Wilderlands Mods (
wildermods) wrote2018-01-14 11:20 pm
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APPLICATIONS

APPLICATIONS
Current Player Reserves: CLOSED/b>
Current Player Apps: CLOSED
New Player Apps: CLOSED
Overall Player Cap: 30 players
Characters Allowed Per Player: 3
Because the game is so plot-heavy and involves all the characters working together as a team, Wilderlands has a player cap to keep things manageable.
Cast Cap: 8
Completely original OCs will count as a cast. OCs based on tabletop or MMO canons will count towards the MMO or tabletop canons.
Versions of each character allowed: 2
We allow two versions of the same character in game, such as an AU and the canon version, or two versions from two different incarnations of a canon (ex: comics Barry Allen and TV show Barry Allen).
If your app is for your first character in the game, you cannot put in a reserve. You must app.
New player apps are handled differently when the player cap has been filled vs. not yet filled. If the game has new player slots open, the app will be considered immediately and you'll receive a response within 7 days. If no new player slots are open, you'll be put into a wait queue. Reserves are for current players only, to dibs a character they plan to app so they have time to write the app.
New player reserves: While new players do not have the option of reserving a character, a new player app in the wait queue counts as a reservation. As long as a character is listed in the wait queue, current players and any other new players that come along cannot reserve or app that character.
Regarding cast caps: If a cast is close to being capped, a new player app in the wait queue also reserves a cast slot.
The wait queue is only for new players, and will only be used if the game's player cap has been met. That means that current players may app for a new character at any time, and will receive a response back within 7 days.
If a character has not yet been reserved, and is not in the new player queue, you can RESERVE them. This is available only to current players.
Both new player and current player apps may close on occasion due to RL holidays, mods going on vacation, and other mitigating circumstances. They may also be closed sometimes during particularly complicated gamewide plots that would create difficulties for people introing characters. These closures will usually be temporary.
❧ Before Apping, please visit both the PLAYABLE CHARACTERS and POWER SELECTION pages to make sure your character is appable and to figure out their powers.
❧ You may only app 1 character at a time.
❧ You must wait 2 weeks between apps.
❧ If you only have one character and you're swapping them out for another, please note on your app and your drop post that you're swapping out so we don't think you're giving up your player slot.
❧ If you app for multiple characters from the same canon they must not have a lot of direct involvement (ie they can't be close siblings or SOs or anything like that).
❧ All apps will remain screened until accepted. Accepted apps will be unscreened. Rejected apps will remain screened. If you have personal reasons for wanting an accepted app to stay screened (such as concerns about your contact info getting in the hands of someone dangerous) you may request for the app to stay screened.
❧ For current players, if a character is not reserved or in the new player wait queue, apps are judged for that character as first come, first served.
❧ Do not link to your application. Please post it as comments, it's fine if there are multiple ones.
❧ We don't care if you reuse old apps you've written yourself but if we catch you plagiarizing an app from someone else, you'll be permanently pre-banned from the game. We'll also ban you if we miss it while approving and find out later, because come on.
❧ In the subject of your app comment, please put "NEW PLAYER APP" or "CURRENT PLAYER APP" before the character's name and canon.
Ex:
NEW PLAYER APP | Bugs Bunny | Space Jam
APPLICATION
Player Name:
Plurk Handle: (If you have one. Note: If you have privacy concerns, you may opt out of this or request that the app remain screened)
Player Status: New Player or Current Player
Other characters: If you're a current player: any other characters you play here?
Character Name:
Fandom:
Character Journal:
OU, AU, or OC? Original universe, alternate universe, or original character?
If canon, canon point:
PB: (Played - By. PBs are optional, not required, for instance if you play an OC, your character doesn't have visual media, what visual media they have has ugly art, etc.).
Setting Background: If apping an AU or OC from a made up world or a canon world deeply changed by AU events, please give us some background on the setting here. Leave blank for OU characters.
(Please keep this under 1000 words.)
