking to him. Screaming to him? Screaming about him, most likely.

“Excuse me?”

He’s poked in the chest one more. Right on the S-shield, right on his red and blue uniform and that’s what makes it click in his head. Right, the uniform. Red, yellow and blue don’t make for a discrete suit so he’s probably been turning heads since he walked into the market. He takes a careful step back once he notices the woman isn’t alone, and people are starting to gather around and give him an odd look.

“A witch!” She repeats. “Look at his clothes! So bright, so colorful!” A scoff. It’d even be amusing if Kal hadn’t realized earlier his powers were completely gone, which makes the threatening glares of the people around them a little more… well. Threatening.

He lifts his hands up, the universal sign for being disarmed and coming in peace. Here’s to hoping it’s also multiversal.

“I promise I am not.” He says, trying for a smile that he hopes is reassuring. There’s more and more people now, either distrustful of him or just curious about the ruckus so he starts looking around. “I’m just a foreigner, these are the clothes of my people. If you let me explain, I will-”

“Liar!”

The woman screams, and Kal tries very hard not to wince. But by now it’s become very clear that the woman isn’t going to give him a chance to explain, so he looks at the people around her instead.

“Is there any way I can prove I am not? I don’t mind being put to the test, if it will prove I am not a witch.”

And hopefully it won’t end up with him being thrown into a lake to see if he floats...

Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

You’re going to be okay.

[He says first of all, because he’s pretty sure every child needs to be told that about their future first and foremost. And Clark was a natural worrier, even through the rose-tinted glasses of childhood where everything and everyone seem invisible. He gets the feeling this little version of himself would be asking a hundred different questions if he could.]

You find out who you are, where you’re really from… you’ll find out soon enough. Ma and Pa will tell you, eventually. It’s going to be amazi-

[A small shock, and he looks away. He bites his inner cheek to try to avoid letting out any sounds of pain. He’s not used to the feeling yet, he’s pretty sure it’s not something you get used to when you hardly ever feel pain.

The kid squints, obviously zeroing in on that.]


It… has its rough moments. [He admits with a sigh, because as much as he grew to be proud of who he is and where he comes from learning he comes from a mostly dead world, learning he was literally alone… it’s not really ‘amazing’ all the time, no.]

Like everything in life, right? I’m not telling you anything you haven’t already figured out. So I’m just going to give you a little advice, if that’s okay.

[He hesitates, wondering how to word it. It will be far too easy for the kid to put two and two together, and he doesn’t want to risk saying too much. But in the end, he decides to go for it:]

Spend as much time with your father as you can, okay? Do it for me?

Additional info: N/A

Re: REVISION

[personal profile] andaway - 2018-04-03 05:57 (UTC) - Expand
mothermouse: (2167299 (13))

New Player App | Mrs. Brisby | The Secret of NIMH | Bit

[personal profile] mothermouse 2018-04-01 09:54 pm (UTC)(link)
APPLICATION

Player Name: Bit
Plurk Handle: Shisui_Cross
Player Status: New Player
Other characters: n/a


Character Name: Mrs. 'Elizabeth' Brisby
Fandom: The Secret of NIMH
Character Journal: [personal profile] mothermouse
OU, AU, or OC? OU
If canon, canon point: After end of Movie
PB: n/a

Setting Background: n/a

History: http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/TheSecretOfNIMH?from=Main.TheSecretOfNIMH

Personality:

Mrs. Brisby is a creature of simple wants and needs and goes about filling them quietly without much fuss when ever possible. Though she tends to be shy, even timid at times, she is a very smart and practical creature. Patient and kind, she raised her children with a firm hand, gentle guidance and a wry humor. She does have a temper but it's hard to trigger. Mostly it seems to be triggered by foolishness where there should be seriousness. While she can handle some antics, too much annoys her greatly. When her temper does snap it's mostly in the form of impatience and then subtle and passive-aggressive, showing in little ways, like the way she moves or the way she speaks to the person who has annoyed her, almost condescending as if that person is a child.

She settled down with the love of her life very young, expecting to live out her life happily as a house wife and mother in peace and contentment. When her husband just never came home one day she took all her fear and heartbreak and packed it carefully away so that she could continue to raise their four children all on her own. The small children that were smarter then her and grew much more slowly then normal mice. All the while having no idea why for any of it.