History: Links are preferred, however if you're apping an OC or AU we do want a thorough history. In the case of an AU please note specific points the AU diverges from canon.
(Please keep this under 1000 words.)
Personality: What is the character's personality like? Please take care to talk about both their thoughts and motivations and their outward actions. For AUs, please note how their development diverges from canon.
(Please keep this under 1000 words.)
Canon Powers: If they have superpowers in canon please list a full list of them here just so we have them somewhere.
Freebie Powers: If your character has any powers listed as "freebie powers" list them and their limits here so the mods can decide if they count as freebies.
Power Selection: Please list whether you're choosing "Native Superpowers," a "Magic Weapon," "Magic," or "Roughing It" here. If choosing a magic weapon, list what type of weapon it will be. If choosing magic, list the mage archetype you're choosing.
Game Powers: This will be different depending on what power selection you're choosing.
If choosing native superpowers: List the powers and how they fit the power nerfing rules.
If choosing a magic weapon: List the weapon's special abilities. If it is a cursed weapon, also list its curse effect. (You don't need to list the standard abilities that come with these weapons, like granting the knowledge of how to wield them to the wielder).
If choosing magic: If the character is one of the mage types that start with 3 basic spells, list their 3 starting spells. Make sure to spell out the full extent of damage they cause and try to give a sense of scale. For instance, if requesting a fire ball spell, note that the fireball can cause damage to a single human-sized target, or if requesting a healing spell, note the severity of injuries you want it to heal. (If the character is an Archivist or Alchemist mage type, leave this blank, as they come with set abilities.)
Non-Powered Abilities: Please list any abilities independent of any meta-powers or magic here. Martial arts, wilderness survival, diplomacy skills, etc. If opting out of powers and choosing "Roughing It," please explain how these abilities would allow the character to keep up with powered individuals in the setting.
Setting/Suitability: How do you expect your character to respond to the setting? What do you hope to do with your character long-term? Does your character currently have skills that would allow them to adapt, survive, and do heroic things? If your character doesn't, do you think they'd have the capacity to learn? If they're not used to cooperating with others, what makes you think they'll be able to adapt to cooperating with the group?
SAMPLES
Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.
For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.
Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.
Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.
Additional info: Any additional info you think it's important to include. You can use this space to ask the mods if certain weapons, gear, belongings, or animal companions can be brought into the game with the character.
CASTS CLOSE TO CAP NONE CANON | # out of # | OPEN/CLOSED NEW PLAYER WAIT QUEUE Character | Canon | AU, OU, or OC | Player Name |
❧ For current player apps, or new player apps that are submitted before the player cap is filled, app review may take up to 1 week. Please do not contact the mods about your app unless 1 week has passed.
❧ For new player apps that are submitted after the player cap is filled, we cannot give estimates on how long it will take to get into the game, as this depends on any natural drops that happen. However, when a player slot opens, we will attempt to process the next new player app in the queue within 1 week of the drop that opened the player slot.
❧ For new players, we consider a new player slot reserved by an app until the entire review process is over, so if we ask for revisions, your slot is still reserved until the mods make their final judgement of the app. However, if we ask for revisions, you will have 2 days to respond. After that, you'll forfeit the player slot reserved by your app and we'll move on to the next app.

NEW PLAYER APP | Mita Ashyn | Warhammer 40k
Player Name: Gen
Plurk Handle: betcher
Player Status: New Player
Other characters: N/A
Character Name: Mita Ashyn
Fandom: Warhammer 40,000
Character Journal: immaterium
OU, AU, or OC? AU
If canon, canon point: N/A
PB: Tuppence Middleton
Setting Background:
An additional year has passed since the conclusion of the novel, which ended with a massive cliffhanger and the knowledge that Mita and Sahaal are going on a cross-galaxy road trip to reclaim his rightful place as the leader of the Night Lords.
Mita has been teaching Sahaal how to navigate the 41st millenium, providing a human perspective on things, as well as being a a valuable front of knowledge on things that have changed in the last ten thousand years. They've been hopping from world to world, signing on with pirates to provide them passage to key locations, searching for ways for Sahaal to gain influence, and generally staying alive and avoiding the attention of the Inquisition, who may be hunting them down.
History: Link here
The AU is a continuation of where canon ends, so directly after they leave Equixus.
Personality:
Interrogator Mita Ashyn of the Oder Xenos has been described as a woman “enslaved to her ambition”, a description that wouldn't be entirely wrong. She was once the respected prognosticator of an Inquisitor of the Ordo Xenos, aiding her mistress in rooting out the influence of the alien and uncovering ancient conspiracies and plots that would do harm against the Imperium of Man. She was greatly respected in this role, and although she was lonely, she loved what she did and felt like her accomplishments made up for what else was lacking in her life.
As a "psyker", she is one born of millions capable of tapping into the warp to materialize a range of psychic powers. But psykers are generally despised and feared in the Imperium, as the warp is the fabric of the closest thing to literal Hell in that universe, filled with daemons that would sometimes explode out of psyker's brains and kill everybody in the vicinity, or corrupt them into mutant hellspawn. Being a psyker is like being a beacon to the thirsting creatures of the warp, and to stand out too much is to risk attention from the Chaos Gods.
She found purpose in her service to the Inquisition, and recognition. She travelled worlds, dismantled Hruddite demagogues, was given accolades and personal manservants and automatons that had no other purpose but record her visions, and luxurious psycho-reactive incense to aid her in her scrying. But the life of an Inquisitor is a dangerous one, and when her mistress died, she was unceremoniously shuffled off and released from her service. This was a change of circumstances that she had extreme difficulty adjusting to, as she was prideful in her own way.
She was eventually picked up by Inquisitor Kaustus, somebody who did not appreciate her talents as much. Her new colleagues gave her no respect, barely acknowledged her, and she was on the absolute bottom of the totem pole. Not just because she was new, but primarily because she was a psyker. She was mocked both to her face and behind it, the subject of gossip and social stonewalling, and it generally was the worst workplace ever. Kaustus didn't care about her, and relegated her to more of an afterthought.
In his service, she changes. She desires glory, and experiences a growing resentment and embarrassment in being ridiculed, and having her visions be disbelieved. She’s wrapped up in insecurity, paranoia, and rage, around a core of determination and loneliness. Her main driving purpose was originally to attain the heights of status she once reached. Feeling as if once she achieved something impressive enough, she would gain their respect.
This eventually declines to resigning herself to understanding that they would never respect her simply because of her abilities, but clinging onto the idea that at least the God-Emperor loves her. She might have no friends, no allies, systematically hated by every citizen of the Imperium, forcibly taken at a young age to enroll in the Scholastia Psykana, and not a single person in the universe who would miss her if she died, but at least the benevolent Emperor who sits on his Golden throne a galaxy's width away, loves her.
Which is a sentiment that kind of shatters once she meets Zso Sahaal.
Zso Sahaal is a murderous, psychopathic torturer of a Space Marine who is on a deeply personal selfish quest - the figure she's culturally conditioned to have nothing but utter hatred and disgust for, the figure she spends the majority of the book trying to hunt down and kill - and she sees herself in him. She sees his mind, and deeply relates to him, in a far more meaningful manner than anyone else she's ever encountered in the Imperium.
"With a precision that she struggled to maintain, she peeled back the layers of this echo-enemy - a perfect but fading replica of the Night Lord's mind - and found a forest of emotion, buried deep beneath layers of time and denial, that shocked her. Ambition. Uncertainty. Frustration. Loneliness. Suspicion. Paranoia. Power.
It was a thing of such sadness, such loneliness, such suspicion and guilt and paranoia, that it almost tore her heart apart. Pain, rage, ambition, sorrow. Distrust. Isolation. Bitterness. His mind was like a reflection of hers, magnified a billion times."