While naturally timid creature, when things go awry she does not just stick her head in the sand. Even when the task is far too big for such a little mouse she will throw herself into the fray and try. She does the best she can with the hand she is dealt because no one else is going to do it for her. Somethings just need to be done and no matter how frightened or outmatched she really is, what else can she do but keep going?

Canon Powers: Might be able to use magical items naturally, used a magic amulet to save her house from a mudslide by lifting her home into the air and setting it somewhere safe with her will.

Freebie Powers: She's able to read so her Learning stat is Max as well and she's clever and able enough to create useful things out of scrap. Just in general way smarter then any mouse ought to be.

Power Selection: Magic; Adept

Game Powers:

Fetching: Casting this will bring an object that weighs as much or less then a cinder-block to her as long as she knows where and what that object is and she is within a football field of range of it and there is nothing blocking the way.

Mother's Kiss: A Miner Healing Spell that takes away most aches and pains of miner injuries. Bruises and cuts will fade to mostly nothing, pulled muscles and sprains mend. If one is sick the illness will be as if it's mostly already run it's coarse and will fade on it's own. Everything just feels better even if it isn't a full heal. Will have little effect on worse things but can easily buy time for a better heal.

Thunders Echo: When frightened or Angry enough she can call a brief blast of lightning against an attacker.

Non-Powered Abilities: Her size and her species give her natural pros and cons. Her hearing is only slightly worse then a bat's and her sense of smell is very High as well. Her sight is fairly bad and she's mildly color blind but she senses and sees motion more easily then not. If she can get her head through a hole then she can pass though it so it's very hard to keep her in or out of places. Along with that her size also helps her hide and sneak around.

Setting/Suitability: Mrs. Brisby is a wild field mouse with the basic understanding and intelligence and creative ability of a human, as such living and surviving- even thriving- in a wild setting will be easier for her then maybe most. She has shown herself very capable of working with others to over come difficulties when needed and of being extremely driven towards seeing tasks through no matter the difficulty.

SAMPLES

Prose Sample: For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.
__________

Well, she was a talking , intelligent mouse. This was the type of problem that the Rats of NIMH had feared might come to pass if the humans knew just how smart animals could be. She, of course, was no genius. But the humans calling for her to be burned alive didn't seem to mind that distinction.

She was currently trying to break out of the little cage they put her in, they planned to toss it, with her inside it, into a bonfire. Apparently just letting a cat get her would do no good because...evil witch powers. She had been far, far too scared to ask why fire would seem to do the trick if a cats sharp teeth wouldn't.

She gasped an almost silent sob of relief when she managed to catch the latch of the cage and yank it open. She scrambled out and went about finding a safe way down. Once she was out of this room she should be...

There was a commotion as one of the humans walked into the room and spotted the empty cage and her on the table. He came stomping over to grab her and she leaped onto his body using his clothes as a way down. She struggled not to cry out in fright as he yelped and grabbed for her.

Once on the floor she darted for the safety of a crack in the wall. there was a crash behind her as she slipped inside it but she did not stop to look. She didn't stop into she was in the bushes outside of the small town and she curled up panting and shaking like a leaf. next time she swore to herself. She would bring back up. Oh, how she hated cages!


Network Sample:

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.
________

[ It's more then a little heart breaking seeing herself of age with her own children and knowing very well the pain she will be going through shortly. The small mouse was squirming looking worried and confused and while she felt much the same she had a job to do. ]

Y-you'll...

[ It's hard and she understands why the creature was enforcing honesty. The urge to lie to herself was strong.]

You will need to be strong. Stronger then you think you could ever be sometimes. Because things are going to become fearful and hard.

[ She's crying a little as she spoke. Grief still had hold even now, though it is only a deep ache where it had once been a massive, sharp, open wound. ]

But there will be joy too and it's those moments you will need to focus on. I promise the hurt fades and you are braver then you seem.

[ Here she smiles at the wide eyed pup. She would not change marrying Johnathon or having his children for all the comfort in the world. ]

It's worth it, I swear to you it's worth hanging in there and moving forward. I would go through it all to gain what I have.

Don't run. Always move forward. You will be terrified, sometimes. There is no getting around it.

[ Her voice is gentle and she wants to stroke the child's head to sooth. Because she looks fearful now just listening. ]

But if you focus on the things that are needed.... you will be alright.


Additional info: er not that i know of?

Re: REVISION

[personal profile] mothermouse - 2018-04-04 15:10 (UTC) - Expand

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