Her biggest flaw would be how she is thoughtless in how she affects people with cruelty. She leaves a random, leering bounty hunter's brain haemorrhaging in her mental attack to find a specific piece of information that he might have, because "her own objectives outweighed everything now." Which is pretty morally Not Okay, but generally par for the course with the authority that is granted from working with the Inquisition.
She uses people she also cares about, although she feels shame at doing so at the same time. She finds a fellow outcast and unlikely ally in Cog, a slow-witted mutant human who adores her. She encourages his attention without the intention of reciprocating, and judges it a fair price to pay for securing his personal loyalty. She passively 'allows' Cog to sacrifice himself and use his body as a meat shield to protect her, which distances her from the guilt she feels. But she still cares enormously about him and reaches out her psychic presence to calm and reassure him at times of distress. And when he is murdered in front of her eyes, she lashes out with a psychic attack to avenge him, despite it being a potentially fatal mistake.
But her biggest strength would be how she is also an excellent and resourceful investigator, and isn’t afraid to take great personal risks in chasing after her target. She goes against the wishes of her Inquisitor in pursuit of what she believes is the right thing to do when it could get her executed, which is quite a brave thing to do. She's also very intelligent and well-read, having access to forbidden knowledge not available to the wider public.
More neutrally, she's stiff and slightly formal in most social situations, unless she's impatient and doesn't have time for it. She doesn't hesitate to be discourteous when there's a genuine need - i.e. sprinting through a police station yelling for the captain because she knows the location of the next attack - but she's still generally slightly proper in her interactions.
In the AU, which continues for a year after the conclusion of the novel, she's had more experience with travelling the galaxy with a Chaos Space Marine. She's more suspicious and willing to do more ruthless things in order to stay alive and hidden. But at the same time, she's also freer with her emotions and power, and more resourceful. This translates more to practical knowledge, as her core personality and motivations remains unchanged from the end of the novel. She has a stronger grip on her psychic powers, and is more confident in their use and herself.
Canon Powers:
- Precognition: She's able to enter trance-states and receive visions of what the future potentially holds. It's usually very vague, dream-like and impressionistic, often being more confusing than they are helpful.
- Telekinesis: She's able to send blows of force in combat, though it's more a result of instinct in battle rather than deliberate power. She was able to send a thrown dagger spinning away, and smash inch-thick ceremite power armor, though she had almost-impossible difficulty with raising a lever on the other side of a room.
- Telepathy: Can sense people's minds, and read their thoughts and emotions. She can also delve deeper into people's minds to seek specific information, but that usually does a lot of irreversible damage to their brains.
- General psychic sensitivity to psychic events and phenomena.
Freebie Powers: She's sensitive to discordant psychic ripples in the fabric of reality, which generally materializes as shivers down her spine or bleeding from the eyes and ears and screaming, depending on the severity and nature. They'd have to be deliberately psychic in nature, like maybe a horrible ritual happened in the room she's standing in and she gets the creeps. Or if it was happening as she was in that room, she'd be really grossed out beyond witnessing the ritual. Stuff that happens further away, she'd only pick up on it if it was incredibly bad and on a mass scale, and only as a vague bad-feeling dream.
Power Selection: Native Superpowers
Game Powers:
Animus Motus - Telekinesis
Empathitor - Mental invasion
Precognitor - Divination
Non-Powered Abilities:
Setting/Suitability:
I think I'd like her to make some friends that don't judge her for being a psyker, and friends who are not awful for her morals. She would want to help out in this quest, and maybe eventually redeem herself as somebody who is morally conflicted.
SAMPLES
Prose Sample:
TDM thread
Network Sample:
[Mita stands there for quite a while, staring thoughtfully at her younger self and biting her cheek.]
[Even as a child, she had that look in her eyes. She recognised it. At the time she believed with all her childish heart that the Emperor loved her, and that would be enough. But even then she had a burning desire to prove herself worthy of the respect of her peers and the tutors.]
[None of it matters now, of course. She knew now how worthless that endeavor was. And all she needed was herself.]
People will hate you. [She states, finally.] People will despise you. Girls not even ten years of age will spit on you, boys will kick you. The people meant to keep you alive will look the other way when you are injured. They will sabotage you, whisper things behind your back. There will be one or two who recognise your value, but they will die and you will never be more than that. You will not find your home in the Imperium of Man.
[She smiles thinly, her eyes bright.]
You will find your home elsewhere. With the dregs of society, with the heretics and fools. Freed from the shackles of Imperial dogma, you will find your potential to be so much greater than you had thought.
The Emperor does not love you. And it is much too late for that.
Additional info: Mita will be bringing a small normal dagger, and be wearing her usual ragged clothing that isn't unusual in any way.
REVISIONS
no subject
The novel is split between two perspectives, Mita's and Zso Sahaal's, generally alternating every couple of chapters.
Zso Sahaal's wiki page fills in his half of the story pretty well, but here's a summary that fills in Mita's.
The story starts when Sahaal's ship crash lands on Equixus. He's awakened when some gangers attempt to loot his craft, and although he kills most of them, several of them manage to get away with the Corona Nox. He's left to piece together who took it with several clues, and heads into the Underhive to get it back and angry murder people.
The perspective switches to Mita, who receives visions of herself with an arm missing and dressed in rags (the climax of the novel what a surprise), a monstrous vessel falling from the sky, and its belly bursting open and darkness crawling out of it. She takes the account of her visions to Inquisitor Kaustus, who mocks her for being too vague and unhelpful, and tells her that her vision came too late and that the latter has already happened.
Meanwhile, Sahaal is torturing people for information and leaving their bodies all over the place. This is bad, and draws attention. Mita's assigned to investigate it as busywork, but she's determined to be successful, especially since it seems as if she's the only one who sees the severity of this problem.
She functions as the 'human' perspective of the novel, and her struggle to achieve recognition is a lot more grounded than Sahaal's vengeance spree. Their paths finally converge around a third through the novel, even though they've been narratively skirting around each other the entire time, when Mita lays a trap for him. It's unsuccessful, but now she knows what exactly he is.
Mita comes back with her findings, and gets told in no uncertain terms to drop the investigation. Chaos Space Marines are serious business, and it's suspicious that Kaustus is sabotaging her investigations. Meanwhile the Hive has been descending into chaos, because Sahaal managed to wrangle an army of fanatics. He sends an astral signal out towards the stars, to contact his legion. Mita gets hit with the big stick of psychic sensitivity, and glimpses a momentary snapshot of Sahaal's soul as it passes over her. Cue realisation that they're not so different.
There's been a lot of bizarre behavior on Inquisitor Kaustus's part, and she continues her investigation when he tells her not to. Unfortunately this catches up with her, and she's forced to become an outlaw. She cuts her hair and dresses in rags, but still tries to stop Sahaal. Using a sneaky delayed mind trap on the information broker Sahaal is dealing with, she finds out where he will be. She takes a squad of Arbites after some convincing (law enforcement with guns) to trap him again. They're unsuccessful, but Mita has her last straw when somebody goes to help her, but stops when he sees she's the witch.
Sahaal reaches his Corona Nox. Kaustus has known the entire time, and needed Sahaal to be there to open the locks on the chest. Mita kills Kaustus, and wow plot twist! With his dying breath he reveals that he was mind controlled this entire time by the aliens that engineered Sahaal's stranding in the Warp. Aliens appear. Mita goes into Sahaal's mind, has a meaningful talk, and saves him from the Alien's psychic attack. Sahaal's Night Lord brothers finally rain from the skies. Everything is on fire. Sahaal fights his former rival who's now the leader of this warband, but since he's one arm down he's on the losing side. Mita saves him, and gets her arm torn off for her trouble. Sahaal saves her, and they go leaping off the edge and that's the end.
The epilogue is in the form of an after-action report, where the planet is destroyed and there's a note stating that a shuttlecraft with two people in it passed by a nearby colony world using Inquisitorial codes. It's heavily implied it's Mita and Sahaal.
AU detail
The AU begins after the epilogue.
Their first objective is to find an augment replacement for Sahaal and Mita's arms, which is difficult because Sahaal's physiology is barely human, and needs specialized medical knowledge to fit it right. Mita's is complicated because they need a trustworthy physician and it will take some time for her to recover. They also need to fly under the radar while the heat dies down from causing the destruction of an entire planet.
They've used Mita's Inquisitorial codes to sneak past security so far, but that leaves a trail for people to follow. So:
- They sign on with a Rogue Trader ship for several months (explorers/merchants who are legally allowed to do pretty much whatever they want), exchanging their services for passage. The Rogue Trader is on the shadier side, making several stops on planets to make forbidden trades with xenos and heretics. Mita teaches Sahaal as much as she can about the 41st millennium in the meantime. Sahaal in turn, is happy to talk about the 31st millennium and forbidden knowledge.
- The Corona Nox is a stabilizing influence on Sahaal, and means he spends entire months without needing to murder anybody. Which is good, until he gets grouchy and kills several people on the ship. The captain is not happy, and they jump off soon after that, hearing rumors of Night Lords in the system.
- After several months, they run into an independent squad of Night Lords Raptors. They've devolved to the point where they're not able to speak coherently, and only think about murder. Sahaal is Very Disappointed, but tries to wrangle them anyway. He's mostly unsuccessful, but now he has a squad following him around. The beginnings of the glorious reunification of the Night Lords. Mita is somewhat unimpressed.
And that's how the year passes.
Mita's background: I hope you don't mind me posting an extract from the book, because it's pretty compact and explanatory.
"Mita had begun her tenure as an Inquisitorial explicator direct from the Scholastia Psykana on Escastel Sanctus. Selected by her masters, deemed strong enough to resist corruption without recourse to the crippling Soul Binding ceremony required of lesser psykers, she remembered the shadowy recruitment rituals with uncomfortable clarity. Naked and hairless, the young chosen had shivered in subterranean caverns, servitors gliding amongst them, testing, prodding, twitching. She remembered the shame, mingled with secret relief, as one by one the other youths were borne away by the vapid machines, selected from afar by their new masters. They would be scattered amongst the Munitorum offices, she knew, or perhaps deployed by the Administratum, or even - so the whispers went - inducted into the Chapters of the Adeptus Astartes. No one had warned her there was a fourth possibility.
She was claimed by the Ordo Xenos of the Emperor's divine Inquisition: that most clandestine of societies. She found herself gobbled whole by an organisation with unlimited authority, tasked to stalk the shadows of the Imperium and keep it strong, pure, and holy. Drugged and hooded, she was initiated into a world of secrecy and paranoia at the age of twelve.
At the age of twenty-five she left the fortress-world of Safaur-Inquis to join the retinue of the Inquisitor Petrai Levoix - blessed be her name - and for six years she was content. In that time she witnessed the scouring of the necron'tyr megaliths on Parson's Moon. She took a hand in the shattering of the Waaagh-Shalkaz when she overcame the warlord's puppet-wyrds. She bested the primacii magi of a genestealer insurrection in the Marquand Straits, and broke the mind of the Hruddite Demagogue of the Pleanar campaign. She earned the rank of interrogator at the age of thirty and, in the crucible of the Ylir uprisings, earned a citation from the Congresium Xenos for capturing the songsword of a slain eldar warlock.
She was making a difference. She was the inquisitor's right hand. She sought - and earned - glory, and the accounts of her deeds ran in fluttering text-ribbons that she twined through her hair. She was somebody.
And then a week before her thirty-first birthday her mistress died - stupidly, pointlessly - in a messy crossfire on Erasula IX. And everything changed.
Abruptly she was no one. Abruptly she was less than nothing, and when all the enquiries and refutations were done she found herself reassigned, re-deployed, and re-subordinated."
ACCEPTED